Player Matchup

Sylvanus
Sylvanus
Bronze III
The_Max_Rank54
Sylvanus
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,620 MMR
Solo
Rama
Rama
Gold II
YeaISimp
Rama
Gold II
Level 147
God Stats
2W - 2L
1,649 SR
Queue Stats
15W - 11L
1,798 MMR
Party 1
Discordia
Discordia
Gold I
ooNero
Discordia
Gold I
Level 108
God Stats
19W - 8L
1,967 SR
Queue Stats
33W - 13L
2,024 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,705 SR
1,814 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,581 SR
1,581 MMR
Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Gold III
random 8 pro
Danzaburou
Gold III
Level 143
God Stats
66W - 75L
1,532 SR
Queue Stats
754W - 948L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Gold IV
staggbpm
Sun Wukong
Gold IV
Level 101
God Stats
10W - 10L
1,710 SR
Queue Stats
11W - 14L
1,743 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
0 / 3 / 2
7,220
602
2,345
12,690
12,875
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
13
1 / 1 / 1
7,741
645
9,730
10,523
5,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
ooNero
Discordia
14
1 / 0 / 1
7,791
649
10,236
10,278
5,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
KuzenboAchillesAresGilgameshThoth

VS

Bans
Ne ZhaMorgan Le FayNikeAgniShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
0 / 2 / 4
8,081
673
8,400
13,315
11,473
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
random 8 pro
Danzaburou
15
2 / 0 / 2
9,290
774
10,496
9,997
4,390
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
staggbpm
Sun Wukong
14
2 / 0 / 2
8,575
715
10,471
11,115
9,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
2
Kills
4
4
Deaths
2
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
2
4
1
L
Sylvanus
0
3
2
0.33
L
Rama
1
1
1
1.5
L
Discordia
ooNero
Discordia
1
0
1
1.5
W
Danzaburou
random 8 pro
Danzaburou
2
0
2
3
W
Sun Wukong
staggbpm
Sun Wukong
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,311
Damage
29,367
33,491
Taken
34,427
23,385
Mitigated
25,760
10,962
Healing
11,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,400
734
208
2,897
13,315
11,473
0
3,700
9,615
24,569
0
L
Sylvanus
2,345
430
2,031
4,217
12,690
12,875
29
3,136
9,154
6,927
688
L
Rama
9,730
7,132
0
3,870
10,523
5,499
216
2,590
7,602
0
38,501
L
Discordia
ooNero
Discordia
10,236
488
0
844
10,278
5,011
44
2,689
7,399
41,632
0
W
Danzaburou
random 8 pro
Danzaburou
10,496
3,332
0
3,368
9,997
4,390
2,454
4,826
5,155
0
55,909
W
Sun Wukong
staggbpm
Sun Wukong
10,471
1,967
0
4,905
11,115
9,897
0
3,938
6,402
0
36,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,752
Gold Earned
25,946
154
Minions Killed
180
0
Camps Cleared
0
681,727
Distance Traveled
735,425
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,081
673
42
4
0
253,789
0
L
Sylvanus
7,220
602
21
2
0
211,782
0
L
Rama
7,741
645
73
6
0
211,799
0
L
Discordia
7,791
649
60
5
0
258,146
0
W
Danzaburou
9,290
774
101
8
0
234,018
0
W
Sun Wukong
8,575
715
37
3
0
247,618
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role