Player Matchup

Charon
Charon
Appa999
Charon
Level 118
God Stats
2W - 1L
1,723 SR
Queue Stats
118W - 138L
1,515 Elo+
Party 2
Hera
Hera
Bloodmagicxo
Hera
Level 50
God Stats
2W - 5L
1,331 SR
Queue Stats
41W - 43L
1,495 Elo+
Party 1
Xbalanque
Xbalanque
KappaBighead
Xbalanque
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 154L
1,440 Elo+
Party 2
Achilles
Achilles
TonySzn
Achilles
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 37L
1,525 Elo+
Party 1
Mercury
Mercury
dialektike
Mercury
Level 191
God Stats
3W - 4L
1,500 SR
Queue Stats
454W - 493L
1,443 Elo+
Party 2
Team Averages
Level 92
1,511 SR
1,483 Elo+

VS

Team Averages
Level 105
1,515 SR
1,514 Elo+
Anubis
Anubis
Demios71
Anubis
Level 107
God Stats
6W - 4L
1,769 SR
Queue Stats
19W - 10L
1,584 Elo+
Solo
Bellona
Bellona
DoctahC00M
Bellona
Level 88
God Stats
4W - 9L
1,226 SR
Queue Stats
51W - 58L
1,518 Elo+
Party 3
Izanami
Izanami
Karria
Izanami
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
210W - 213L
1,503 Elo+
Party 3
Nemesis
Nemesis
Kur0Kamui
Nemesis
Level 96
God Stats
4W - 6L
1,581 SR
Queue Stats
58W - 67L
1,472 Elo+
Party 3
Sylvanus
Sylvanus
zelgius009
Sylvanus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 46L
1,495 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Appa999
Charon
9
1 / 2 / 3
5,497
550
3,888
7,952
5,248
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 2 / 1
5,803
580
3,299
5,278
1,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
KappaBighead
Xbalanque
9
1 / 2 / 2
5,178
518
5,245
5,481
1,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
TonySzn
Achilles
11
1 / 0 / 0
6,177
618
5,209
7,640
6,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
dialektike
Mercury
13
3 / 0 / 2
6,524
652
2,274
7,921
3,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Demios71
Anubis
8
1 / 3 / 0
5,197
520
2,900
6,822
3,270
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
DoctahC00M
Bellona
9
0 / 2 / 0
5,125
513
3,749
10,517
8,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Karria
Izanami
8
1 / 1 / 1
5,063
506
4,467
6,443
2,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Kur0Kamui
Nemesis
10
2 / 0 / 0
5,222
522
2,320
6,361
2,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
zelgius009
Sylvanus
8
1 / 1 / 2
4,642
464
3,408
6,806
3,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
7
Kills
5
6
Deaths
7
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charon
Appa999
Charon
1
2
3
1.25
W
1
2
1
0.75
L
Anubis
Demios71
Anubis
1
3
0
0.33
L
Bellona
DoctahC00M
Bellona
0
2
0
0
W
Xbalanque
KappaBighead
Xbalanque
1
2
2
1
L
Izanami
Karria
Izanami
1
1
1
1.5
L
Nemesis
Kur0Kamui
Nemesis
2
0
0
2
W
Achilles
TonySzn
Achilles
1
0
0
1
W
Mercury
dialektike
Mercury
3
0
2
4
L
Sylvanus
zelgius009
Sylvanus
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,915
Damage
16,844
34,272
Taken
36,949
18,115
Mitigated
20,194
7,939
Healing
11,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
Appa999
Charon
3,888
564
0
2,537
7,952
5,248
0
1,958
5,994
18,800
2,312
W
3,299
948
0
1,250
5,278
1,383
88
1,818
3,460
40,096
0
L
Anubis
Demios71
Anubis
2,900
54
0
1,368
6,822
3,270
0
2,686
4,136
29,503
288
L
Bellona
DoctahC00M
Bellona
3,749
1,363
0
4,196
10,517
8,918
0
550
9,319
0
34,177
W
Xbalanque
KappaBighead
Xbalanque
5,245
1,696
0
1,006
5,481
1,680
0
934
4,547
0
31,448
L
Izanami
Karria
Izanami
4,467
2,779
0
2,106
6,443
2,097
0
1,181
5,262
0
36,472
L
Nemesis
Kur0Kamui
Nemesis
2,320
1,320
0
2,293
6,361
2,023
0
1,372
4,989
0
36,424
W
Achilles
TonySzn
Achilles
5,209
1,596
0
2,526
7,640
6,668
0
0
7,640
0
43,850
W
Mercury
dialektike
Mercury
2,274
1,124
0
620
7,921
3,136
570
1,364
6,557
0
57,448
L
Sylvanus
zelgius009
Sylvanus
3,408
1,435
240
1,117
6,806
3,886
0
2,075
4,731
9,930
3,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,179
Gold Earned
25,249
315
Minions Killed
246
0
Camps Cleared
0
993,922
Distance Traveled
985,978
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
5,497
550
23
2
0
199,405
1
W
Hera
5,803
580
67
7
0
187,906
0
L
Anubis
5,197
520
45
5
0
178,338
0
L
Bellona
5,125
513
59
6
0
197,902
0
W
Xbalanque
5,178
518
54
5
0
182,208
0
L
Izanami
5,063
506
56
6
0
178,830
0
L
Nemesis
5,222
522
61
6
0
243,201
2
W
Achilles
6,177
618
81
8
0
198,564
0
W
Mercury
6,524
652
90
9
0
225,839
0
L
Sylvanus
4,642
464
25
3
0
187,707
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role