Player Matchup

Sobek
Sobek
Platinum III
Ix VeLoCiTyy xI
Sobek
Platinum III
Level 162
God Stats
12W - 4L
1,548 SR
Queue Stats
670W - 650L
1,781 MMR
Solo
Rama
Rama
Diamond V
oElToxico
Rama
Diamond V
Level 247
God Stats
87W - 102L
1,716 SR
Queue Stats
789W - 733L
1,856 MMR
Party 1
Sol
Sol
Diamond V
oLaToxica
Sol
Diamond V
Level 257
God Stats
299W - 273L
1,674 SR
Queue Stats
789W - 733L
1,856 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 222
1,646 SR
1,831 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 146
1,482 SR
1,632 MMR
Persephone
Persephone
Gold II
EpicFish72
Persephone
Gold II
Level 168
God Stats
21W - 24L
1,517 SR
Queue Stats
138W - 146L
1,810 MMR
Solo
Osiris
Osiris
Silver III
Jonesing
Osiris
Silver III
Level 127
God Stats
3W - 2L
1,796 SR
Queue Stats
8W - 8L
1,543 MMR
Party 2
Anhur
Anhur
Silver III
SpookyGhost55
Anhur
Silver III
Level 144
God Stats
0W - 1L
1,133 SR
Queue Stats
8W - 8L
1,543 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 7
9,974
712
6,128
16,545
16,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
17
5 / 2 / 7
11,212
801
15,433
14,703
4,754
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

18
5 / 1 / 6
11,215
801
13,825
11,337
4,012
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
KukulkanAchillesMorgan Le FayBake KujiraNe Zha

VS

Bans
ThothBacchusAresKuzenboAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
EpicFish72
Persephone
16
1 / 2 / 4
10,422
744
14,757
7,989
3,846
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Osiris
Jonesing
Osiris
13
0 / 6 / 4
8,479
606
8,634
17,615
19,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 4 / 1
9,972
712
9,917
13,868
5,654
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
12
Kills
5
5
Deaths
12
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Persephone
EpicFish72
Persephone
1
2
4
1.5
W
2
2
7
2.75
L
Osiris
Jonesing
Osiris
0
6
4
0.33
L
4
4
1
1.13
W
Rama
5
2
7
4.25
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,386
Damage
33,308
42,585
Taken
39,472
24,902
Mitigated
28,767
17,267
Healing
4,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
EpicFish72
Persephone
14,757
400
0
922
7,989
3,846
0
4,351
3,413
49,757
0
W
6,128
171
0
5,955
16,545
16,136
30
5,193
10,817
15,119
881
L
Osiris
Jonesing
Osiris
8,634
1,876
0
752
17,615
19,267
0
8,301
8,740
0
19,791
L
9,917
5,315
0
2,555
13,868
5,654
152
5,700
7,839
0
40,856
W
Rama
15,433
11,597
0
4,719
14,703
4,754
1,945
6,145
8,249
0
62,110
W
13,825
3,665
0
6,593
11,337
4,012
1,132
3,466
7,570
60,576
1,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,401
Gold Earned
28,873
204
Minions Killed
170
0
Camps Cleared
0
801,606
Distance Traveled
785,035
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
10,422
744
81
6
0
262,989
4
W
Sobek
9,974
712
20
1
0
279,202
4
L
Osiris
8,479
606
26
2
0
278,948
0
L
Anhur
9,972
712
63
5
0
243,098
2
W
Rama
11,212
801
84
6
0
246,790
0
W
Sol
11,215
801
100
7
0
275,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role