Player Matchup

Cthulhu
Cthulhu
Gold III
 
Cthulhu
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Bronze III
DeepStroker42
Horus
Bronze III
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,358 MMR
Solo
Artemis
Artemis
Gold III
SwanLover1
Artemis
Gold III
Level 143
God Stats
5W - 3L
1,498 SR
Queue Stats
113W - 132L
1,363 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,499 SR
1,407 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 124
1,373 SR
1,322 MMR
Tiamat
Tiamat
Bronze IV
Fade Guns
Tiamat
Bronze IV
Level 105
God Stats
0W - 5L
1,141 SR
Queue Stats
0W - 5L
1,264 MMR
Party 1
Rama
Rama
Bronze III
HiroxSenpai
Rama
Bronze III
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,439 MMR
Party 1
Hel
Hel
Bronze IV
Spirit9283
Hel
Bronze IV
Level 147
God Stats
0W - 1L
1,477 SR
Queue Stats
0W - 5L
1,264 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 0 / 6
8,175
743
10,854
9,698
9,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
3 / 0 / 5
8,250
750
6,751
10,169
9,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
SwanLover1
Artemis
13
4 / 0 / 5
8,574
779
10,731
7,520
3,401
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Baron SamediAchillesDanzaburouAphroditeThoth

VS

Bans
HerculesAthenaKukulkanSobekVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Fade Guns
Tiamat
11
0 / 4 / 0
6,657
605
3,550
9,566
4,309
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 0
6,826
621
5,860
12,706
4,385
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 3 / 0
6,671
606
3,005
9,257
4,868
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
9
Kills
0
0
Deaths
9
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
6
5
W
3
0
5
5.5
L
Tiamat
Fade Guns
Tiamat
0
4
0
0
L
0
2
0
0
L
0
3
0
0
W
Artemis
SwanLover1
Artemis
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,336
Damage
12,415
27,387
Taken
31,529
22,172
Mitigated
13,562
9,961
Healing
5,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
10,854
405
541
3,456
9,698
9,391
252
2,815
6,857
27,126
3,853
W
6,751
1,678
1,041
3,206
10,169
9,380
159
2,316
7,835
0
20,928
L
Tiamat
Fade Guns
Tiamat
3,550
752
0
906
9,566
4,309
0
2,794
6,019
19,599
0
L
5,860
5,257
0
1,448
12,706
4,385
0
3,129
9,010
0
20,806
L
3,005
174
704
2,586
9,257
4,868
0
3,358
5,260
27,270
0
W
Artemis
SwanLover1
Artemis
10,731
5,274
0
1,717
7,520
3,401
1,975
1,667
5,839
0
45,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,999
Gold Earned
20,154
131
Minions Killed
114
0
Camps Cleared
0
642,440
Distance Traveled
535,087
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,175
743
45
4
0
240,017
2
W
Horus
8,250
750
30
3
0
227,579
0
L
Tiamat
6,657
605
43
4
0
181,445
0
L
Rama
6,826
621
35
3
0
188,880
0
L
Hel
6,671
606
36
3
0
164,762
0
W
Artemis
8,574
779
56
5
0
174,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role