Player Matchup

Ullr
Ullr
IBedwyr
Ullr
Level 168
God Stats
14W - 29L
1,651 SR
Queue Stats
392W - 461L
1,525 Elo+
Party 2
Sylvanus
Sylvanus
LoyalVenus91843
Sylvanus
Level 117
God Stats
38W - 37L
1,500 SR
Queue Stats
308W - 393L
1,490 Elo+
Party 2
Bellona
Bellona
Potrosaurio
Bellona
Level 158
God Stats
1W - 8L
1,346 SR
Queue Stats
368W - 372L
1,541 Elo+
Party 2
Nemesis
Nemesis
Wattson XIX
Nemesis
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Janus
Janus
vesttra
Janus
Level 129
God Stats
3W - 3L
1,690 SR
Queue Stats
93W - 98L
1,560 Elo+
Solo
Team Averages
Level 139
1,537 SR
1,523 Elo+

VS

Team Averages
Level 151
1,509 SR
1,551 Elo+
Rama
Rama
 
Rama
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
PapaScharp
Ix Chel
Level 148
God Stats
9W - 8L
1,516 SR
Queue Stats
135W - 113L
1,541 Elo+
Solo
King Arthur
King Arthur
aBoltofHavoc
King Arthur
Level 159
God Stats
1W - 4L
1,315 SR
Queue Stats
254W - 218L
1,612 Elo+
Party 1
Ymir
Ymir
bubba1597
Ymir
Level 159
God Stats
16W - 6L
1,712 SR
Queue Stats
343W - 295L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
IBedwyr
Ullr
12
1 / 2 / 0
7,013
539
4,192
8,817
3,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
6
0 / 3 / 1
5,205
400
1,505
7,775
5,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Potrosaurio
Bellona
11
0 / 3 / 0
5,924
456
5,216
13,079
14,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
Wattson XIX
Nemesis
10
0 / 3 / 2
5,737
441
3,253
11,318
5,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
vesttra
Janus
12
1 / 2 / 0
6,886
530
5,371
7,301
2,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
1 / 1 / 3
7,812
601
3,359
6,971
2,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
 
Da Ji
13
5 / 0 / 3
7,386
568
7,927
10,660
4,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
PapaScharp
Ix Chel
13
2 / 1 / 1
7,705
593
4,774
5,928
2,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
aBoltofHavoc
King Arthur
13
2 / 0 / 1
8,195
630
10,995
11,084
11,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
11
2 / 0 / 5
6,979
537
5,050
7,409
5,593
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
2
Kills
12
13
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
1
1
3
2.5
W
Da Ji
 
Da Ji
5
0
3
6.5
L
Ullr
IBedwyr
Ullr
1
2
0
0.5
L
Sylvanus
0
3
1
0.17
W
Ix Chel
PapaScharp
Ix Chel
2
1
1
2.5
L
Bellona
Potrosaurio
Bellona
0
3
0
0
L
Nemesis
Wattson XIX
Nemesis
0
3
2
0.33
W
King Arthur
aBoltofHavoc
King Arthur
2
0
1
2.5
W
Ymir
2
0
5
4.5
L
Janus
vesttra
Janus
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,537
Damage
32,105
48,290
Taken
42,052
31,020
Mitigated
26,321
6,576
Healing
14,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
3,359
2,043
0
2,108
6,971
2,541
0
565
6,406
0
71,105
W
Da Ji
 
Da Ji
7,927
1,312
0
6,358
10,660
4,279
0
196
10,452
0
55,629
L
Ullr
IBedwyr
Ullr
4,192
1,990
0
1,142
8,817
3,679
0
1,066
7,751
0
63,775
L
Sylvanus
1,505
215
120
2,362
7,775
5,466
5
4,033
3,742
8,954
0
W
Ix Chel
PapaScharp
Ix Chel
4,774
430
371
1,346
5,928
2,456
0
2,944
2,785
67,230
1,223
L
Bellona
Potrosaurio
Bellona
5,216
1,225
0
796
13,079
14,041
0
2,097
10,982
132
41,127
L
Nemesis
Wattson XIX
Nemesis
3,253
1,201
0
1,056
11,318
5,060
0
510
10,808
0
44,346
W
King Arthur
aBoltofHavoc
King Arthur
10,995
1,197
0
2,855
11,084
11,452
0
75
11,009
9,999
62,895
W
Ymir
5,050
1,815
0
1,575
7,409
5,593
0
2,723
4,562
14,750
186
L
Janus
vesttra
Janus
5,371
520
0
1,100
7,301
2,774
0
3,867
3,434
57,455
710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,765
Gold Earned
38,077
389
Minions Killed
486
0
Camps Cleared
0
1,226,261
Distance Traveled
1,337,323
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,812
601
132
10
0
237,090
0
W
Da Ji
7,386
568
90
7
0
317,443
0
L
Ullr
7,013
539
119
9
0
230,514
3
L
Sylvanus
5,205
400
11
1
0
182,354
2
W
Ix Chel
7,705
593
123
9
0
250,108
2
L
Bellona
5,924
456
77
6
0
270,381
0
L
Nemesis
5,737
441
69
5
0
279,590
0
W
King Arthur
8,195
630
123
9
0
271,703
4
W
Ymir
6,979
537
18
1
0
260,979
3
L
Janus
6,886
530
113
9
0
263,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role