Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
SMITE国服百年老玩家
Loki
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 2
Ra
Ra
lazyturtlesin
Ra
Level 100
God Stats
0W - 1L
1,735 SR
Queue Stats
86W - 81L
1,521 Elo+
Solo
King Arthur
King Arthur
yaserksa33
King Arthur
Level 122
God Stats
9W - 7L
1,263 SR
Queue Stats
67W - 59L
1,461 Elo+
Solo
Baron Samedi
Baron Samedi
兔兔不哭鼠别闹
Baron Samedi
Level 36
God Stats
5W - 4L
1,500 SR
Queue Stats
25W - 27L
1,516 Elo+
Party 2
Team Averages
Level 82
1,500 SR
1,500 Elo+

VS

Team Averages
Level 126
1,512 SR
1,455 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
Atuur
Ravana
Level 127
God Stats
4W - 2L
1,500 SR
Queue Stats
247W - 243L
1,390 Elo+
Solo
Cerberus
Cerberus
Boringros
Cerberus
Level 78
God Stats
53W - 52L
1,438 SR
Queue Stats
311W - 289L
1,422 Elo+
Solo
Ix Chel
Ix Chel
i-spy00
Ix Chel
Level 156
God Stats
11W - 11L
1,482 SR
Queue Stats
122W - 109L
1,437 Elo+
Solo
Ullr
Ullr
xXSirFarturasXx
Ullr
Level 124
God Stats
1W - 0L
1,641 SR
Queue Stats
66W - 62L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
0 / 1 / 1
7,605
447
4,651
7,354
2,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 3 / 0
6,701
394
1,967
9,534
3,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 1 / 0
6,717
395
1,039
4,386
1,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
yaserksa33
King Arthur
16
3 / 2 / 0
8,985
529
18,410
23,494
22,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
13
1 / 4 / 1
8,087
476
6,237
13,348
9,227
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
2 / 1 / 4
8,248
485
4,544
14,293
11,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
Atuur
Ravana
14
1 / 2 / 3
8,271
487
4,948
11,786
7,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Boringros
Cerberus
15
2 / 1 / 3
9,033
531
13,418
16,994
21,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ix Chel
i-spy00
Ix Chel
19
5 / 0 / 2
11,441
673
8,667
9,225
4,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
1 / 0 / 2
9,776
575
5,881
9,711
5,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
11
11
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
1
1
0.5
W
Sylvanus
 
Sylvanus
2
1
4
4
W
Ravana
Atuur
Ravana
1
2
3
1.25
W
Cerberus
Boringros
Cerberus
2
1
3
3.5
W
Ix Chel
i-spy00
Ix Chel
5
0
2
6
L
0
1
0
0
W
1
0
2
2
L
King Arthur
yaserksa33
King Arthur
3
2
0
1.5
L
Baron Samedi
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,304
Damage
37,458
58,116
Taken
62,009
38,983
Mitigated
50,114
16,913
Healing
19,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,651
1,246
0
2,160
7,354
2,450
0
1,131
6,223
0
56,141
W
Sylvanus
 
Sylvanus
4,544
1,456
1,480
4,526
14,293
11,531
808
3,244
11,049
33,800
12,316
W
Ravana
Atuur
Ravana
4,948
1,374
446
1,552
11,786
7,190
90
773
11,013
0
52,614
W
Cerberus
Boringros
Cerberus
13,418
823
0
6,240
16,994
21,367
0
600
16,394
74,804
1,196
L
1,967
177
0
4,286
9,534
3,281
0
3,743
5,523
0
38,292
W
Ix Chel
i-spy00
Ix Chel
8,667
822
591
3,618
9,225
4,889
1,260
1,477
7,748
114,586
690
L
1,039
40
180
1,748
4,386
1,756
0
1,843
2,543
37,338
1,147
W
5,881
1,716
0
1,252
9,711
5,137
3,576
1,903
7,808
0
89,522
L
King Arthur
yaserksa33
King Arthur
18,410
1,570
0
3,017
23,494
22,269
0
11,720
10,549
0
84,729
L
Baron Samedi
6,237
710
2,086
3,436
13,348
9,227
0
5,841
7,507
39,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,095
Gold Earned
46,769
419
Minions Killed
671
0
Camps Cleared
0
1,407,849
Distance Traveled
1,627,343
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,605
447
103
6
0
280,956
3
W
Sylvanus
8,248
485
54
3
0
336,965
2
W
Ravana
8,271
487
76
4
0
338,534
0
W
Cerberus
9,033
531
187
11
0
268,824
3
L
Loki
6,701
394
69
4
0
294,249
2
W
Ix Chel
11,441
673
208
12
0
348,307
5
L
Ra
6,717
395
78
5
0
184,567
0
W
Ullr
9,776
575
146
9
0
334,713
1
L
King Arthur
8,985
529
113
7
0
334,811
2
L
Baron Samedi
8,087
476
56
3
0
313,266
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role