Player Matchup

Sun Wukong
Sun Wukong
Bronze III
Anton__Chigur
Sun Wukong
Bronze III
Level 161
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 95L
1,408 MMR
Solo
Kukulkan
Kukulkan
Gold III
CAndreaL
Kukulkan
Gold III
Level 127
God Stats
12W - 14L
1,536 SR
Queue Stats
230W - 218L
1,424 MMR
Party 1
Arachne
Arachne
Bronze III
DaChillMan
Arachne
Bronze III
Level 116
God Stats
0W - 1L
1,696 SR
Queue Stats
7W - 11L
1,408 MMR
Solo
Hou Yi
Hou Yi
Silver I
WeGotYour6ix
Hou Yi
Silver I
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,405 MMR
Solo
Charon
Charon
Gold IV
tuitionalboar
Charon
Gold IV
Level 137
God Stats
13W - 7L
1,759 SR
Queue Stats
257W - 250L
1,404 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,598 SR
1,410 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 140
1,608 SR
1,408 MMR
Hachiman
Hachiman
Gold IV
Augmentor
Hachiman
Gold IV
Level 166
God Stats
44W - 50L
1,593 SR
Queue Stats
540W - 548L
1,394 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Jonvard
Cthulhu
Bronze III
Level 123
God Stats
3W - 4L
1,500 SR
Queue Stats
15W - 24L
1,408 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Silver II
Patriseid
Morgan Le Fay
Silver II
Level 96
God Stats
1W - 0L
1,680 SR
Queue Stats
1W - 2L
1,454 MMR
Party 2
Surtr
Surtr
Gold II
SplashKinggg
Surtr
Gold II
Level 158
God Stats
59W - 52L
1,554 SR
Queue Stats
562W - 556L
1,391 MMR
Solo
Ne Zha
Ne Zha
Gold IV
fressh7
Ne Zha
Gold IV
Level 155
God Stats
5W - 1L
1,714 SR
Queue Stats
51W - 37L
1,392 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Anton__Chigur
Sun Wukong
18
0 / 2 / 0
10,483
524
4,205
16,428
13,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
CAndreaL
Kukulkan
14
3 / 5 / 0
9,007
450
13,480
11,876
5,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Arachne
DaChillMan
Arachne
14
0 / 5 / 1
8,560
428
3,709
17,980
7,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hou Yi
15
0 / 3 / 0
8,946
447
7,704
15,409
6,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 5 / 3
8,822
441
7,300
18,614
19,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
ThorVamanaPeleBake Kujira

VS

Bans
TsukuyomiAchillesThanatosMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Augmentor
Hachiman
18
0 / 0 / 2
10,946
547
9,270
11,453
5,270
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Jonvard
Cthulhu
18
3 / 0 / 9
11,058
553
6,189
15,869
15,920
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
Patriseid
Morgan Le Fay
17
4 / 2 / 8
11,536
577
7,900
10,540
4,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

19
6 / 1 / 4
12,257
613
12,627
15,341
18,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ne Zha
fressh7
Ne Zha
19
7 / 0 / 11
11,709
585
15,409
18,238
10,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
54
3
Kills
20
20
Deaths
3
4
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Anton__Chigur
Sun Wukong
0
2
0
0
W
Hachiman
Augmentor
Hachiman
0
0
2
1
L
Kukulkan
CAndreaL
Kukulkan
3
5
0
0.6
L
Arachne
DaChillMan
Arachne
0
5
1
0.1
W
Cthulhu
Jonvard
Cthulhu
3
0
9
7.5
W
Morgan Le Fay
Patriseid
Morgan Le Fay
4
2
8
4
W
6
1
4
8
L
Hou Yi
0
3
0
0
W
Ne Zha
fressh7
Ne Zha
7
0
11
12.5
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,398
Damage
51,395
80,307
Taken
71,441
52,393
Mitigated
54,655
15,042
Healing
23,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Anton__Chigur
Sun Wukong
4,205
791
0
3,829
16,428
13,001
408
704
15,036
0
100,630
W
Hachiman
Augmentor
Hachiman
9,270
5,670
0
4,372
11,453
5,270
1,142
2,435
8,971
0
109,589
L
Kukulkan
CAndreaL
Kukulkan
13,480
1,323
0
330
11,876
5,295
0
5,002
6,436
71,470
0
L
Arachne
DaChillMan
Arachne
3,709
2,265
0
3,411
17,980
7,919
0
3,349
14,386
0
70,542
W
Cthulhu
Jonvard
Cthulhu
6,189
483
2,855
5,160
15,869
15,920
0
6,834
9,035
36,780
2,327
W
Morgan Le Fay
Patriseid
Morgan Le Fay
7,900
644
0
3,350
10,540
4,632
90
8,290
2,250
88,444
1,590
W
12,627
2,847
0
4,064
15,341
18,181
164
2,629
12,194
10,250
86,425
L
Hou Yi
7,704
4,095
0
4,632
15,409
6,660
0
1,256
14,045
0
75,619
W
Ne Zha
fressh7
Ne Zha
15,409
3,831
0
4,189
18,238
10,652
1,507
3,450
14,788
0
127,138
L
7,300
1,170
0
2,840
18,614
19,518
0
4,762
13,489
28,336
337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,818
Gold Earned
57,506
574
Minions Killed
666
0
Camps Cleared
0
1,927,673
Distance Traveled
2,040,666
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,483
524
176
9
0
355,960
1
W
Hachiman
10,946
547
157
8
0
400,312
0
L
Kukulkan
9,007
450
137
7
0
393,599
5
L
Arachne
8,560
428
96
5
0
413,533
0
W
Cthulhu
11,058
553
67
3
0
424,179
8
W
Morgan Le Fay
11,536
577
158
8
0
381,875
7
W
Surtr
12,257
613
134
7
0
362,469
0
L
Hou Yi
8,946
447
141
7
0
349,366
4
W
Ne Zha
11,709
585
150
8
0
471,831
0
L
Charon
8,822
441
24
1
0
415,215
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role