Player Matchup

Achilles
Achilles
Judoman20
Achilles
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 32L
1,519 Elo+
Party 1
Medusa
Medusa
JudoxMan
Medusa
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 25L
1,579 Elo+
Party 1
Ao Kuang
Ao Kuang
ParTHeReaPAR
Ao Kuang
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,415 Elo+
Party 1
Team Averages
Level 90
1,500 SR
1,505 Elo+

VS

Team Averages
Level 124
1,435 SR
1,472 Elo+
Cthulhu
Cthulhu
BloodBeast67
Cthulhu
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 52L
1,474 Elo+
Solo
Ra
Ra
Garrettnsheeet
Ra
Level 143
God Stats
5W - 5L
1,500 SR
Queue Stats
172W - 181L
1,537 Elo+
Solo
Ishtar
Ishtar
xw ICE MAN wx
Ishtar
Level 159
God Stats
4W - 4L
1,305 SR
Queue Stats
272W - 307L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Judoman20
Achilles
14
3 / 5 / 5
9,616
740
14,082
20,032
17,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
JudoxMan
Medusa
15
3 / 3 / 6
9,665
743
11,216
13,319
4,960
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ao Kuang
ParTHeReaPAR
Ao Kuang
17
4 / 4 / 6
11,013
847
7,250
17,063
8,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BloodBeast67
Cthulhu
17
3 / 2 / 9
10,637
818
11,994
15,131
14,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
9 / 3 / 3
12,205
939
19,463
11,932
6,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 5 / 8
8,787
676
7,253
10,926
4,067
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
32
10
Kills
12
12
Deaths
10
17
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BloodBeast67
Cthulhu
3
2
9
3.75
W
9
3
3
3.5
L
Achilles
Judoman20
Achilles
3
5
5
1.1
L
Medusa
JudoxMan
Medusa
3
3
6
2
L
Ao Kuang
ParTHeReaPAR
Ao Kuang
4
4
6
1.75
W
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,548
Damage
38,710
50,414
Taken
37,989
30,823
Mitigated
24,286
18,340
Healing
12,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BloodBeast67
Cthulhu
11,994
1,052
279
3,025
15,131
14,169
663
3,845
10,812
22,404
488
W
19,463
1,593
3,143
5,623
11,932
6,050
1,204
1,885
9,766
60,431
486
L
Achilles
Judoman20
Achilles
14,082
2,365
382
7,568
20,032
17,753
0
12,149
6,672
1,178
31,836
L
Medusa
JudoxMan
Medusa
11,216
3,538
0
3,415
13,319
4,960
1,417
8,139
4,338
0
40,524
L
Ao Kuang
ParTHeReaPAR
Ao Kuang
7,250
1,508
0
6,975
17,063
8,110
562
7,693
8,747
54,038
1,632
W
7,253
4,453
0
0
10,926
4,067
396
2,669
7,837
0
29,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,294
Gold Earned
31,629
168
Minions Killed
171
0
Camps Cleared
0
709,906
Distance Traveled
711,528
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,637
818
20
2
0
269,368
0
W
Ra
12,205
939
122
9
0
241,002
0
L
Achilles
9,616
740
24
2
0
215,027
0
L
Medusa
9,665
743
61
5
0
258,075
0
L
Ao Kuang
11,013
847
83
6
0
236,804
0
W
Ishtar
8,787
676
29
2
0
201,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role