Player Matchup

Charybdis
Charybdis
Dathomiraa
Charybdis
Level 128
God Stats
2W - 3L
1,540 SR
Queue Stats
178W - 163L
1,539 Elo+
Party 1
Odin
Odin
EvilestSnow3
Odin
Level 131
God Stats
10W - 11L
1,388 SR
Queue Stats
729W - 710L
1,504 Elo+
Solo
Merlin
Merlin
Kongoou
Merlin
Level 134
God Stats
1W - 2L
1,263 SR
Queue Stats
183W - 173L
1,533 Elo+
Party 1
Cliodhna
Cliodhna
R3aperTrick2020
Cliodhna
Level 119
God Stats
4W - 5L
1,564 SR
Queue Stats
147W - 140L
1,541 Elo+
Party 1
Kuzenbo
Kuzenbo
UnicornfrmOrygun
Kuzenbo
Level 82
God Stats
4W - 1L
1,717 SR
Queue Stats
7W - 7L
1,435 Elo+
Solo
Team Averages
Level 119
1,494 SR
1,511 Elo+

VS

Team Averages
Level 141
1,586 SR
1,598 Elo+
Cliodhna
Cliodhna
GentlemanGolgari
Cliodhna
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,653 Elo+
Party 3
Discordia
Discordia
MVanHalen21
Discordia
Level 144
God Stats
2W - 0L
1,450 SR
Queue Stats
175W - 149L
1,552 Elo+
Solo
Guan Yu
Guan Yu
Sojin9000
Guan Yu
Level 145
God Stats
2W - 2L
1,741 SR
Queue Stats
17W - 13L
1,556 Elo+
Party 2
Ao Kuang
Ao Kuang
TheSaltiestJoJo
Ao Kuang
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,653 Elo+
Party 3
Rama
Rama
breormegar
Rama
Level 156
God Stats
1W - 2L
1,741 SR
Queue Stats
26W - 19L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dathomiraa
Charybdis
11
1 / 4 / 1
6,678
477
8,208
12,012
3,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 1 / 0
8,363
597
6,054
6,559
5,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
Kongoou
Merlin
13
2 / 3 / 3
7,919
566
4,855
8,737
2,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
12
2 / 1 / 2
7,126
509
6,560
10,208
3,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
1 / 2 / 2
7,375
527
6,941
10,869
11,392
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 5
6,799
486
10,066
14,734
5,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Discordia
MVanHalen21
Discordia
14
2 / 1 / 4
7,556
540
6,676
6,651
2,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
Sojin9000
Guan Yu
12
3 / 3 / 5
7,383
527
4,279
17,436
10,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
12
1 / 1 / 0
5,947
425
3,274
11,294
7,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 1 / 3
6,676
477
10,605
13,326
5,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
8
Kills
11
11
Deaths
9
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Dathomiraa
Charybdis
1
4
1
0.38
L
2
1
0
2
W
3
3
5
1.83
L
Merlin
Kongoou
Merlin
2
3
3
1.17
W
Discordia
MVanHalen21
Discordia
2
1
4
4
L
Cliodhna
2
1
2
3
W
Guan Yu
Sojin9000
Guan Yu
3
3
5
1.83
W
Ao Kuang
1
1
0
1
L
1
2
2
1
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,618
Damage
34,900
48,385
Taken
63,441
27,852
Mitigated
31,589
13,462
Healing
30,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Dathomiraa
Charybdis
8,208
4,550
0
4,514
12,012
3,728
942
551
11,461
0
57,353
L
6,054
861
0
1,846
6,559
5,828
208
3,274
3,285
0
54,163
W
10,066
1,875
0
6,348
14,734
5,511
0
1,885
12,573
0
51,042
L
Merlin
Kongoou
Merlin
4,855
226
0
1,061
8,737
2,911
0
3,679
5,058
48,100
55
W
Discordia
MVanHalen21
Discordia
6,676
517
0
686
6,651
2,394
0
1,258
5,245
57,403
0
L
Cliodhna
6,560
770
0
4,434
10,208
3,993
0
1,491
8,717
0
48,958
W
Guan Yu
Sojin9000
Guan Yu
4,279
650
4,977
8,512
17,436
10,515
0
4,088
13,228
0
16,042
W
Ao Kuang
3,274
1,163
0
4,680
11,294
7,997
0
0
10,753
25,202
0
L
6,941
3,142
0
1,607
10,869
11,392
0
955
9,914
20,460
3,008
W
10,605
8,177
0
5,417
13,326
5,172
446
2,900
10,348
0
76,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,461
Gold Earned
34,361
387
Minions Killed
360
0
Camps Cleared
0
1,358,366
Distance Traveled
1,340,106
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,678
477
89
6
0
244,937
1
L
Odin
8,363
597
100
7
0
239,155
2
W
Cliodhna
6,799
486
77
6
0
293,949
2
L
Merlin
7,919
566
106
8
0
273,527
0
W
Discordia
7,556
540
100
7
0
273,849
2
L
Cliodhna
7,126
509
72
5
0
323,462
2
W
Guan Yu
7,383
527
30
2
0
297,078
0
W
Ao Kuang
5,947
425
34
2
0
230,980
0
L
Kuzenbo
7,375
527
20
1
0
277,285
4
W
Rama
6,676
477
119
9
0
244,250
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role