Player Matchup

Janus
Janus
Silver II
 
Janus
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
HabibiHamood
Gilgamesh
Gold III
Level 121
God Stats
15W - 9L
1,649 SR
Queue Stats
159W - 133L
1,510 MMR
Solo
Mulan
Mulan
Gold V
Nystrum
Mulan
Gold V
Level 169
God Stats
77W - 62L
1,415 SR
Queue Stats
166W - 162L
1,502 MMR
Solo
Artio
Artio
Silver II
PerezJD
Artio
Silver II
Level 170
God Stats
8W - 6L
1,414 SR
Queue Stats
16W - 17L
1,502 MMR
Solo
Xbalanque
Xbalanque
Gold III
tookooforurmom
Xbalanque
Gold III
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
115W - 118L
1,504 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 155
1,496 SR
1,504 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 151
1,508 SR
1,511 MMR
Medusa
Medusa
Gold III
BackdoorJezus
Medusa
Gold III
Level 157
God Stats
31W - 26L
1,648 SR
Queue Stats
185W - 174L
1,595 MMR
Party 1
Osiris
Osiris
Gold IV
LemonVerde
Osiris
Gold IV
Level 145
God Stats
2W - 3L
1,597 SR
Queue Stats
197W - 194L
1,458 MMR
Party 1
Neith
Neith
Bronze III
SoppierParrot41
Neith
Bronze III
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Maui
Maui
Bronze III
Yoshi2222
Maui
Bronze III
Level 146
God Stats
6W - 6L
1,583 SR
Queue Stats
31W - 29L
1,547 MMR
Party 2
Awilix
Awilix
Bronze III
xXG4NGST4xJPXx
Awilix
Bronze III
Level 190
God Stats
16W - 11L
1,213 SR
Queue Stats
165W - 152L
1,455 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
3 / 3 / 6
9,321
666
6,447
7,192
2,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
HabibiHamood
Gilgamesh
14
3 / 2 / 5
9,002
643
9,174
18,469
21,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
Nystrum
Mulan
15
5 / 2 / 6
8,941
639
11,738
11,033
6,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artio
PerezJD
Artio
12
2 / 4 / 5
7,739
553
6,598
16,054
11,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
tookooforurmom
Xbalanque
14
5 / 3 / 5
8,889
635
14,089
11,451
4,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
VamanaHeimdallrIx ChelBellona

VS

Bans
Maman BrigitteAthenaThanatosBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 1
8,335
595
9,876
13,466
5,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
LemonVerde
Osiris
13
0 / 2 / 3
7,320
523
7,796
14,447
16,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

10
2 / 6 / 3
6,634
474
5,280
11,387
4,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
12
2 / 3 / 7
7,654
547
4,396
14,818
14,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
5 / 2 / 3
8,132
581
9,892
13,697
6,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
31
18
Kills
14
14
Deaths
18
27
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
3
6
2
L
5
5
1
1.1
W
Gilgamesh
HabibiHamood
Gilgamesh
3
2
5
2.75
L
Osiris
LemonVerde
Osiris
0
2
3
0.75
W
Mulan
Nystrum
Mulan
5
2
6
4
W
Artio
PerezJD
Artio
2
4
5
1.13
L
2
6
3
0.58
L
Maui
2
3
7
1.83
W
Xbalanque
tookooforurmom
Xbalanque
5
3
5
2.5
L
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,046
Damage
37,240
64,199
Taken
67,815
46,822
Mitigated
47,112
21,360
Healing
14,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,447
1,123
0
1,183
7,192
2,700
732
467
6,725
62,010
1,444
L
9,876
4,924
0
3,475
13,466
5,811
341
1,987
11,255
0
69,061
W
Gilgamesh
HabibiHamood
Gilgamesh
9,174
2,852
0
4,426
18,469
21,367
771
800
16,675
0
56,924
L
Osiris
LemonVerde
Osiris
7,796
2,537
0
4,760
14,447
16,707
0
1,092
12,584
0
54,496
W
Mulan
Nystrum
Mulan
11,738
1,680
0
6,349
11,033
6,140
1,117
190
10,753
0
79,624
W
Artio
PerezJD
Artio
6,598
1,463
407
4,339
16,054
11,870
37
2,552
13,405
18,772
4,668
L
5,280
2,015
0
1,700
11,387
4,270
266
3,540
7,831
0
32,389
L
Maui
4,396
1,355
0
1,692
14,818
14,047
0
2,494
12,212
22,776
0
W
Xbalanque
tookooforurmom
Xbalanque
14,089
6,186
0
4,656
11,451
4,745
875
1,159
10,292
0
70,584
L
9,892
4,070
0
2,679
13,697
6,277
0
2,688
10,831
0
59,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,892
Gold Earned
38,075
450
Minions Killed
371
0
Camps Cleared
0
1,441,362
Distance Traveled
1,391,483
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,321
666
112
8
0
315,759
4
L
Medusa
8,335
595
109
8
0
253,531
2
W
Gilgamesh
9,002
643
87
6
0
303,407
0
L
Osiris
7,320
523
82
6
0
274,782
4
W
Mulan
8,941
639
119
9
0
312,840
3
W
Artio
7,739
553
22
2
0
274,414
0
L
Neith
6,634
474
60
4
0
230,296
0
L
Maui
7,654
547
35
3
0
285,407
3
W
Xbalanque
8,889
635
110
8
0
234,942
5
L
Awilix
8,132
581
85
6
0
347,467
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role