Player Matchup

Cthulhu
Cthulhu
IrwinJohnson
Cthulhu
Level 21
God Stats
5W - 5L
1,548 SR
Queue Stats
6W - 7L
1,419 Elo+
Party 1
Hel
Hel
TBchillingout
Hel
Level 63
God Stats
26W - 21L
1,621 SR
Queue Stats
36W - 28L
1,536 Elo+
Party 1
Hercules
Hercules
warrenf11
Hercules
Level 75
God Stats
4W - 6L
1,316 SR
Queue Stats
48W - 30L
1,575 Elo+
Party 1
Team Averages
Level 53
1,495 SR
1,510 Elo+

VS

Team Averages
Level 61
1,625 SR
1,487 Elo+
Danzaburou
Danzaburou
BZuiga
Danzaburou
Level 49
God Stats
38W - 30L
1,687 SR
Queue Stats
69W - 92L
1,616 Elo+
Solo
Jormungandr
Jormungandr
FranklinViers
Jormungandr
Level 87
God Stats
2W - 2L
1,689 SR
Queue Stats
15W - 15L
1,422 Elo+
Party 2
Thoth
Thoth
cool-_-5man
Thoth
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IrwinJohnson
Cthulhu
13
5 / 1 / 7
8,305
831
8,185
11,383
8,941
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
5 / 1 / 7
8,372
837
8,418
8,169
4,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
warrenf11
Hercules
12
3 / 1 / 7
7,638
764
5,354
10,315
7,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BZuiga
Danzaburou
11
1 / 6 / 1
6,988
699
6,437
9,143
4,197
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
FranklinViers
Jormungandr
12
0 / 1 / 2
6,351
635
6,798
10,785
8,843
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
1 / 6 / 1
6,179
618
4,209
6,027
2,236
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
13
Kills
2
3
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BZuiga
Danzaburou
1
6
1
0.25
L
Jormungandr
FranklinViers
Jormungandr
0
1
2
1
W
Cthulhu
IrwinJohnson
Cthulhu
5
1
7
8.5
W
5
1
7
8.5
L
1
6
1
0.25
W
Hercules
warrenf11
Hercules
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,957
Damage
17,444
29,867
Taken
25,955
20,736
Mitigated
15,276
13,756
Healing
3,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BZuiga
Danzaburou
6,437
2,565
215
1,062
9,143
4,197
0
5,087
4,056
0
20,514
L
Jormungandr
FranklinViers
Jormungandr
6,798
2,206
0
1,730
10,785
8,843
0
6,961
3,824
19,202
307
W
Cthulhu
IrwinJohnson
Cthulhu
8,185
594
318
969
11,383
8,941
0
3,677
7,706
24,080
1,192
W
8,418
0
5,051
4,433
8,169
4,664
37
2,260
5,898
21,984
0
L
4,209
789
0
0
6,027
2,236
0
3,857
2,170
7,419
0
W
Hercules
warrenf11
Hercules
5,354
1,949
0
2,985
10,315
7,131
649
4,775
5,540
0
21,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,315
Gold Earned
19,518
104
Minions Killed
55
0
Camps Cleared
0
588,379
Distance Traveled
451,867
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,988
699
23
2
0
155,888
3
L
Jormungandr
6,351
635
26
3
0
188,374
0
W
Cthulhu
8,305
831
35
4
0
190,990
0
W
Hel
8,372
837
42
4
0
194,409
0
L
Thoth
6,179
618
6
1
0
107,605
0
W
Hercules
7,638
764
27
3
0
202,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role