Player Matchup

Medusa
Medusa
Bronze III
ChernoAlpha1593
Medusa
Bronze III
Level 145
God Stats
2W - 1L
1,662 SR
Queue Stats
6W - 6L
1,500 MMR
Solo
Ra
Ra
Bronze III
Crack The Blunt
Ra
Bronze III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 MMR
Solo
Sobek
Sobek
Bronze III
PROGAIMER
Sobek
Bronze III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,500 MMR
Solo
Chronos
Chronos
Gold IV
Popeyedmoth5280
Chronos
Gold IV
Level 158
God Stats
6W - 5L
1,664 SR
Queue Stats
120W - 113L
1,504 MMR
Solo
Achilles
Achilles
Bronze III
wideGaySex
Achilles
Bronze III
Level 75
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 10L
1,500 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 134
1,565 SR
1,501 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,501 SR
1,510 MMR
Ares
Ares
Bronze III
Ayymalariio
Ares
Bronze III
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 114L
1,500 MMR
Solo
Thor
Thor
Gold IV
PitchinFits
Thor
Gold IV
Level 155
God Stats
2W - 2L
1,269 SR
Queue Stats
95W - 73L
1,549 MMR
Party 1
Bellona
Bellona
Gold II
Warmapplpie
Bellona
Gold II
Level 128
God Stats
45W - 31L
1,734 SR
Queue Stats
218W - 225L
1,500 MMR
Party 1
Heimdallr
Heimdallr
Bronze III
maillo22
Heimdallr
Bronze III
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Zeus
Zeus
Bronze III
sopaipiyero_loko
Zeus
Bronze III
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 4 / 2
10,750
566
7,096
13,130
6,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 2 / 3
9,376
493
5,947
11,048
5,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sobek
PROGAIMER
Sobek
13
1 / 3 / 4
8,825
464
7,318
16,776
19,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
4 / 1 / 4
9,552
503
10,985
17,602
7,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
wideGaySex
Achilles
16
5 / 3 / 3
10,030
528
19,644
24,015
28,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
ThothAwilixLokiBake Kujira

VS

Bans
ScyllaThanatosApolloAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 6
8,650
455
5,931
15,055
16,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
5 / 0 / 2
10,776
567
13,260
16,285
9,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bellona
Warmapplpie
Bellona
16
2 / 3 / 5
10,228
538
11,579
19,279
23,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
maillo22
Heimdallr
18
3 / 3 / 6
11,082
583
11,553
13,536
6,757
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
3 / 4 / 1
9,901
521
16,210
11,280
4,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
33
12
Kills
13
13
Deaths
12
16
Assists
20
Player
Kills
Deaths
Assists
KDA
W
0
2
6
1.5
L
0
4
2
0.25
L
2
2
3
1.75
L
Sobek
PROGAIMER
Sobek
1
3
4
1
W
5
0
2
6
L
4
1
4
6
W
Bellona
Warmapplpie
Bellona
2
3
5
1.5
W
Heimdallr
maillo22
Heimdallr
3
3
6
2
W
3
4
1
0.88
L
Achilles
wideGaySex
Achilles
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,990
Damage
58,533
82,571
Taken
75,435
67,716
Mitigated
60,585
30,386
Healing
16,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,931
237
0
2,918
15,055
16,827
0
5,934
8,747
18,367
0
L
7,096
3,721
0
3,395
13,130
6,043
592
567
12,563
0
106,626
L
5,947
180
2,122
3,933
11,048
5,366
581
5,874
5,068
85,476
1,060
L
Sobek
PROGAIMER
Sobek
7,318
1,005
0
4,855
16,776
19,743
183
6,901
9,776
28,656
0
W
13,260
3,581
0
595
16,285
9,325
0
4,161
11,988
0
121,784
L
10,985
4,154
0
7,276
17,602
7,870
664
4,276
13,218
76,840
3,111
W
Bellona
Warmapplpie
Bellona
11,579
2,811
0
6,116
19,279
23,121
80
5,563
12,326
0
69,720
W
Heimdallr
maillo22
Heimdallr
11,553
8,311
0
3,589
13,536
6,757
1,028
3,103
10,345
0
102,930
W
16,210
1,375
0
3,693
11,280
4,555
0
6,513
4,490
89,246
1,026
L
Achilles
wideGaySex
Achilles
19,644
3,846
0
8,805
24,015
28,694
188
4,512
18,190
0
69,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,533
Gold Earned
50,637
591
Minions Killed
584
0
Camps Cleared
0
1,885,029
Distance Traveled
1,857,278
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,650
455
15
1
0
362,669
1
L
Medusa
10,750
566
178
9
0
329,449
0
L
Ra
9,376
493
169
9
0
394,775
0
L
Sobek
8,825
464
26
1
0
367,307
4
W
Thor
10,776
567
141
7
0
418,160
9
L
Chronos
9,552
503
127
7
0
415,087
0
W
Bellona
10,228
538
111
6
0
370,085
6
W
Heimdallr
11,082
583
165
9
0
361,559
0
W
Zeus
9,901
521
152
8
0
344,805
3
L
Achilles
10,030
528
91
5
0
378,411
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role