Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
SandyRiv3rs
He Bo
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 63L
1,499 Elo+
Party 1
Ne Zha
Ne Zha
SweetLou003
Ne Zha
Level 139
God Stats
3W - 0L
1,298 SR
Queue Stats
68W - 65L
1,492 Elo+
Party 1
Bastet
Bastet
UnbackedEagle26
Bastet
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
205W - 214L
1,429 Elo+
Solo
Yemoja
Yemoja
tessting123
Yemoja
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 24L
1,777 Elo+
Solo
Team Averages
Level 119
1,460 SR
1,539 Elo+

VS

Team Averages
Level 58
1,569 SR
1,475 Elo+
Charybdis
Charybdis
 
Charybdis
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
HellsingHQ
Yemoja
Level 92
God Stats
0W - 2L
1,263 SR
Queue Stats
64W - 62L
1,491 Elo+
Solo
Amaterasu
Amaterasu
LifeSurvivor88
Amaterasu
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 89L
1,531 Elo+
Solo
Rama
Rama
StoicStew5647
Rama
Level 65
God Stats
5W - 1L
1,878 SR
Queue Stats
169W - 162L
1,437 Elo+
Solo
Bellona
Bellona
Thelongarmedtrex
Bellona
Level 25
God Stats
1W - 1L
1,702 SR
Queue Stats
24W - 36L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
15
0 / 0 / 13
8,924
992
4,615
9,831
7,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
2 / 1 / 6
7,864
874
4,256
5,942
2,220
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
15
5 / 2 / 8
8,724
969
18,270
10,329
5,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
6 / 0 / 4
8,841
982
10,580
7,721
3,804
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Yemoja
14
0 / 0 / 8
8,259
918
2,979
6,755
6,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
0 / 3 / 2
6,422
714
4,769
9,667
3,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Yemoja
HellsingHQ
Yemoja
14
0 / 1 / 1
7,142
794
6,362
9,125
5,657
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Amaterasu
LifeSurvivor88
Amaterasu
7
0 / 0 / 0
5,521
613
325
1,719
639
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
1 / 4 / 0
6,766
752
6,255
10,416
3,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
2 / 5 / 0
6,989
777
10,713
12,611
8,604
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
6
13
Kills
3
3
Deaths
13
39
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
13
6.5
L
Charybdis
 
Charybdis
0
3
2
0.33
L
Yemoja
HellsingHQ
Yemoja
0
1
1
0.5
L
Amaterasu
LifeSurvivor88
Amaterasu
0
0
0
0
W
2
1
6
5
L
1
4
0
0.25
W
Ne Zha
5
2
8
4.5
L
2
5
0
0.4
W
6
0
4
8
W
Yemoja
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,700
Damage
28,424
40,578
Taken
43,538
25,407
Mitigated
21,577
22,679
Healing
16,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
4,615
238
352
2,514
9,831
7,711
832
969
8,772
12,164
1,293
L
Charybdis
 
Charybdis
4,769
1,706
664
1,760
9,667
3,471
0
2,035
7,632
0
12,809
L
Yemoja
HellsingHQ
Yemoja
6,362
728
6,123
2,244
9,125
5,657
0
1,580
7,545
17,349
0
L
Amaterasu
LifeSurvivor88
Amaterasu
325
232
0
192
1,719
639
0
351
1,368
0
732
W
4,256
35
1,966
541
5,942
2,220
1,239
1,156
4,747
9,832
0
L
6,255
4,252
505
1,913
10,416
3,206
0
2,891
7,525
0
12,560
W
Ne Zha
18,270
2,155
1,978
1,412
10,329
5,585
0
1,800
8,192
0
35,176
L
10,713
2,403
458
2,169
12,611
8,604
0
4,677
7,934
0
16,882
W
10,580
2,005
1,231
2,113
7,721
3,804
107
868
6,585
0
20,120
W
Yemoja
2,979
726
8,269
2,303
6,755
6,087
689
1,569
5,007
8,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,612
Gold Earned
32,840
115
Minions Killed
87
0
Camps Cleared
0
995,151
Distance Traveled
652,219
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,924
992
2
0
0
207,065
0
L
Charybdis
6,422
714
21
2
0
134,787
0
L
Yemoja
7,142
794
27
3
0
158,387
0
L
Amaterasu
5,521
613
2
0
0
46,776
0
W
He Bo
7,864
874
11
1
0
188,523
0
L
Rama
6,766
752
19
2
0
142,776
0
W
Ne Zha
8,724
969
45
5
0
198,052
0
L
Bellona
6,989
777
18
2
0
169,493
0
W
Bastet
8,841
982
36
4
0
229,712
0
W
Yemoja
8,259
918
21
2
0
171,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role