Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
Hi00000000O
Ah Puch
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 27L
1,322 Elo+
Party 2
Mulan
Mulan
PestIIIence
Mulan
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 46L
1,524 Elo+
Party 2
Sobek
Sobek
R0bbAB
Sobek
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 33L
1,317 Elo+
Party 2
Chiron
Chiron
blackops2pr013
Chiron
Level 111
God Stats
35W - 25L
1,642 SR
Queue Stats
37W - 28L
1,603 Elo+
Solo
Team Averages
Level 123
1,528 SR
1,453 Elo+

VS

Team Averages
Level 109
1,564 SR
1,540 Elo+
Hel
Hel
Lord Liqhtskin
Hel
Level 146
God Stats
15W - 30L
1,381 SR
Queue Stats
265W - 316L
1,512 Elo+
Solo
Mercury
Mercury
RoboDragonlord
Mercury
Level 146
God Stats
1W - 4L
1,500 SR
Queue Stats
171W - 159L
1,495 Elo+
Solo
Hera
Hera
SmugSmiles
Hera
Level 117
God Stats
3W - 2L
1,914 SR
Queue Stats
143W - 122L
1,593 Elo+
Party 1
Hachiman
Hachiman
TheeParzival
Hachiman
Level 98
God Stats
6W - 5L
1,523 SR
Queue Stats
165W - 131L
1,555 Elo+
Party 1
Amaterasu
Amaterasu
Threadn
Amaterasu
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 180L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
6 / 0 / 4
7,488
576
5,585
8,501
4,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
Hi00000000O
Ah Puch
11
3 / 0 / 7
6,839
526
7,670
7,543
2,871
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
4 / 0 / 4
8,004
616
9,052
10,240
9,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sobek
R0bbAB
Sobek
11
2 / 0 / 4
6,748
519
4,042
13,446
11,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 3 / 3
6,258
481
4,115
7,532
2,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
6,794
523
6,336
8,462
4,340
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 5 / 0
5,718
440
3,977
12,789
5,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 3 / 0
6,377
491
6,485
8,099
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hachiman
TheeParzival
Hachiman
11
3 / 3 / 0
6,744
519
7,166
9,365
3,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Threadn
Amaterasu
11
0 / 3 / 0
6,100
469
3,081
10,603
7,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
16
Kills
3
3
Deaths
16
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
0
4
8
W
Ah Puch
Hi00000000O
Ah Puch
3
0
7
6.5
L
0
2
2
0.5
W
4
0
4
6
W
Sobek
R0bbAB
Sobek
2
0
4
4
L
0
5
0
0
L
0
3
0
0
L
Hachiman
TheeParzival
Hachiman
3
3
0
1
L
Amaterasu
Threadn
Amaterasu
0
3
0
0
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,464
Damage
27,045
47,262
Taken
49,318
31,710
Mitigated
23,696
17,105
Healing
15,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,585
854
0
1,306
8,501
4,456
0
1,407
7,022
0
59,268
W
Ah Puch
Hi00000000O
Ah Puch
7,670
675
0
2,082
7,543
2,871
44
4,149
3,196
43,600
0
L
6,336
542
2,903
3,222
8,462
4,340
305
2,963
5,406
35,275
0
W
9,052
1,367
0
5,163
10,240
9,715
0
916
9,198
2,384
57,769
W
Sobek
R0bbAB
Sobek
4,042
940
0
6,469
13,446
11,820
12
3,350
10,012
23,961
732
L
3,977
2,130
0
1,668
12,789
5,452
0
2,513
10,229
0
44,949
L
6,485
1,446
0
1,162
8,099
3,079
0
4,336
3,716
42,651
112
L
Hachiman
TheeParzival
Hachiman
7,166
4,583
0
2,007
9,365
3,485
789
2,336
6,984
0
47,563
L
Amaterasu
Threadn
Amaterasu
3,081
1,474
0
4,417
10,603
7,340
0
524
9,375
0
33,670
W
4,115
2,086
179
1,906
7,532
2,848
88
2,485
5,013
0
44,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,337
Gold Earned
31,733
365
Minions Killed
345
0
Camps Cleared
0
1,313,183
Distance Traveled
1,248,005
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,488
576
86
7
0
303,895
2
W
Ah Puch
6,839
526
71
5
0
232,467
2
L
Hel
6,794
523
35
3
0
243,035
0
W
Mulan
8,004
616
91
7
0
249,876
4
W
Sobek
6,748
519
45
3
0
277,922
4
L
Mercury
5,718
440
69
5
0
280,676
5
L
Hera
6,377
491
99
8
0
224,995
1
L
Hachiman
6,744
519
81
6
0
235,632
1
L
Amaterasu
6,100
469
61
5
0
263,667
2
W
Chiron
6,258
481
72
6
0
249,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role