Player Matchup

Loki
Loki
IAmGoingToMiss
Loki
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Sol
Sol
IHAVE7FELONIES
Sol
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Shmeats
Ymir
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
100W - 46L
1,684 Elo+
Party 1
Team Averages
Level 46
1,500 SR
1,561 Elo+

VS

Team Averages
Level 128
1,633 SR
1,526 Elo+
Janus
Janus
Alecio13
Janus
Level 129
God Stats
15W - 12L
1,563 SR
Queue Stats
235W - 249L
1,491 Elo+
Party 2
Fenrir
Fenrir
Joesamonster
Fenrir
Level 110
God Stats
6W - 4L
1,696 SR
Queue Stats
112W - 111L
1,549 Elo+
Party 2
Lancelot
Lancelot
ftgx
Lancelot
Level 146
God Stats
26W - 21L
1,640 SR
Queue Stats
181W - 182L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 10
9,400
855
14,262
11,135
7,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
10 / 0 / 5
10,388
944
17,535
12,124
4,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
Shmeats
Ymir
14
2 / 0 / 14
8,698
791
7,330
8,767
9,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Alecio13
Janus
13
1 / 5 / 1
7,545
686
9,612
11,789
4,793
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
11
0 / 8 / 2
6,938
631
4,789
17,191
12,019
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lancelot
ftgx
Lancelot
13
2 / 4 / 0
7,736
703
7,405
13,092
6,137

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
17
Kills
3
3
Deaths
17
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
Alecio13
Janus
1
5
1
0.3
W
5
3
10
3.33
W
10
0
5
12.5
L
Fenrir
0
8
2
0.13
W
Ymir
Shmeats
Ymir
2
0
14
9
L
Lancelot
ftgx
Lancelot
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,127
Damage
21,806
32,026
Taken
42,072
22,376
Mitigated
22,949
11,850
Healing
1,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Alecio13
Janus
9,612
743
0
375
11,789
4,793
0
6,006
5,349
38,105
0
W
14,262
3,766
0
1,790
11,135
7,739
0
3,024
8,085
0
39,965
W
17,535
10,297
0
8,200
12,124
4,782
2,418
3,019
9,098
54,001
12,129
L
Fenrir
4,789
1,513
0
987
17,191
12,019
0
8,655
7,418
0
10,358
W
Ymir
Shmeats
Ymir
7,330
1,754
0
1,860
8,767
9,855
56
3,645
5,122
17,152
2,466
L
Lancelot
ftgx
Lancelot
7,405
1,611
0
611
13,092
6,137
0
7,059
5,510
0
21,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,486
Gold Earned
22,219
169
Minions Killed
104
0
Camps Cleared
0
661,087
Distance Traveled
618,601
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,545
686
50
5
0
188,204
0
W
Loki
9,400
855
48
4
0
226,147
0
W
Sol
10,388
944
109
10
0
206,982
0
L
Fenrir
6,938
631
15
1
0
200,800
0
W
Ymir
8,698
791
12
1
0
227,958
0
L
Lancelot
7,736
703
39
4
0
229,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role