Player Matchup

Fenrir
Fenrir
Excsee
Fenrir
Level 126
God Stats
4W - 1L
1,930 SR
Queue Stats
49W - 42L
1,648 Elo+
Party 1
Hachiman
Hachiman
FNO Arknav
Hachiman
Level 44
God Stats
4W - 2L
1,500 SR
Queue Stats
60W - 51L
1,591 Elo+
Party 1
Hera
Hera
LondonBBY
Hera
Level 126
God Stats
15W - 11L
1,501 SR
Queue Stats
132W - 112L
1,489 Elo+
Solo
Chaac
Chaac
R0MP1E45KiN
Chaac
Level 88
God Stats
2W - 0L
1,748 SR
Queue Stats
6W - 6L
1,448 Elo+
Solo
Achilles
Achilles
Soup sHOTz
Achilles
Level 78
God Stats
5W - 3L
1,122 SR
Queue Stats
214W - 224L
1,426 Elo+
Solo
Team Averages
Level 92
1,560 SR
1,520 Elo+

VS

Team Averages
Level 77
1,457 SR
1,434 Elo+
Terra
Terra
Maybus7
Terra
Level 62
God Stats
4W - 5L
1,337 SR
Queue Stats
23W - 23L
1,540 Elo+
Solo
Gilgamesh
Gilgamesh
Player-1360
Gilgamesh
Level 86
God Stats
38W - 29L
1,494 SR
Queue Stats
182W - 173L
1,470 Elo+
Solo
Neith
Neith
Sleepybear5389
Neith
Level 80
God Stats
1W - 2L
1,777 SR
Queue Stats
44W - 40L
1,552 Elo+
Solo
Thor
Thor
SwedishKiller_33
Thor
Level 58
God Stats
0W - 1L
1,282 SR
Queue Stats
3W - 3L
1,190 Elo+
Solo
Janus
Janus
TymeHop
Janus
Level 100
God Stats
1W - 4L
1,397 SR
Queue Stats
61W - 74L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Excsee
Fenrir
13
10 / 1 / 3
7,358
669
9,819
10,526
5,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
FNO Arknav
Hachiman
10
2 / 1 / 4
6,191
563
2,872
6,002
1,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hera
10
1 / 1 / 2
6,100
555
3,755
4,910
1,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 1 / 1
4,807
437
2,084
5,420
3,844
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
Soup sHOTz
Achilles
9
2 / 2 / 2
6,335
576
2,482
8,192
6,261
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Maybus7
Terra
1
0 / 1 / 0
3,647
332
0
1,362
519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Player-1360
Gilgamesh
10
4 / 2 / 1
5,998
545
7,103
11,704
12,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 5 / 2
4,789
435
2,360
7,899
2,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
0 / 5 / 3
5,054
459
2,859
9,095
3,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
TymeHop
Janus
11
2 / 3 / 1
6,142
558
5,254
5,384
1,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
15
Kills
6
6
Deaths
16
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Excsee
Fenrir
10
1
3
11.5
W
Hachiman
FNO Arknav
Hachiman
2
1
4
4
W
Hera
1
1
2
2
L
Terra
Maybus7
Terra
0
1
0
0
L
Gilgamesh
Player-1360
Gilgamesh
4
2
1
2.25
W
0
1
1
0.5
L
0
5
2
0.2
W
Achilles
Soup sHOTz
Achilles
2
2
2
1.5
L
0
5
3
0.3
L
Janus
TymeHop
Janus
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,012
Damage
17,576
35,050
Taken
35,444
18,569
Mitigated
20,306
8,532
Healing
4,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Excsee
Fenrir
9,819
3,177
0
2,118
10,526
5,109
0
1,064
9,152
0
59,168
W
Hachiman
FNO Arknav
Hachiman
2,872
1,999
0
2,395
6,002
1,837
668
512
5,392
0
30,444
W
Hera
3,755
636
0
870
4,910
1,518
40
1,861
2,779
35,214
0
L
Terra
Maybus7
Terra
0
0
0
24
1,362
519
0
0
1,362
911
0
L
Gilgamesh
Player-1360
Gilgamesh
7,103
2,473
0
2,724
11,704
12,260
8
993
10,711
0
26,029
W
2,084
298
0
1,445
5,420
3,844
90
503
4,605
0
18,803
L
2,360
816
0
980
7,899
2,007
0
474
7,425
0
17,983
W
Achilles
Soup sHOTz
Achilles
2,482
704
0
1,704
8,192
6,261
0
725
7,164
0
19,748
L
2,859
537
0
0
9,095
3,539
20
583
8,512
0
30,828
L
Janus
TymeHop
Janus
5,254
107
0
536
5,384
1,981
0
1,705
3,679
42,360
225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,791
Gold Earned
25,630
280
Minions Killed
201
0
Camps Cleared
0
1,103,856
Distance Traveled
877,829
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,358
669
79
7
0
260,594
2
W
Hachiman
6,191
563
58
5
0
207,323
1
W
Hera
6,100
555
85
8
0
221,852
0
L
Terra
3,647
332
1
0
0
18,296
0
L
Gilgamesh
5,998
545
36
3
0
214,533
1
W
Chaac
4,807
437
30
3
0
223,183
0
L
Neith
4,789
435
29
3
0
170,821
4
W
Achilles
6,335
576
28
3
0
190,904
0
L
Thor
5,054
459
43
4
0
234,330
0
L
Janus
6,142
558
92
8
0
239,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role