Player Matchup

Chiron
Chiron
DarkestPheonix
Chiron
Level 128
God Stats
1W - 3L
1,343 SR
Queue Stats
24W - 29L
1,661 Elo+
Solo
Kumbhakarna
Kumbhakarna
LiI Biscu1t
Kumbhakarna
Level 126
God Stats
3W - 1L
1,661 SR
Queue Stats
49W - 47L
1,479 Elo+
Solo
Merlin
Merlin
Stickmàn
Merlin
Level 149
God Stats
13W - 1L
1,944 SR
Queue Stats
191W - 23L
1,895 Elo+
Party 1
Gilgamesh
Gilgamesh
lAnGellY
Gilgamesh
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 9L
1,235 Elo+
Solo
Pele
Pele
lethalg7201983
Pele
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
343W - 96L
1,736 Elo+
Party 1
Team Averages
Level 130
1,590 SR
1,601 Elo+

VS

Team Averages
Level 98
1,569 SR
1,485 Elo+
Lancelot
Lancelot
Diva_Doll_Libby
Lancelot
Level 23
God Stats
2W - 5L
1,602 SR
Queue Stats
6W - 13L
1,312 Elo+
Party 2
Ymir
Ymir
JCKirbs
Ymir
Level 102
God Stats
6W - 8L
1,547 SR
Queue Stats
12W - 19L
1,549 Elo+
Party 2
Nox
Nox
KappaMori
Nox
Level 108
God Stats
9W - 16L
1,410 SR
Queue Stats
42W - 42L
1,490 Elo+
Party 2
Janus
Janus
LegendofLEON
Janus
Level 152
God Stats
0W - 2L
1,565 SR
Queue Stats
31W - 37L
1,427 Elo+
Solo
Hachiman
Hachiman
tormentedgrunt
Hachiman
Level 106
God Stats
0W - 1L
1,722 SR
Queue Stats
12W - 13L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 7
9,363
851
7,947
7,721
3,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kumbhakarna
LiI Biscu1t
Kumbhakarna
14
1 / 3 / 10
8,808
801
4,448
12,956
14,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
Stickmàn
Merlin
17
6 / 0 / 12
10,191
926
15,681
7,529
3,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
lAnGellY
Gilgamesh
15
7 / 0 / 6
9,552
868
9,384
8,893
9,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
4 / 1 / 7
9,372
852
7,938
10,087
4,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
1 / 3 / 2
7,580
689
4,493
10,580
4,417
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
JCKirbs
Ymir
13
0 / 5 / 2
7,262
660
3,987
13,419
13,799
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
0 / 6 / 4
7,736
703
5,984
10,289
4,786
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
2 / 5 / 2
7,937
722
10,709
10,288
3,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
15
1 / 3 / 1
8,353
759
5,405
8,926
4,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
15
22
Kills
4
4
Deaths
22
42
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
0
7
7.5
L
Lancelot
1
3
2
0.67
L
Ymir
JCKirbs
Ymir
0
5
2
0.2
L
0
6
4
0.33
L
2
5
2
0.6
W
Kumbhakarna
LiI Biscu1t
Kumbhakarna
1
3
10
2
W
Merlin
Stickmàn
Merlin
6
0
12
12
W
Gilgamesh
lAnGellY
Gilgamesh
7
0
6
10
W
4
1
7
7.5
L
Hachiman
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,398
Damage
30,578
47,186
Taken
53,502
35,045
Mitigated
31,129
9,860
Healing
7,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,947
2,389
674
2,712
7,721
3,563
2,889
3,342
4,379
0
29,334
L
Lancelot
4,493
366
0
2,450
10,580
4,417
0
3,509
6,320
0
10,462
L
Ymir
JCKirbs
Ymir
3,987
195
0
1,710
13,419
13,799
180
4,803
7,817
8,751
0
L
5,984
970
0
627
10,289
4,786
616
4,203
5,621
16,507
2,511
L
10,709
778
0
1,450
10,288
3,940
0
4,746
5,002
24,215
0
W
Kumbhakarna
LiI Biscu1t
Kumbhakarna
4,448
439
380
1,511
12,956
14,322
426
4,449
8,507
9,832
0
W
Merlin
Stickmàn
Merlin
15,681
616
0
1,740
7,529
3,730
334
3,158
4,371
41,651
317
W
Gilgamesh
lAnGellY
Gilgamesh
9,384
1,985
0
1,340
8,893
9,054
387
4,962
3,931
0
16,985
W
7,938
917
0
1,503
10,087
4,376
996
4,033
6,054
0
32,070
L
Hachiman
5,405
2,515
0
904
8,926
4,187
148
948
7,719
0
30,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,286
Gold Earned
38,868
216
Minions Killed
155
0
Camps Cleared
0
1,136,032
Distance Traveled
985,349
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,363
851
62
6
0
216,235
0
L
Lancelot
7,580
689
19
2
0
229,436
0
L
Ymir
7,262
660
10
1
0
192,057
0
L
Nox
7,736
703
33
3
0
178,215
0
L
Janus
7,937
722
37
3
0
190,687
0
W
Kumbhakarna
8,808
801
9
1
0
199,430
0
W
Merlin
10,191
926
89
8
0
220,961
0
W
Gilgamesh
9,552
868
16
1
0
236,485
0
W
Pele
9,372
852
40
4
0
262,921
0
L
Hachiman
8,353
759
56
5
0
194,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role