Player Matchup

Arachne
Arachne
ASAPxHighroller
Arachne
Level 35
God Stats
4W - 4L
1,849 SR
Queue Stats
207W - 227L
1,443 Elo+
Party 2
Hachiman
Hachiman
Chitonmeegg
Hachiman
Level 8
God Stats
0W - 2L
1,276 SR
Queue Stats
2W - 7L
1,142 Elo+
Party 3
Geb
Geb
DawgOfTheC
Geb
Level 34
God Stats
37W - 26L
1,296 SR
Queue Stats
593W - 578L
1,190 Elo+
Party 3
Hera
Hera
FidelCashFlo420
Hera
Level 40
God Stats
1W - 3L
1,500 SR
Queue Stats
265W - 282L
1,431 Elo+
Party 2
Bellona
Bellona
JadePhoenix086
Bellona
Level 17
God Stats
20W - 24L
1,500 SR
Queue Stats
341W - 343L
1,500 Elo+
Party 3
Team Averages
Level 27
1,484 SR
1,341 Elo+

VS

Team Averages
Level 45
1,700 SR
1,431 Elo+
Surtr
Surtr
BasicWorse
Surtr
Level 28
God Stats
4W - 2L
1,500 SR
Queue Stats
114W - 131L
1,368 Elo+
Party 4
Loki
Loki
Ekuro
Loki
Level 85
God Stats
5W - 1L
1,833 SR
Queue Stats
23W - 11L
1,555 Elo+
Party 1
Bacchus
Bacchus
Es2_Moises
Bacchus
Level 30
God Stats
2W - 3L
1,500 SR
Queue Stats
26W - 39L
1,134 Elo+
Solo
Ra
Ra
Unibolt
Ra
Level 54
God Stats
2W - 1L
1,739 SR
Queue Stats
162W - 154L
1,454 Elo+
Party 4
Hou Yi
Hou Yi
johnrocket420
Hou Yi
Level 29
God Stats
4W - 1L
1,926 SR
Queue Stats
47W - 24L
1,642 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 4 / 0
5,592
559
4,351
10,112
4,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
Chitonmeegg
Hachiman
8
0 / 6 / 0
4,640
464
3,882
7,604
2,620
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 5 / 0
4,896
490
4,105
10,122
6,621
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 2 / 2
6,102
610
3,242
4,652
1,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 4 / 0
6,017
602
5,243
8,371
8,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
10
5 / 1 / 1
6,099
610
4,882
10,534
9,434
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Loki
Ekuro
Loki
12
4 / 0 / 5
6,371
637
6,314
7,894
3,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Es2_Moises
Bacchus
10
5 / 1 / 9
6,743
674
3,985
8,678
8,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 2 / 4
5,644
564
1,460
5,813
2,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
7 / 0 / 6
6,837
684
10,287
7,709
3,068
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
4
Kills
21
21
Deaths
4
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
Surtr
5
1
1
5.5
L
Hachiman
Chitonmeegg
Hachiman
0
6
0
0
L
0
5
0
0
W
Loki
Ekuro
Loki
4
0
5
6.5
W
Bacchus
Es2_Moises
Bacchus
5
1
9
9.5
L
0
2
2
0.5
L
1
4
0
0.25
W
0
2
4
1
W
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,823
Damage
26,928
40,861
Taken
40,628
23,799
Mitigated
26,365
5,888
Healing
14,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,351
2,792
0
1,921
10,112
4,569
38
266
9,830
0
34,421
W
Surtr
4,882
2,396
0
2,847
10,534
9,434
0
397
9,518
592
24,664
L
Hachiman
Chitonmeegg
Hachiman
3,882
2,920
0
678
7,604
2,620
0
1,647
5,957
0
23,595
L
4,105
360
0
735
10,122
6,621
0
2,096
8,026
18,480
0
W
Loki
Ekuro
Loki
6,314
2,611
0
3,458
7,894
3,033
0
1,486
6,367
0
42,237
W
Bacchus
Es2_Moises
Bacchus
3,985
475
0
3,087
8,678
8,600
128
1,538
7,140
17,211
0
L
3,242
527
0
682
4,652
1,698
0
1,207
3,232
47,911
830
L
5,243
1,394
0
1,872
8,371
8,291
82
192
8,179
521
41,244
W
1,460
80
38
1,722
5,813
2,230
0
2,310
3,503
38,240
0
W
10,287
6,782
0
2,956
7,709
3,068
548
1,984
5,725
0
42,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,247
Gold Earned
31,694
276
Minions Killed
266
0
Camps Cleared
0
1,006,030
Distance Traveled
1,100,387
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,592
559
56
6
0
235,779
0
W
Surtr
6,099
610
38
4
0
186,004
0
L
Hachiman
4,640
464
46
5
0
175,325
0
L
Geb
4,896
490
16
2
0
218,684
0
W
Loki
6,371
637
71
7
0
287,944
5
W
Bacchus
6,743
674
22
2
0
215,316
0
L
Hera
6,102
610
79
8
0
208,251
0
L
Bellona
6,017
602
79
8
0
167,991
0
W
Ra
5,644
564
76
8
0
200,626
3
W
Hou Yi
6,837
684
59
6
0
210,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role