Player Matchup

Nu Wa
Nu Wa
AIG Fear
Nu Wa
Level 178
God Stats
2W - 1L
1,230 SR
Queue Stats
74W - 63L
1,552 Elo+
Party 2
Fenrir
Fenrir
AIG Lord Cu
Fenrir
Level 158
God Stats
2W - 2L
1,703 SR
Queue Stats
69W - 62L
1,509 Elo+
Party 2
Danzaburou
Danzaburou
AIG Stone
Danzaburou
Level 84
God Stats
1W - 3L
1,261 SR
Queue Stats
8W - 10L
1,292 Elo+
Party 2
Team Averages
Level 140
1,398 SR
1,451 Elo+

VS

Team Averages
Level 139
1,532 SR
1,586 Elo+
Eset
Eset
BigBlackJankie
Eset
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 38L
1,548 Elo+
Party 1
Fenrir
Fenrir
CheapSpartan117
Fenrir
Level 146
God Stats
13W - 13L
1,596 SR
Queue Stats
30W - 31L
1,598 Elo+
Party 1
Zeus
Zeus
xXAlphaWolf68Xx
Zeus
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AIG Fear
Nu Wa
15
5 / 1 / 9
10,136
845
10,558
7,246
2,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fenrir
15
6 / 3 / 9
10,153
846
11,573
15,663
14,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
AIG Stone
Danzaburou
15
7 / 2 / 7
10,356
863
7,951
8,086
3,540
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 2
7,831
653
4,433
10,926
3,673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

14
3 / 5 / 3
8,663
722
7,995
13,935
8,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 4 / 2
8,906
742
10,655
10,369
3,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
18
Kills
6
6
Deaths
18
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
AIG Fear
Nu Wa
5
1
9
9.5
W
Fenrir
6
3
9
3.5
W
Danzaburou
AIG Stone
Danzaburou
7
2
7
5.25
L
0
9
2
0.11
L
3
5
3
0.9
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,082
Damage
23,083
30,995
Taken
35,230
21,129
Mitigated
16,333
4,794
Healing
2,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
AIG Fear
Nu Wa
10,558
5,255
0
1,443
7,246
2,856
801
2,364
4,882
44,811
7,027
W
Fenrir
11,573
2,094
88
2,623
15,663
14,733
247
7,993
7,670
0
18,341
W
Danzaburou
AIG Stone
Danzaburou
7,951
3,760
0
640
8,086
3,540
1,825
4,670
3,416
0
45,079
L
4,433
760
406
1,330
10,926
3,673
0
3,014
7,894
29,301
360
L
7,995
1,990
0
870
13,935
8,931
0
3,510
10,359
0
21,217
L
10,655
1,043
0
250
10,369
3,729
0
3,542
6,784
35,922
1,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,645
Gold Earned
25,400
160
Minions Killed
103
0
Camps Cleared
0
648,012
Distance Traveled
535,003
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,136
845
85
7
0
202,195
0
W
Fenrir
10,153
846
9
1
0
228,233
0
W
Danzaburou
10,356
863
66
6
0
217,584
0
L
Eset
7,831
653
39
3
0
134,779
0
L
Fenrir
8,663
722
24
2
0
213,584
2
L
Zeus
8,906
742
40
3
0
186,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role