Player Matchup

Ix Chel
Ix Chel
Hunter7680
Ix Chel
Level 108
God Stats
2W - 0L
1,521 SR
Queue Stats
104W - 108L
1,405 Elo+
Solo
Vamana
Vamana
Machiengunmason
Vamana
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,885 Elo+
Party 1
Medusa
Medusa
Ricinx
Medusa
Level 120
God Stats
2W - 0L
1,715 SR
Queue Stats
4W - 3L
1,827 Elo+
Party 1
Team Averages
Level 111
1,579 SR
1,706 Elo+

VS

Team Averages
Level 146
1,611 SR
1,510 Elo+
Mulan
Mulan
BloodBeast67
Mulan
Level 69
God Stats
2W - 2L
1,710 SR
Queue Stats
42W - 52L
1,471 Elo+
Solo
Mercury
Mercury
Onurb 37
Mercury
Level 156
God Stats
11W - 10L
1,624 SR
Queue Stats
216W - 216L
1,547 Elo+
Solo
Nox
Nox
UnreadyZeus5626
Nox
Level 214
God Stats
0W - 4L
1,500 SR
Queue Stats
260W - 245L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Hunter7680
Ix Chel
14
5 / 1 / 5
8,990
817
8,103
7,214
2,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
3 / 0 / 7
8,935
812
7,701
10,499
10,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Ricinx
Medusa
14
3 / 2 / 7
8,859
805
7,815
7,880
3,578
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
7,040
640
4,766
11,941
9,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
Onurb 37
Mercury
13
1 / 2 / 0
7,545
686
3,403
6,706
2,695
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
0 / 5 / 1
7,246
659
5,145
9,305
4,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
11
Kills
1
3
Deaths
11
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Ix Chel
Hunter7680
Ix Chel
5
1
5
7.5
W
3
0
7
6.5
L
Mercury
Onurb 37
Mercury
1
2
0
0.5
W
Medusa
Ricinx
Medusa
3
2
7
3.25
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,619
Damage
13,314
25,593
Taken
27,952
17,565
Mitigated
16,316
5,948
Healing
3,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,766
284
0
2,290
11,941
9,406
0
3,676
7,797
0
16,491
W
Ix Chel
Hunter7680
Ix Chel
8,103
930
1,502
2,236
7,214
2,992
313
1,433
5,482
34,884
0
W
7,701
3,148
0
1,086
10,499
10,995
72
1,790
8,279
0
38,566
L
Mercury
Onurb 37
Mercury
3,403
212
0
960
6,706
2,695
0
1,752
4,784
0
21,572
W
Medusa
Ricinx
Medusa
7,815
3,745
0
1,124
7,880
3,578
2,396
1,491
6,298
0
29,736
L
5,145
622
19
623
9,305
4,215
0
2,650
6,467
32,716
671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,784
Gold Earned
21,831
171
Minions Killed
128
0
Camps Cleared
0
668,069
Distance Traveled
635,602
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,040
640
24
2
0
201,099
0
W
Ix Chel
8,990
817
53
5
0
201,841
0
W
Vamana
8,935
812
60
5
0
235,378
0
L
Mercury
7,545
686
41
4
0
262,102
4
W
Medusa
8,859
805
58
5
0
230,850
0
L
Nox
7,246
659
63
6
0
172,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role