Player Matchup

Discordia
Discordia
Immorticus
Discordia
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 75L
1,543 Elo+
Party 2
Shiva
Shiva
Nintang0
Shiva
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 22L
1,597 Elo+
Solo
Zhong Kui
Zhong Kui
PsygerAstrum
Zhong Kui
Level 158
God Stats
6W - 3L
1,500 SR
Queue Stats
256W - 283L
1,468 Elo+
Solo
King Arthur
King Arthur
Svanir
King Arthur
Level 129
God Stats
1W - 1L
1,715 SR
Queue Stats
46W - 34L
1,583 Elo+
Party 2
Scylla
Scylla
Weesnaw13
Scylla
Level 139
God Stats
5W - 4L
1,456 SR
Queue Stats
242W - 243L
1,497 Elo+
Solo
Team Averages
Level 141
1,534 SR
1,538 Elo+

VS

Team Averages
Level 184
1,437 SR
1,513 Elo+
Jormungandr
Jormungandr
Deröt
Jormungandr
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
269W - 252L
1,459 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Dëströy
Tsukuyomi
Level 151
God Stats
2W - 1L
1,500 SR
Queue Stats
363W - 364L
1,431 Elo+
Party 1
Bacchus
Bacchus
Wizärd
Bacchus
Level 299
God Stats
38W - 40L
1,451 SR
Queue Stats
1,360W - 1,372L
1,534 Elo+
Party 1
Sobek
Sobek
Zeröx
Sobek
Level 195
God Stats
3W - 0L
1,231 SR
Queue Stats
159W - 131L
1,563 Elo+
Party 1
Ne Zha
Ne Zha
killermike201
Ne Zha
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Immorticus
Discordia
15
1 / 4 / 14
8,583
715
14,249
8,004
3,945
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shiva
Nintang0
Shiva
17
7 / 4 / 10
9,757
813
17,250
15,197
23,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zhong Kui
PsygerAstrum
Zhong Kui
16
5 / 4 / 11
9,574
798
17,977
18,816
19,051
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Svanir
King Arthur
15
4 / 6 / 9
8,897
741
14,121
16,612
20,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Weesnaw13
Scylla
16
3 / 3 / 12
9,461
788
13,148
11,014
5,673
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Deröt
Jormungandr
16
0 / 5 / 12
9,125
760
15,839
17,504
21,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tsukuyomi
Dëströy
Tsukuyomi
16
7 / 4 / 10
9,727
811
14,625
23,026
14,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
Wizärd
Bacchus
18
8 / 3 / 10
10,642
887
10,750
23,866
25,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sobek
Zeröx
Sobek
17
6 / 5 / 10
10,476
873
12,959
21,105
24,288
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 4 / 13
9,041
753
10,244
11,850
7,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
76
20
Kills
21
21
Deaths
21
56
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Deröt
Jormungandr
0
5
12
1.2
W
Tsukuyomi
Dëströy
Tsukuyomi
7
4
10
3
L
Discordia
Immorticus
Discordia
1
4
14
2
L
Shiva
Nintang0
Shiva
7
4
10
3
L
Zhong Kui
PsygerAstrum
Zhong Kui
5
4
11
2.63
L
King Arthur
Svanir
King Arthur
4
6
9
1.42
L
Scylla
Weesnaw13
Scylla
3
3
12
3
W
Bacchus
Wizärd
Bacchus
8
3
10
4.33
W
Sobek
Zeröx
Sobek
6
5
10
2.2
W
0
4
13
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,745
Damage
64,417
69,643
Taken
97,351
72,478
Mitigated
93,896
19,304
Healing
36,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Deröt
Jormungandr
15,839
2,289
422
2,315
17,504
21,897
0
9,243
7,513
31,197
1,880
W
Tsukuyomi
Dëströy
Tsukuyomi
14,625
1,684
570
6,541
23,026
14,610
0
12,678
9,708
0
27,252
L
Discordia
Immorticus
Discordia
14,249
1,047
961
563
8,004
3,945
83
5,480
1,924
25,524
394
L
Shiva
Nintang0
Shiva
17,250
1,778
2,398
3,473
15,197
23,047
0
6,367
8,220
1,527
19,476
L
Zhong Kui
PsygerAstrum
Zhong Kui
17,977
2,291
810
7,022
18,816
19,051
156
9,608
8,502
35,015
0
L
King Arthur
Svanir
King Arthur
14,121
845
499
1,820
16,612
20,762
0
6,028
9,824
0
19,060
L
Scylla
Weesnaw13
Scylla
13,148
1,781
550
1,208
11,014
5,673
0
6,232
4,270
28,631
0
W
Bacchus
Wizärd
Bacchus
10,750
811
1,389
12,806
23,866
25,538
35
10,385
12,851
17,971
0
W
Sobek
Zeröx
Sobek
12,959
537
776
6,215
21,105
24,288
0
8,509
11,734
22,048
1,068
W
10,244
2,320
1,577
3,712
11,850
7,563
397
5,537
5,987
0
20,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,272
Gold Earned
49,011
138
Minions Killed
144
0
Camps Cleared
0
1,197,628
Distance Traveled
1,235,765
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,125
760
51
4
0
226,008
0
W
Tsukuyomi
9,727
811
18
2
0
230,782
0
L
Discordia
8,583
715
19
2
0
236,409
0
L
Shiva
9,757
813
14
1
0
250,809
0
L
Zhong Kui
9,574
798
46
4
0
233,123
0
L
King Arthur
8,897
741
12
1
0
233,529
0
L
Scylla
9,461
788
47
4
0
243,758
0
W
Bacchus
10,642
887
18
2
0
274,507
0
W
Sobek
10,476
873
22
2
0
248,348
0
W
Ne Zha
9,041
753
35
3
0
256,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role