Player Matchup

Pele
Pele
AcyTheOne
Pele
Level 127
God Stats
1W - 3L
1,809 SR
Queue Stats
18W - 17L
1,672 Elo+
Party 2
Hachiman
Hachiman
JaSoN_DaE_TeAm
Hachiman
Level 130
God Stats
2W - 11L
1,286 SR
Queue Stats
154W - 159L
1,559 Elo+
Party 3
Artemis
Artemis
OGCaliHaZe
Artemis
Level 42
God Stats
43W - 55L
1,550 SR
Queue Stats
195W - 184L
1,461 Elo+
Solo
Arachne
Arachne
eldvindovatten
Arachne
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 7L
1,680 Elo+
Party 2
Hera
Hera
fede1095
Hera
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,377 Elo+
Party 3
Team Averages
Level 100
1,529 SR
1,550 Elo+

VS

Team Averages
Level 85
1,553 SR
1,540 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
Appletart123081
Chernobog
Level 94
God Stats
5W - 2L
1,500 SR
Queue Stats
232W - 210L
1,519 Elo+
Party 1
Surtr
Surtr
BigGurke
Surtr
Level 47
God Stats
3W - 3L
1,546 SR
Queue Stats
10W - 7L
1,612 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
Hige33
Morgan Le Fay
Level 86
God Stats
2W - 1L
1,719 SR
Queue Stats
23W - 21L
1,515 Elo+
Party 4
Ne Zha
Ne Zha
TThing
Ne Zha
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 36L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
0 / 2 / 1
5,805
581
4,799
8,049
4,126
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
8
0 / 0 / 1
4,764
476
3,617
5,681
1,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
OGCaliHaZe
Artemis
8
0 / 5 / 1
4,641
464
4,740
7,824
2,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 3 / 0
5,535
554
3,102
8,883
3,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Hera
8
0 / 5 / 1
5,220
522
1,858
5,921
2,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 1 / 2
5,860
586
4,210
7,315
2,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chernobog
Appletart123081
Chernobog
11
2 / 0 / 4
6,276
628
5,424
6,163
2,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Surtr
BigGurke
Surtr
11
2 / 0 / 0
6,309
631
5,493
8,862
5,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
Hige33
Morgan Le Fay
12
4 / 0 / 2
7,279
728
4,318
3,366
1,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ne Zha
TThing
Ne Zha
10
6 / 2 / 2
6,558
656
5,236
9,503
3,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
2
Kills
15
15
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
1
2
2
L
Pele
0
2
1
0.25
W
Chernobog
Appletart123081
Chernobog
2
0
4
4
W
Surtr
BigGurke
Surtr
2
0
0
2
W
Morgan Le Fay
Hige33
Morgan Le Fay
4
0
2
5
L
Hachiman
0
0
1
0.5
L
Artemis
OGCaliHaZe
Artemis
0
5
1
0.1
W
Ne Zha
TThing
Ne Zha
6
2
2
3.5
L
2
3
0
0.67
L
Hera
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,116
Damage
24,681
36,358
Taken
35,209
14,579
Mitigated
14,741
8,268
Healing
12,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,210
2,210
898
1,678
7,315
2,065
128
0
7,315
25,282
0
L
Pele
4,799
610
0
3,650
8,049
4,126
0
319
7,226
0
38,890
W
Chernobog
Appletart123081
Chernobog
5,424
3,029
0
2,987
6,163
2,315
232
505
5,612
0
46,900
W
Surtr
BigGurke
Surtr
5,493
1,525
0
2,904
8,862
5,109
0
0
8,862
448
35,230
W
Morgan Le Fay
Hige33
Morgan Le Fay
4,318
249
0
557
3,366
1,332
267
605
2,707
48,224
1,851
L
Hachiman
3,617
2,040
0
2,456
5,681
1,718
0
2,108
3,573
0
26,994
L
Artemis
OGCaliHaZe
Artemis
4,740
1,650
0
0
7,824
2,842
0
1,609
6,215
0
32,546
W
Ne Zha
TThing
Ne Zha
5,236
2,276
0
3,090
9,503
3,920
357
614
8,855
0
46,668
L
3,102
2,214
0
1,512
8,883
3,714
0
580
8,232
0
39,125
L
Hera
1,858
473
0
650
5,921
2,179
0
4,054
1,867
25,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,965
Gold Earned
32,282
282
Minions Killed
331
0
Camps Cleared
0
986,812
Distance Traveled
1,096,045
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,860
586
27
3
0
195,018
0
L
Pele
5,805
581
82
8
0
216,585
0
W
Chernobog
6,276
628
85
9
0
198,622
0
W
Surtr
6,309
631
62
6
0
226,867
0
W
Morgan Le Fay
7,279
728
78
8
0
216,056
0
L
Hachiman
4,764
476
39
4
0
192,398
4
L
Artemis
4,641
464
43
4
0
155,903
0
W
Ne Zha
6,558
656
79
8
0
259,482
0
L
Arachne
5,535
554
61
6
0
238,267
0
L
Hera
5,220
522
57
6
0
183,659
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role