Player Matchup

Kukulkan
Kukulkan
Silver I
KingMook23
Kukulkan
Silver I
Level 155
God Stats
2W - 4L
1,502 SR
Queue Stats
69W - 74L
1,508 MMR
Solo
Shiva
Shiva
Silver II
Kman45_
Shiva
Silver II
Level 147
God Stats
3W - 2L
1,487 SR
Queue Stats
53W - 50L
1,501 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
Madmike543
Gilgamesh
Gold IV
Level 82
God Stats
7W - 10L
1,658 SR
Queue Stats
170W - 176L
1,503 MMR
Solo
Ravana
Ravana
Silver II
Numberrrs-
Ravana
Silver II
Level 159
God Stats
5W - 3L
1,721 SR
Queue Stats
88W - 90L
1,501 MMR
Solo
Rama
Rama
Bronze III
RickPearson
Rama
Bronze III
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 138
1,574 SR
1,503 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 98
1,553 SR
1,505 MMR
Kuzenbo
Kuzenbo
Gold V
EyeQTheDon
Kuzenbo
Gold V
Level 95
God Stats
1W - 3L
1,578 SR
Queue Stats
29W - 30L
1,487 MMR
Party 1
Ra
Ra
Bronze III
Heisenberg0P
Ra
Bronze III
Level 40
God Stats
21W - 14L
1,500 SR
Queue Stats
53W - 37L
1,500 MMR
Solo
Mercury
Mercury
Bronze III
Los3mosqueter072
Mercury
Bronze III
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze III
MkKjr
King Arthur
Bronze III
Level 81
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 17L
1,500 MMR
Solo
Neith
Neith
Gold IV
Restrcitables
Neith
Gold IV
Level 138
God Stats
7W - 6L
1,686 SR
Queue Stats
19W - 22L
1,536 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
KingMook23
Kukulkan
12
3 / 1 / 3
6,910
628
4,330
3,567
1,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shiva
Kman45_
Shiva
11
2 / 0 / 4
6,443
586
5,840
7,225
5,006
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
Madmike543
Gilgamesh
12
0 / 1 / 1
7,165
651
6,162
9,548
10,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ravana
Numberrrs-
Ravana
12
5 / 0 / 4
6,785
617
4,633
5,576
2,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 2 / 1
5,873
534
2,722
8,550
3,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Bake KujiraAthenaZeusThanatos

VS

Bans
Ao KuangVamanaSkadiLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
EyeQTheDon
Kuzenbo
10
1 / 2 / 1
5,788
526
2,888
7,836
7,095
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 4 / 0
5,716
520
2,465
6,568
2,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 5 / 2
5,202
473
2,808
10,194
4,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
MkKjr
King Arthur
11
1 / 1 / 0
6,095
554
5,853
11,209
10,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 0 / 0
6,507
592
2,708
4,598
1,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
11
Kills
4
4
Deaths
12
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
EyeQTheDon
Kuzenbo
1
2
1
0.75
L
0
4
0
0
W
Kukulkan
KingMook23
Kukulkan
3
1
3
4.5
W
Shiva
Kman45_
Shiva
2
0
4
4
L
0
5
2
0.2
W
Gilgamesh
Madmike543
Gilgamesh
0
1
1
0.5
L
King Arthur
MkKjr
King Arthur
1
1
0
1
W
Ravana
Numberrrs-
Ravana
5
0
4
7
L
2
0
0
2
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,687
Damage
16,722
34,466
Taken
40,405
22,901
Mitigated
25,471
10,396
Healing
7,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
EyeQTheDon
Kuzenbo
2,888
1,169
0
2,413
7,836
7,095
0
1,608
6,228
13,024
4,235
L
2,465
478
187
1,385
6,568
2,507
0
1,924
4,644
49,886
0
W
Kukulkan
KingMook23
Kukulkan
4,330
422
0
401
3,567
1,349
0
1,166
2,401
56,157
412
W
Shiva
Kman45_
Shiva
5,840
738
440
2,428
7,225
5,006
0
1,784
5,441
0
24,121
L
2,808
1,251
0
500
10,194
4,155
0
502
9,692
0
32,918
W
Gilgamesh
Madmike543
Gilgamesh
6,162
1,971
0
1,982
9,548
10,523
0
0
9,548
87
60,519
L
King Arthur
MkKjr
King Arthur
5,853
1,008
0
1,060
11,209
10,042
0
87
10,298
0
43,992
W
Ravana
Numberrrs-
Ravana
4,633
624
0
2,071
5,576
2,564
0
924
4,652
0
51,903
L
2,708
848
0
2,431
4,598
1,672
0
231
4,367
0
51,421
W
2,722
1,926
0
3,074
8,550
3,459
0
485
8,065
0
40,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,176
Gold Earned
29,308
370
Minions Killed
347
0
Camps Cleared
0
1,154,983
Distance Traveled
1,080,758
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,788
526
31
3
0
205,212
4
L
Ra
5,716
520
87
8
0
212,538
4
W
Kukulkan
6,910
628
93
8
0
209,354
2
W
Shiva
6,443
586
27
2
0
255,611
1
L
Mercury
5,202
473
51
5
0
250,257
0
W
Gilgamesh
7,165
651
102
9
0
220,603
0
L
King Arthur
6,095
554
69
6
0
199,581
0
W
Ravana
6,785
617
88
8
0
269,974
6
L
Neith
6,507
592
109
10
0
213,170
2
W
Rama
5,873
534
60
5
0
199,441
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role