Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
B4ast7
Ah Muzen Cab
Level 81
God Stats
7W - 3L
1,846 SR
Queue Stats
78W - 77L
1,520 Elo+
Party 1
Fenrir
Fenrir
Kenkeh
Fenrir
Level 183
God Stats
2W - 3L
1,290 SR
Queue Stats
100W - 123L
1,565 Elo+
Party 2
Bake Kujira
Bake Kujira
ObalambLegend
Bake Kujira
Level 126
God Stats
24W - 6L
1,808 SR
Queue Stats
120W - 107L
1,570 Elo+
Solo
Ra
Ra
ZuLu149
Ra
Level 159
God Stats
1W - 0L
1,795 SR
Queue Stats
31W - 16L
1,720 Elo+
Party 2
Team Averages
Level 137
1,648 SR
1,575 Elo+

VS

Team Averages
Level 151
1,578 SR
1,497 Elo+
Anhur
Anhur
 
Anhur
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
DoctorDak
Hercules
Level 208
God Stats
10W - 15L
1,763 SR
Queue Stats
343W - 317L
1,586 Elo+
Solo
Serqet
Serqet
FrostedFlames
Serqet
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
224W - 225L
1,476 Elo+
Party 3
Janus
Janus
KortistoUK
Janus
Level 176
God Stats
13W - 10L
1,628 SR
Queue Stats
227W - 227L
1,458 Elo+
Party 3
Sylvanus
Sylvanus
Паркер
Sylvanus
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 55L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
0 / 2 / 3
5,755
576
3,802
7,285
7,449
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
B4ast7
Ah Muzen Cab
11
1 / 2 / 0
6,103
610
4,478
5,742
1,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Kenkeh
Fenrir
11
2 / 0 / 4
5,846
585
3,625
8,710
3,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bake Kujira
ObalambLegend
Bake Kujira
11
2 / 0 / 1
6,448
645
5,551
9,027
8,175
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
3 / 0 / 1
7,136
714
5,106
5,527
2,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
2 / 2 / 1
6,039
604
4,113
5,978
2,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
DoctorDak
Hercules
9
2 / 1 / 1
5,549
555
4,435
9,963
7,856
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 3
5,053
505
2,715
7,083
2,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
10
0 / 2 / 1
5,309
531
2,532
6,053
2,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
Паркер
Sylvanus
9
0 / 2 / 0
5,520
552
5,049
10,002
6,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
8
Kills
4
4
Deaths
9
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
0
2
3
0.75
L
Anhur
 
Anhur
2
2
1
1.25
W
Ah Muzen Cab
B4ast7
Ah Muzen Cab
1
2
0
0.5
L
Hercules
DoctorDak
Hercules
2
1
1
2.5
L
0
2
3
0.75
W
Fenrir
Kenkeh
Fenrir
2
0
4
4
L
Janus
0
2
1
0.25
W
Bake Kujira
ObalambLegend
Bake Kujira
2
0
1
2.5
W
3
0
1
3.5
L
Sylvanus
Паркер
Sylvanus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,562
Damage
18,844
36,291
Taken
39,079
23,171
Mitigated
21,861
11,458
Healing
11,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,802
2,263
0
1,217
7,285
7,449
38
967
6,268
16,329
0
L
Anhur
 
Anhur
4,113
1,856
0
1,373
5,978
2,284
0
990
4,911
0
47,176
W
Ah Muzen Cab
B4ast7
Ah Muzen Cab
4,478
2,434
0
1,140
5,742
1,963
0
0
5,742
0
54,412
L
Hercules
DoctorDak
Hercules
4,435
1,582
0
3,914
9,963
7,856
0
4,315
5,648
0
27,805
L
2,715
584
0
3,081
7,083
2,663
0
1,127
5,906
0
31,596
W
Fenrir
Kenkeh
Fenrir
3,625
1,345
0
5,105
8,710
3,269
0
863
7,665
0
32,649
L
Janus
2,532
0
0
750
6,053
2,278
0
2,998
3,055
35,957
0
W
Bake Kujira
ObalambLegend
Bake Kujira
5,551
2,053
0
1,225
9,027
8,175
41
3,692
5,321
52,814
1,036
W
5,106
770
369
2,402
5,527
2,315
44
1,089
4,222
70,241
2,515
L
Sylvanus
Паркер
Sylvanus
5,049
2,051
0
2,831
10,002
6,780
0
4,135
5,867
28,328
12,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,288
Gold Earned
27,470
388
Minions Killed
347
0
Camps Cleared
0
1,116,544
Distance Traveled
1,044,305
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,755
576
16
2
0
205,199
4
L
Anhur
6,039
604
96
10
0
186,018
1
W
Ah Muzen Cab
6,103
610
103
10
0
204,605
0
L
Hercules
5,549
555
48
5
0
201,926
4
L
Serqet
5,053
505
56
6
0
275,527
0
W
Fenrir
5,846
585
65
7
0
248,704
0
L
Janus
5,309
531
75
8
0
218,841
0
W
Bake Kujira
6,448
645
95
10
0
211,263
0
W
Ra
7,136
714
109
11
0
246,773
5
L
Sylvanus
5,520
552
72
7
0
161,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role