Player Matchup

Danzaburou
Danzaburou
BeardedGamerr
Danzaburou
Level 118
God Stats
3W - 0L
1,706 SR
Queue Stats
105W - 99L
1,505 Elo+
Solo
Gilgamesh
Gilgamesh
Bezzaa
Gilgamesh
Level 145
God Stats
8W - 3L
1,715 SR
Queue Stats
25W - 25L
1,499 Elo+
Party 3
Artio
Artio
Mustasurma
Artio
Level 157
God Stats
5W - 4L
1,500 SR
Queue Stats
553W - 527L
1,545 Elo+
Solo
Raijin
Raijin
SammyBGood
Raijin
Level 85
God Stats
6W - 5L
1,655 SR
Queue Stats
22W - 25L
1,490 Elo+
Party 3
Thanatos
Thanatos
Tekn0
Thanatos
Level 140
God Stats
5W - 4L
1,497 SR
Queue Stats
205W - 178L
1,588 Elo+
Solo
Team Averages
Level 129
1,614 SR
1,525 Elo+

VS

Team Averages
Level 137
1,498 SR
1,457 Elo+
Bacchus
Bacchus
Dreamseeker
Bacchus
Level 180
God Stats
3W - 2L
1,500 SR
Queue Stats
113W - 102L
1,606 Elo+
Party 1
Kukulkan
Kukulkan
HarringtonGER
Kukulkan
Level 41
God Stats
20W - 23L
1,470 SR
Queue Stats
75W - 115L
1,387 Elo+
Solo
Guan Yu
Guan Yu
Lelemudan
Guan Yu
Level 157
God Stats
11W - 7L
1,518 SR
Queue Stats
28W - 27L
1,432 Elo+
Party 2
Awilix
Awilix
Neof0x
Awilix
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 60L
1,517 Elo+
Party 1
Medusa
Medusa
TheHunter26
Medusa
Level 147
God Stats
4W - 1L
1,500 SR
Queue Stats
31W - 30L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BeardedGamerr
Danzaburou
14
2 / 3 / 7
8,970
561
11,277
11,191
4,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Mystical Earring

Mystical Earring

+15
Mp 5

Gilgamesh
Bezzaa
Gilgamesh
16
3 / 1 / 5
10,128
633
14,076
12,179
10,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artio
13
2 / 2 / 9
8,383
524
6,037
14,846
13,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Raijin
SammyBGood
Raijin
14
3 / 1 / 6
9,219
576
6,399
8,128
3,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Thanatos
Tekn0
Thanatos
16
7 / 0 / 5
9,668
604
6,855
9,354
4,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dreamseeker
Bacchus
11
1 / 3 / 4
7,101
444
8,222
13,786
15,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Kukulkan
HarringtonGER
Kukulkan
12
1 / 3 / 0
6,850
428
2,683
8,065
3,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
Lelemudan
Guan Yu
13
1 / 3 / 1
7,555
472
5,465
15,164
10,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Awilix
Neof0x
Awilix
13
1 / 4 / 3
7,178
449
7,419
13,652
7,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
13
3 / 4 / 3
7,818
489
6,004
12,229
4,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
17
Kills
7
7
Deaths
17
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BeardedGamerr
Danzaburou
2
3
7
1.83
W
Gilgamesh
Bezzaa
Gilgamesh
3
1
5
5.5
L
Bacchus
Dreamseeker
Bacchus
1
3
4
1
L
Kukulkan
HarringtonGER
Kukulkan
1
3
0
0.33
L
Guan Yu
Lelemudan
Guan Yu
1
3
1
0.5
W
Artio
2
2
9
3.25
L
Awilix
Neof0x
Awilix
1
4
3
0.63
W
Raijin
SammyBGood
Raijin
3
1
6
6
W
Thanatos
Tekn0
Thanatos
7
0
5
9.5
L
Medusa
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,644
Damage
29,793
55,698
Taken
62,896
37,107
Mitigated
40,934
24,057
Healing
9,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BeardedGamerr
Danzaburou
11,277
5,958
0
3,974
11,191
4,657
3,585
2,534
8,657
0
71,089
W
Gilgamesh
Bezzaa
Gilgamesh
14,076
4,498
0
2,576
12,179
10,947
1,494
42
12,137
0
80,267
L
Bacchus
Dreamseeker
Bacchus
8,222
1,007
0
2,391
13,786
15,129
0
4,483
9,057
21,683
1,271
L
Kukulkan
HarringtonGER
Kukulkan
2,683
269
0
453
8,065
3,457
0
1,978
5,873
44,839
1,411
L
Guan Yu
Lelemudan
Guan Yu
5,465
727
20
2,642
15,164
10,298
0
568
13,671
0
53,110
W
Artio
6,037
538
1,105
5,503
14,846
13,504
0
3,799
11,047
22,196
1,072
L
Awilix
Neof0x
Awilix
7,419
2,884
0
440
13,652
7,068
0
1,264
12,154
0
58,687
W
Raijin
SammyBGood
Raijin
6,399
662
0
500
8,128
3,483
1,539
4,190
3,938
64,681
0
W
Thanatos
Tekn0
Thanatos
6,855
1,836
0
10,399
9,354
4,516
927
267
9,087
0
73,687
L
Medusa
6,004
2,318
0
3,294
12,229
4,982
0
2,791
9,322
0
55,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,368
Gold Earned
36,502
517
Minions Killed
379
0
Camps Cleared
0
1,571,450
Distance Traveled
1,403,710
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,970
561
111
7
0
292,692
2
W
Gilgamesh
10,128
633
138
9
0
310,900
0
L
Bacchus
7,101
444
24
2
0
313,541
3
L
Kukulkan
6,850
428
81
5
0
253,962
0
L
Guan Yu
7,555
472
88
6
0
273,085
1
W
Artio
8,383
524
32
2
0
350,393
5
L
Awilix
7,178
449
97
6
0
345,231
0
W
Raijin
9,219
576
125
8
0
274,424
0
W
Thanatos
9,668
604
111
7
0
343,041
1
L
Medusa
7,818
489
89
6
0
217,891
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role