Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
AC-7472
Zeus
Level 51
God Stats
20W - 20L
1,302 SR
Queue Stats
108W - 86L
1,261 Elo+
Solo
Izanami
Izanami
Heiler1983
Izanami
Level 123
God Stats
100W - 87L
1,673 SR
Queue Stats
347W - 346L
1,458 Elo+
Solo
Nemesis
Nemesis
Siuwaks
Nemesis
Level 98
God Stats
4W - 3L
1,455 SR
Queue Stats
73W - 58L
1,476 Elo+
Solo
Terra
Terra
sketchyblack
Terra
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,438 Elo+
Solo
Team Averages
Level 89
1,486 SR
1,427 Elo+

VS

Team Averages
Level 100
1,380 SR
1,444 Elo+
Olorun
Olorun
 
Olorun
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
GlitchySnake-8
King Arthur
Level 146
God Stats
8W - 19L
1,006 SR
Queue Stats
382W - 395L
1,467 Elo+
Solo
Hun Batz
Hun Batz
MrxEscobar
Hun Batz
Level 68
God Stats
8W - 4L
1,707 SR
Queue Stats
104W - 91L
1,392 Elo+
Solo
Geb
Geb
katac25
Geb
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 43L
1,516 Elo+
Solo
Scylla
Scylla
plexamatic
Scylla
Level 94
God Stats
7W - 13L
1,185 SR
Queue Stats
117W - 118L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
1 / 0 / 6
7,633
509
6,285
10,159
4,175
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
AC-7472
Zeus
15
4 / 2 / 3
8,887
592
7,117
6,131
1,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Heiler1983
Izanami
15
2 / 5 / 1
9,173
612
8,037
11,224
4,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Nemesis
Siuwaks
Nemesis
14
9 / 2 / 2
9,080
605
7,988
11,146
5,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 1 / 3
7,896
526
4,677
14,783
9,322
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
1 / 3 / 0
6,781
452
7,740
8,401
2,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
GlitchySnake-8
King Arthur
12
1 / 4 / 1
7,000
467
4,592
14,357
9,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
MrxEscobar
Hun Batz
15
5 / 1 / 1
8,333
556
8,237
11,280
4,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Geb
11
1 / 4 / 1
6,521
435
2,709
10,925
8,572
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Scylla
plexamatic
Scylla
13
1 / 5 / 2
7,565
504
3,485
11,257
3,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
17
Kills
9
10
Deaths
17
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
0
6
4
L
Olorun
 
Olorun
1
3
0
0.33
W
Zeus
AC-7472
Zeus
4
2
3
2.75
L
King Arthur
GlitchySnake-8
King Arthur
1
4
1
0.38
W
Izanami
Heiler1983
Izanami
2
5
1
0.5
L
Hun Batz
MrxEscobar
Hun Batz
5
1
1
5.5
W
Nemesis
Siuwaks
Nemesis
9
2
2
5
L
Geb
1
4
1
0.38
L
Scylla
plexamatic
Scylla
1
5
2
0.4
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,104
Damage
26,763
53,443
Taken
56,220
25,051
Mitigated
29,909
14,048
Healing
11,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,285
3,628
0
3,926
10,159
4,175
204
3,208
6,951
0
55,431
L
Olorun
 
Olorun
7,740
3,721
240
2,372
8,401
2,975
0
2,442
5,959
43,409
1,713
W
Zeus
AC-7472
Zeus
7,117
455
0
1,225
6,131
1,926
735
1,337
4,794
64,923
0
L
King Arthur
GlitchySnake-8
King Arthur
4,592
571
0
855
14,357
9,748
0
954
13,403
0
42,275
W
Izanami
Heiler1983
Izanami
8,037
5,328
0
950
11,224
4,294
678
1,459
9,765
0
74,321
L
Hun Batz
MrxEscobar
Hun Batz
8,237
2,999
0
4,830
11,280
4,851
0
940
10,340
0
62,476
W
Nemesis
Siuwaks
Nemesis
7,988
3,215
0
1,529
11,146
5,334
647
1,664
9,482
0
63,884
L
Geb
2,709
332
150
408
10,925
8,572
0
2,547
8,378
21,831
0
L
Scylla
plexamatic
Scylla
3,485
328
0
2,247
11,257
3,763
827
4,580
6,677
41,916
1,274
W
4,677
828
2,629
3,789
14,783
9,322
0
5,779
9,004
33,843
1,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,669
Gold Earned
36,200
463
Minions Killed
338
0
Camps Cleared
0
1,471,363
Distance Traveled
1,424,189
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,633
509
86
6
0
297,184
0
L
Olorun
6,781
452
79
5
0
257,017
4
W
Zeus
8,887
592
108
7
0
294,668
0
L
King Arthur
7,000
467
61
4
0
274,208
0
W
Izanami
9,173
612
133
9
0
244,362
0
L
Hun Batz
8,333
556
100
7
0
358,820
0
W
Nemesis
9,080
605
82
5
0
328,501
0
L
Geb
6,521
435
22
1
0
279,054
0
L
Scylla
7,565
504
76
5
0
255,090
0
W
Terra
7,896
526
54
4
0
306,648
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role