Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Dhakros11
Artemis
Level 95
God Stats
4W - 1L
1,665 SR
Queue Stats
28W - 16L
1,599 Elo+
Solo
Poseidon
Poseidon
I Mr 170 I
Poseidon
Level 87
God Stats
20W - 7L
1,257 SR
Queue Stats
408W - 383L
1,459 Elo+
Solo
Pele
Pele
L3G3ND4RYH0B0
Pele
Level 57
God Stats
3W - 1L
1,753 SR
Queue Stats
12W - 16L
1,339 Elo+
Solo
Osiris
Osiris
zmankiller1
Osiris
Level 111
God Stats
12W - 10L
1,545 SR
Queue Stats
177W - 200L
1,385 Elo+
Solo
Team Averages
Level 94
1,544 SR
1,456 Elo+

VS

Team Averages
Level 65
1,455 SR
1,458 Elo+
Heimdallr
Heimdallr
Caulknball
Heimdallr
Level 68
God Stats
0W - 3L
1,308 SR
Queue Stats
99W - 95L
1,491 Elo+
Party 1
Freya
Freya
KingTrezzy
Freya
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 111L
1,442 Elo+
Solo
Merlin
Merlin
SlR TYR
Merlin
Level 65
God Stats
0W - 6L
1,110 SR
Queue Stats
342W - 348L
1,420 Elo+
Solo
Thanatos
Thanatos
tiny_revenge5
Thanatos
Level 56
God Stats
37W - 37L
1,537 SR
Queue Stats
174W - 238L
1,428 Elo+
Solo
Yemoja
Yemoja
xXPillCosbyXx420
Yemoja
Level 68
God Stats
17W - 15L
1,821 SR
Queue Stats
119W - 108L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
2 / 1 / 0
5,678
710
3,110
5,420
3,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
Dhakros11
Artemis
9
1 / 1 / 2
5,051
631
4,029
4,867
1,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Poseidon
I Mr 170 I
Poseidon
9
2 / 1 / 1
5,225
653
2,998
3,717
1,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
3 / 0 / 1
5,158
645
2,253
5,386
1,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Osiris
7
0 / 0 / 0
3,553
444
0
1,942
1,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Caulknball
Heimdallr
9
0 / 1 / 1
4,647
581
2,471
4,908
2,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Freya
3
0 / 2 / 0
3,444
431
651
1,873
483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
SlR TYR
Merlin
10
1 / 2 / 0
5,353
669
3,635
4,568
1,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
tiny_revenge5
Thanatos
10
2 / 3 / 1
5,066
633
2,250
8,384
2,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 0 / 1
4,832
604
1,771
4,362
1,947
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
8
Kills
3
3
Deaths
8
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
0
2
L
Heimdallr
Caulknball
Heimdallr
0
1
1
0.5
W
Artemis
Dhakros11
Artemis
1
1
2
2
W
Poseidon
I Mr 170 I
Poseidon
2
1
1
2.5
L
Freya
0
2
0
0
W
3
0
1
3.5
L
Merlin
SlR TYR
Merlin
1
2
0
0.5
L
Thanatos
tiny_revenge5
Thanatos
2
3
1
0.83
L
0
0
1
0.5
W
Osiris
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,390
Damage
10,778
21,332
Taken
24,095
9,732
Mitigated
8,934
6,907
Healing
10,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,110
835
0
1,672
5,420
3,730
0
1,637
3,783
0
36,644
L
Heimdallr
Caulknball
Heimdallr
2,471
953
0
2,302
4,908
2,058
0
0
4,908
0
28,041
W
Artemis
Dhakros11
Artemis
4,029
778
0
1,884
4,867
1,608
0
216
4,651
0
27,081
W
Poseidon
I Mr 170 I
Poseidon
2,998
416
0
930
3,717
1,084
0
1,259
2,458
30,687
0
L
Freya
651
334
0
221
1,873
483
0
0
1,768
4,028
1,441
W
2,253
757
0
1,950
5,386
1,952
0
2,551
2,835
0
20,374
L
Merlin
SlR TYR
Merlin
3,635
154
0
850
4,568
1,543
0
1,669
2,783
35,166
1,221
L
Thanatos
tiny_revenge5
Thanatos
2,250
362
0
6,031
8,384
2,903
0
1,065
7,171
0
27,947
L
1,771
405
350
810
4,362
1,947
0
0
4,111
16,379
2,260
W
Osiris
0
0
0
471
1,942
1,358
0
0
1,942
0
11,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,665
Gold Earned
23,342
202
Minions Killed
204
0
Camps Cleared
0
853,022
Distance Traveled
683,544
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,678
710
57
7
0
157,676
4
L
Heimdallr
4,647
581
36
5
0
136,956
0
W
Artemis
5,051
631
38
5
0
198,587
0
W
Poseidon
5,225
653
61
8
0
166,655
4
L
Freya
3,444
431
9
1
0
48,752
1
W
Pele
5,158
645
35
4
0
228,898
2
L
Merlin
5,353
669
68
9
0
167,637
0
L
Thanatos
5,066
633
57
7
0
174,360
0
L
Yemoja
4,832
604
34
4
0
155,839
1
W
Osiris
3,553
444
11
1
0
101,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role