Player Matchup

Vamana
Vamana
Bronze III
BigGucciJakJak
Vamana
Bronze III
Level 89
God Stats
3W - 1L
1,699 SR
Queue Stats
12W - 18L
1,455 MMR
Solo
Ix Chel
Ix Chel
Gold V
Buhnanas
Ix Chel
Gold V
Level 166
God Stats
1W - 1L
1,739 SR
Queue Stats
122W - 114L
1,473 MMR
Solo
Loki
Loki
Gold III
MrOscuro
Loki
Gold III
Level 156
God Stats
149W - 112L
1,658 SR
Queue Stats
337W - 347L
1,464 MMR
Solo
Ares
Ares
Bronze III
TytosL
Ares
Bronze III
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 58L
1,462 MMR
Solo
Rama
Rama
Bronze III
v Deception
Rama
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,454 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 126
1,619 SR
1,462 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 159
1,470 SR
1,471 MMR
Hercules
Hercules
Silver III
 
Hercules
Silver III
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold II
EzPzPhilTeTe
Scylla
Gold II
Level 181
God Stats
17W - 13L
1,322 SR
Queue Stats
282W - 286L
1,473 MMR
Solo
Susano
Susano
Silver I
MrPeanutbutter4
Susano
Silver I
Level 154
God Stats
18W - 34L
1,598 SR
Queue Stats
520W - 529L
1,473 MMR
Solo
Sol
Sol
Bronze III
SchweddyBawrs
Sol
Bronze III
Level 165
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,454 MMR
Solo
Tyr
Tyr
Gold III
kingroot1
Tyr
Gold III
Level 143
God Stats
44W - 36L
1,431 SR
Queue Stats
243W - 250L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
7,538
538
8,617
14,670
16,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
Buhnanas
Ix Chel
13
1 / 2 / 0
7,199
514
6,635
6,757
2,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Loki
12
2 / 1 / 0
6,811
487
6,028
11,448
4,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ares
TytosL
Ares
11
0 / 3 / 1
6,259
447
5,048
15,900
12,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
0 / 4 / 1
5,355
383
2,639
8,454
2,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
FreyaThanatosAthena

VS

Bans
Bake KujiraChernobogKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
1 / 0 / 2
7,172
512
7,692
12,913
11,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Scylla
16
4 / 1 / 2
8,839
631
4,525
7,220
2,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 0 / 4
7,522
537
5,338
10,677
4,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 1 / 0
8,556
611
7,349
8,228
3,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 2 / 0
7,782
556
10,297
14,106
14,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
4
Kills
11
11
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
0
2
2
L
1
1
0
1
L
Ix Chel
Buhnanas
Ix Chel
1
2
0
0.5
W
Scylla
4
1
2
5
L
Loki
2
1
0
2
W
2
0
4
4
W
3
1
0
3
L
Ares
TytosL
Ares
0
3
1
0.17
W
1
2
0
0.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,967
Damage
35,201
57,229
Taken
53,144
39,334
Mitigated
36,200
16,821
Healing
25,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,692
2,152
0
5,337
12,913
11,589
108
5,008
7,556
0
28,802
L
8,617
3,508
0
2,337
14,670
16,524
0
597
12,940
0
60,105
L
Ix Chel
Buhnanas
Ix Chel
6,635
338
758
2,202
6,757
2,726
0
1,417
5,217
59,191
1,239
W
Scylla
4,525
355
0
1,671
7,220
2,920
0
3,090
3,908
76,860
2,144
L
Loki
6,028
2,181
0
5,244
11,448
4,610
0
1,721
9,633
0
47,906
W
5,338
1,375
0
6,324
10,677
4,229
0
1,288
9,312
0
52,419
W
7,349
2,401
0
4,552
8,228
3,250
3,459
1,611
6,575
63,585
8,419
L
Ares
TytosL
Ares
5,048
80
0
3,974
15,900
12,485
0
5,364
10,418
33,527
0
W
10,297
930
0
7,518
14,106
14,212
0
152
12,704
1,884
59,888
L
2,639
2,063
0
2,306
8,454
2,989
0
2,995
5,459
0
23,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,162
Gold Earned
39,871
371
Minions Killed
452
0
Camps Cleared
0
1,290,076
Distance Traveled
1,454,880
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,172
512
45
3
0
318,705
0
L
Vamana
7,538
538
112
8
0
283,893
0
L
Ix Chel
7,199
514
98
7
0
284,891
8
W
Scylla
8,839
631
130
9
0
260,420
1
L
Loki
6,811
487
76
5
0
273,287
0
W
Susano
7,522
537
74
5
0
342,138
0
W
Sol
8,556
611
109
8
0
266,211
2
L
Ares
6,259
447
45
3
0
258,170
1
W
Tyr
7,782
556
94
7
0
267,406
0
L
Rama
5,355
383
40
3
0
189,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role