Player Matchup

Ix Chel
Ix Chel
HealMain
Ix Chel
Level 103
God Stats
25W - 15L
1,687 SR
Queue Stats
105W - 102L
1,560 Elo+
Party 4
Osiris
Osiris
MegaMcChorizo
Osiris
Level 123
God Stats
18W - 16L
1,508 SR
Queue Stats
376W - 357L
1,462 Elo+
Solo
Gilgamesh
Gilgamesh
ShoeStir
Gilgamesh
Level 139
God Stats
44W - 44L
1,554 SR
Queue Stats
794W - 778L
1,596 Elo+
Party 2
Nemesis
Nemesis
Sumner12
Nemesis
Level 149
God Stats
2W - 0L
1,752 SR
Queue Stats
109W - 115L
1,507 Elo+
Party 4
Sol
Sol
aprilfool98
Sol
Level 140
God Stats
6W - 9L
1,500 SR
Queue Stats
774W - 764L
1,634 Elo+
Party 2
Team Averages
Level 131
1,600 SR
1,552 Elo+

VS

Team Averages
Level 141
1,580 SR
1,522 Elo+
Thor
Thor
 
Thor
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
AcheronsWoe
Achilles
Level 88
God Stats
0W - 2L
1,898 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Set
Set
AlanB01
Set
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 46L
1,533 Elo+
Party 3
He Bo
He Bo
AnimeBunny
He Bo
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 88L
1,534 Elo+
Party 3
Chronos
Chronos
HobosexualFurry
Chronos
Level 199
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 31L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
HealMain
Ix Chel
9
3 / 1 / 2
5,493
549
2,132
5,469
1,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
1 / 1 / 0
6,531
653
5,034
8,616
5,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
ShoeStir
Gilgamesh
9
3 / 0 / 6
6,375
638
5,498
9,884
6,181
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
Sumner12
Nemesis
10
1 / 0 / 3
6,273
627
2,113
5,313
2,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

11
4 / 0 / 3
6,439
644
8,834
6,569
2,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
1 / 1 / 0
5,628
563
5,514
8,823
3,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles
AcheronsWoe
Achilles
7
0 / 4 / 1
4,752
475
2,735
7,944
6,221
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Set
9
0 / 2 / 0
4,563
456
2,849
8,548
3,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

He Bo
8
1 / 3 / 0
4,848
485
3,181
6,080
1,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
0 / 2 / 0
4,789
479
3,013
5,670
1,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
12
Kills
2
2
Deaths
12
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
1
0
1
L
Achilles
AcheronsWoe
Achilles
0
4
1
0.13
L
Set
0
2
0
0
L
He Bo
1
3
0
0.33
W
Ix Chel
HealMain
Ix Chel
3
1
2
4
L
0
2
0
0
W
1
1
0
1
W
Gilgamesh
ShoeStir
Gilgamesh
3
0
6
6
W
Nemesis
Sumner12
Nemesis
1
0
3
2.5
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,611
Damage
17,292
35,851
Taken
37,065
17,601
Mitigated
17,738
13,750
Healing
8,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,514
1,026
0
3,892
8,823
3,969
0
1,132
7,029
0
39,714
L
Achilles
AcheronsWoe
Achilles
2,735
296
0
916
7,944
6,221
0
2,889
5,055
0
7,466
L
Set
2,849
999
0
1,464
8,548
3,947
0
2,997
5,551
0
27,123
L
He Bo
3,181
143
0
1,210
6,080
1,955
0
3,261
2,819
27,531
0
W
Ix Chel
HealMain
Ix Chel
2,132
332
270
2,270
5,469
1,715
0
446
4,937
26,499
534
L
3,013
830
0
879
5,670
1,646
0
553
5,117
30,344
0
W
5,034
1,913
0
3,330
8,616
5,379
0
0
7,796
0
46,972
W
Gilgamesh
ShoeStir
Gilgamesh
5,498
1,370
0
2,671
9,884
6,181
198
2,270
7,438
0
20,616
W
Nemesis
Sumner12
Nemesis
2,113
1,064
0
1,096
5,313
2,275
891
1,763
3,550
0
44,828
W
8,834
4,238
0
4,113
6,569
2,051
381
1,351
5,030
41,873
6,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,111
Gold Earned
24,580
307
Minions Killed
251
0
Camps Cleared
0
1,011,965
Distance Traveled
1,008,781
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,628
563
75
8
0
188,467
0
L
Achilles
4,752
475
7
1
0
191,253
0
L
Set
4,563
456
51
5
0
236,800
0
L
He Bo
4,848
485
60
6
0
203,361
2
W
Ix Chel
5,493
549
41
4
0
199,717
0
L
Chronos
4,789
479
58
6
0
188,900
2
W
Osiris
6,531
653
98
10
0
193,486
2
W
Gilgamesh
6,375
638
23
2
0
229,415
0
W
Nemesis
6,273
627
76
8
0
213,139
3
W
Sol
6,439
644
69
7
0
176,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role