Player Matchup

Ymir
Ymir
Dorokin
Ymir
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,600 Elo+
Party 1
Cerberus
Cerberus
GauteError
Cerberus
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,631 Elo+
Party 1
Fenrir
Fenrir
SCH1ZOL
Fenrir
Level 152
God Stats
3W - 4L
1,500 SR
Queue Stats
337W - 320L
1,547 Elo+
Solo
Kukulkan
Kukulkan
SlayerThunder
Kukulkan
Level 129
God Stats
1W - 0L
1,714 SR
Queue Stats
18W - 12L
1,601 Elo+
Party 1
Xbalanque
Xbalanque
refteren
Xbalanque
Level 129
God Stats
2W - 1L
1,727 SR
Queue Stats
11W - 8L
1,675 Elo+
Party 1
Team Averages
Level 132
1,588 SR
1,611 Elo+

VS

Team Averages
Level 94
1,490 SR
1,494 Elo+
Hachiman
Hachiman
 
Hachiman
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
EzraBET
Merlin
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 130L
1,505 Elo+
Solo
Sylvanus
Sylvanus
Hardison
Sylvanus
Level 172
God Stats
2W - 1L
1,724 SR
Queue Stats
139W - 133L
1,522 Elo+
Solo
Chaac
Chaac
IvanLic
Chaac
Level 59
God Stats
16W - 18L
1,527 SR
Queue Stats
335W - 321L
1,435 Elo+
Solo
Nemesis
Nemesis
Shadowking721
Nemesis
Level 38
God Stats
17W - 10L
1,197 SR
Queue Stats
339W - 299L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dorokin
Ymir
14
1 / 1 / 2
8,065
504
5,111
12,618
9,773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cerberus
GauteError
Cerberus
15
4 / 3 / 1
8,938
559
11,113
21,042
19,078
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fenrir
SCH1ZOL
Fenrir
17
4 / 2 / 2
9,314
582
7,329
17,672
7,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
SlayerThunder
Kukulkan
15
0 / 1 / 2
8,301
519
8,269
6,430
3,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Xbalanque
refteren
Xbalanque
17
4 / 0 / 1
9,522
595
10,073
11,063
4,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
1 / 4 / 0
7,831
489
8,725
12,841
4,237
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
EzraBET
Merlin
13
0 / 3 / 1
7,253
453
6,521
6,494
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Hardison
Sylvanus
15
3 / 4 / 1
9,562
598
15,267
15,242
11,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chaac
IvanLic
Chaac
13
0 / 0 / 1
7,817
489
5,761
14,206
14,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
14
3 / 2 / 2
7,861
491
7,376
13,665
5,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
13
Kills
7
7
Deaths
13
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
4
0
0.25
W
Ymir
Dorokin
Ymir
1
1
2
2
L
Merlin
EzraBET
Merlin
0
3
1
0.17
W
Cerberus
GauteError
Cerberus
4
3
1
1.5
L
Sylvanus
Hardison
Sylvanus
3
4
1
0.88
L
Chaac
IvanLic
Chaac
0
0
1
0.5
W
Fenrir
SCH1ZOL
Fenrir
4
2
2
2.5
L
Nemesis
3
2
2
2
W
Kukulkan
SlayerThunder
Kukulkan
0
1
2
1
W
Xbalanque
refteren
Xbalanque
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,895
Damage
43,650
68,825
Taken
62,448
44,370
Mitigated
38,238
30,185
Healing
16,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
8,725
3,661
0
4,035
12,841
4,237
0
519
12,322
0
74,795
W
Ymir
Dorokin
Ymir
5,111
1,113
2,337
3,634
12,618
9,773
0
2,724
9,625
16,739
2,058
L
Merlin
EzraBET
Merlin
6,521
536
0
750
6,494
2,505
0
3,777
2,717
59,837
0
W
Cerberus
GauteError
Cerberus
11,113
1,057
0
8,189
21,042
19,078
0
11,105
9,937
65,495
4,124
L
Sylvanus
Hardison
Sylvanus
15,267
5,717
71
3,540
15,242
11,034
0
6,991
8,251
65,115
19,501
L
Chaac
IvanLic
Chaac
5,761
980
0
6,732
14,206
14,571
0
7,466
6,740
0
44,152
W
Fenrir
SCH1ZOL
Fenrir
7,329
2,248
0
10,263
17,672
7,805
0
3,546
14,070
0
86,982
L
Nemesis
7,376
3,695
0
1,286
13,665
5,891
0
4,692
8,973
0
67,546
W
Kukulkan
SlayerThunder
Kukulkan
8,269
1,850
0
1,138
6,430
3,000
0
2,111
4,063
85,721
38
W
Xbalanque
refteren
Xbalanque
10,073
5,598
0
4,624
11,063
4,714
157
0
11,063
0
97,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,140
Gold Earned
40,324
605
Minions Killed
546
0
Camps Cleared
0
1,531,520
Distance Traveled
1,516,393
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,831
489
129
8
0
292,628
2
W
Ymir
8,065
504
30
2
0
317,422
4
L
Merlin
7,253
453
124
8
0
300,226
2
W
Cerberus
8,938
559
141
9
0
287,483
0
L
Sylvanus
9,562
598
137
9
0
244,398
2
L
Chaac
7,817
489
63
4
0
327,632
0
W
Fenrir
9,314
582
132
8
0
333,158
2
L
Nemesis
7,861
491
93
6
0
351,509
0
W
Kukulkan
8,301
519
149
9
0
299,597
3
W
Xbalanque
9,522
595
153
10
0
293,860
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role