Player Matchup

Chaac
Chaac
DemonZabuza696
Chaac
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 79L
1,493 Elo+
Party 1
Ix Chel
Ix Chel
RwTTussi
Ix Chel
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 100L
1,492 Elo+
Party 1
Xbalanque
Xbalanque
cyberdemon299
Xbalanque
Level 71
God Stats
5W - 3L
1,613 SR
Queue Stats
31W - 34L
1,462 Elo+
Solo
Team Averages
Level 44
1,538 SR
1,482 Elo+

VS

Team Averages
Level 65
1,532 SR
1,477 Elo+
Sol
Sol
DarkShadow4708
Sol
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 21L
1,429 Elo+
Solo
Surtr
Surtr
Stayin Psyched
Surtr
Level 71
God Stats
3W - 4L
1,650 SR
Queue Stats
40W - 44L
1,532 Elo+
Party 2
Cerberus
Cerberus
VOLPEOG1234
Cerberus
Level 60
God Stats
10W - 10L
1,446 SR
Queue Stats
72W - 66L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
8,083
539
9,440
14,518
10,944
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ix Chel
RwTTussi
Ix Chel
14
1 / 6 / 0
9,143
610
11,499
14,968
6,797
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xbalanque
cyberdemon299
Xbalanque
14
0 / 4 / 1
9,399
627
13,154
15,787
5,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 9
10,794
720
9,488
13,153
4,811
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
6 / 0 / 8
11,054
737
11,795
16,151
15,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
VOLPEOG1234
Cerberus
17
5 / 0 / 9
11,069
738
16,386
16,298
18,353
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
40
1
Kills
14
14
Deaths
1
1
Assists
26
Player
Kills
Deaths
Assists
KDA
W
3
1
9
7.5
L
0
4
0
0
L
Ix Chel
RwTTussi
Ix Chel
1
6
0
0.17
W
6
0
8
10
W
Cerberus
VOLPEOG1234
Cerberus
5
0
9
9.5
L
Xbalanque
cyberdemon299
Xbalanque
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,093
Damage
37,669
45,273
Taken
45,602
23,349
Mitigated
38,449
10,667
Healing
16,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,488
2,838
0
5,188
13,153
4,811
2,357
3,892
9,257
55,692
0
L
9,440
1,969
179
3,198
14,518
10,944
0
7,402
7,037
0
30,308
L
Ix Chel
RwTTussi
Ix Chel
11,499
1,703
1,264
3,871
14,968
6,797
0
8,150
6,781
45,117
0
W
11,795
3,210
608
3,759
16,151
15,285
13
4,851
11,292
970
36,880
W
Cerberus
VOLPEOG1234
Cerberus
16,386
1,023
0
7,142
16,298
18,353
234
3,195
13,091
48,441
8,767
L
Xbalanque
cyberdemon299
Xbalanque
13,154
6,286
0
2,155
15,787
5,608
99
9,113
6,670
0
52,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,625
Gold Earned
32,917
195
Minions Killed
218
0
Camps Cleared
0
750,619
Distance Traveled
881,396
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,794
720
82
5
0
282,779
0
L
Chaac
8,083
539
32
2
0
260,917
0
L
Ix Chel
9,143
610
77
5
0
244,037
0
W
Surtr
11,054
737
46
3
0
304,566
0
W
Cerberus
11,069
738
90
6
0
294,051
0
L
Xbalanque
9,399
627
86
6
0
245,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role