Player Matchup

Olorun
Olorun
 
Olorun
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Cever78
Bacchus
Level 80
God Stats
29W - 27L
1,673 SR
Queue Stats
241W - 241L
1,405 Elo+
Solo
King Arthur
King Arthur
HalfWetSoap
King Arthur
Level 89
God Stats
3W - 1L
1,500 SR
Queue Stats
39W - 41L
1,485 Elo+
Solo
Ra
Ra
JJuanjo2003
Ra
Level 113
God Stats
12W - 19L
1,646 SR
Queue Stats
125W - 124L
1,533 Elo+
Party 1
Osiris
Osiris
ggtrchucknorris2
Osiris
Level 145
God Stats
4W - 4L
1,727 SR
Queue Stats
114W - 114L
1,497 Elo+
Party 1
Team Averages
Level 102
1,609 SR
1,484 Elo+

VS

Team Averages
Level 100
1,544 SR
1,492 Elo+
Awilix
Awilix
 
Awilix
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
GladiatooR1
Chang'e
Level 99
God Stats
4W - 1L
1,500 SR
Queue Stats
26W - 24L
1,501 Elo+
Solo
Baron Samedi
Baron Samedi
Gogex627
Baron Samedi
Level 116
God Stats
2W - 1L
1,751 SR
Queue Stats
15W - 11L
1,475 Elo+
Party 2
Heimdallr
Heimdallr
Snoif
Heimdallr
Level 71
God Stats
3W - 4L
1,423 SR
Queue Stats
56W - 57L
1,397 Elo+
Solo
Surtr
Surtr
maert49
Surtr
Level 69
God Stats
3W - 0L
1,544 SR
Queue Stats
29W - 27L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
9
1 / 1 / 1
5,211
521
3,277
5,267
1,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Cever78
Bacchus
7
0 / 1 / 2
4,302
430
3,220
3,355
2,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
HalfWetSoap
King Arthur
9
0 / 4 / 2
5,143
514
4,358
10,495
7,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

8
0 / 4 / 0
4,820
482
1,815
6,841
2,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

10
3 / 2 / 1
5,570
557
2,456
7,717
4,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
8 / 1 / 1
7,656
766
5,465
6,646
2,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
GladiatooR1
Chang'e
9
0 / 1 / 4
5,952
595
2,842
6,135
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Baron Samedi
Gogex627
Baron Samedi
8
1 / 2 / 2
5,526
553
2,680
5,713
3,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Snoif
Heimdallr
10
0 / 1 / 2
5,300
530
2,480
5,997
2,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Surtr
maert49
Surtr
11
3 / 0 / 1
6,645
665
4,883
8,131
7,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
4
Kills
12
12
Deaths
5
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
1
1
1.5
W
Awilix
 
Awilix
8
1
1
8.5
L
Bacchus
Cever78
Bacchus
0
1
2
1
W
Chang'e
GladiatooR1
Chang'e
0
1
4
2
W
Baron Samedi
Gogex627
Baron Samedi
1
2
2
1
L
King Arthur
HalfWetSoap
King Arthur
0
4
2
0.25
L
0
4
0
0
W
Heimdallr
Snoif
Heimdallr
0
1
2
1
L
3
2
1
1.75
W
Surtr
maert49
Surtr
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,126
Damage
18,350
33,675
Taken
32,622
19,070
Mitigated
17,812
7,563
Healing
7,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
3,277
1,446
120
911
5,267
1,916
0
1,675
3,592
33,700
0
W
Awilix
 
Awilix
5,465
2,338
0
500
6,646
2,763
322
422
6,186
0
62,162
L
Bacchus
Cever78
Bacchus
3,220
492
97
430
3,355
2,525
0
369
2,986
10,748
0
W
Chang'e
GladiatooR1
Chang'e
2,842
426
160
1,707
6,135
2,050
414
1,943
4,153
31,838
1,223
W
Baron Samedi
Gogex627
Baron Samedi
2,680
719
78
1,416
5,713
3,041
32
2,593
3,008
17,930
0
L
King Arthur
HalfWetSoap
King Arthur
4,358
520
0
1,545
10,495
7,696
0
780
9,715
0
32,209
L
1,815
0
156
1,805
6,841
2,383
0
2,359
4,482
30,957
0
W
Heimdallr
Snoif
Heimdallr
2,480
541
0
1,738
5,997
2,206
0
2,975
2,832
0
33,563
L
2,456
1,317
0
2,499
7,717
4,550
12
581
7,136
0
39,040
W
Surtr
maert49
Surtr
4,883
2,357
0
2,186
8,131
7,752
375
0
8,131
1,003
44,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,046
Gold Earned
31,079
238
Minions Killed
332
0
Camps Cleared
0
940,886
Distance Traveled
964,123
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,211
521
55
6
0
184,608
0
W
Awilix
7,656
766
103
10
0
237,224
0
L
Bacchus
4,302
430
16
2
0
238,043
0
W
Chang'e
5,952
595
58
6
0
175,094
0
W
Baron Samedi
5,526
553
30
3
0
177,833
6
L
King Arthur
5,143
514
50
5
0
188,780
0
L
Ra
4,820
482
48
5
0
151,171
1
W
Heimdallr
5,300
530
69
7
0
180,187
2
L
Osiris
5,570
557
69
7
0
178,284
0
W
Surtr
6,645
665
72
7
0
193,785
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role