Player Matchup

Sol
Sol
Platinum II
Panikk
Sol
Platinum II
Level 106
God Stats
1W - 2L
1,593 SR
Queue Stats
136W - 121L
1,918 MMR
Solo
Discordia
Discordia
Platinum I
ShadyWolfsbane
Discordia
Platinum I
Level 194
God Stats
1W - 7L
1,574 SR
Queue Stats
131W - 105L
1,881 MMR
Solo
Surtr
Surtr
Diamond IV
Shiokin
Surtr
Diamond IV
Level 188
God Stats
1W - 2L
1,634 SR
Queue Stats
52W - 29L
2,167 MMR
Solo
Fenrir
Fenrir
Platinum II
Trapbrοs
Fenrir
Platinum II
Level 125
God Stats
5W - 5L
1,753 SR
Queue Stats
105W - 81L
2,000 MMR
Solo
Mercury
Mercury
Diamond V
tomweezy99
Mercury
Diamond V
Level 197
God Stats
17W - 18L
1,656 SR
Queue Stats
128W - 115L
2,177 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 162
1,642 SR
2,029 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 141
1,525 SR
1,954 MMR
Hachiman
Hachiman
Platinum II
 
Hachiman
Platinum II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Platinum I
Jυice
Bellona
Platinum I
Level 141
God Stats
9W - 8L
1,655 SR
Queue Stats
192W - 176L
1,978 MMR
Party 1
Pele
Pele
Diamond V
ThaRealBRUh
Pele
Diamond V
Level 190
God Stats
2W - 5L
1,218 SR
Queue Stats
162W - 146L
2,101 MMR
Solo
Yu Huang
Yu Huang
Diamond V
Twizzlers Candy
Yu Huang
Diamond V
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 21L
2,059 MMR
Party 1
Atlas
Atlas
Diamond V
ßrúh
Atlas
Diamond V
Level 162
God Stats
19W - 18L
1,753 SR
Queue Stats
74W - 52L
2,133 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Panikk
Sol
9
3 / 2 / 0
5,867
489
4,649
4,690
1,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
ShadyWolfsbane
Discordia
13
3 / 1 / 0
6,925
577
7,201
6,002
1,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
Shiokin
Surtr
11
0 / 4 / 0
6,114
510
5,783
13,782
7,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Trapbrοs
Fenrir
10
1 / 4 / 2
5,978
498
3,886
11,471
8,058
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
tomweezy99
Mercury
11
1 / 1 / 4
5,991
499
8,117
11,080
3,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AthenaThanatosBake KujiraAo Kuang

VS

Bans
Maman BrigitteChang'eSusanoKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
4 / 3 / 2
7,331
611
3,625
5,721
2,007
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Jυice
Bellona
12
3 / 1 / 0
7,269
606
9,123
10,925
14,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 1 / 3
7,111
593
7,507
10,229
4,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Yu Huang
10
0 / 2 / 0
5,982
499
1,781
6,643
2,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
ßrúh
Atlas
10
1 / 1 / 6
6,694
558
5,642
9,563
7,728
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
8
Kills
12
12
Deaths
8
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
4
3
2
1.67
W
Bellona
Jυice
Bellona
3
1
0
3
L
Sol
Panikk
Sol
3
2
0
1.5
L
Discordia
ShadyWolfsbane
Discordia
3
1
0
3
L
Surtr
Shiokin
Surtr
0
4
0
0
W
4
1
3
5.5
L
Fenrir
Trapbrοs
Fenrir
1
4
2
0.5
W
Yu Huang
0
2
0
0
L
Mercury
tomweezy99
Mercury
1
1
4
3
W
Atlas
ßrúh
Atlas
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,636
Damage
27,678
47,025
Taken
43,081
22,593
Mitigated
31,501
14,588
Healing
11,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
3,625
2,165
0
2,142
5,721
2,007
180
2,066
3,655
0
52,769
W
Bellona
Jυice
Bellona
9,123
2,719
0
2,809
10,925
14,283
0
1,021
9,818
0
61,596
L
Sol
Panikk
Sol
4,649
1,625
0
2,070
4,690
1,388
0
1,053
3,637
32,851
4,315
L
Discordia
ShadyWolfsbane
Discordia
7,201
258
0
1,339
6,002
1,882
0
1,613
4,351
57,258
0
L
Surtr
Shiokin
Surtr
5,783
1,891
0
3,434
13,782
7,278
0
96
12,910
1,531
47,124
W
7,507
1,361
0
2,195
10,229
4,736
278
2,032
8,019
0
61,358
L
Fenrir
Trapbrοs
Fenrir
3,886
1,057
0
2,371
11,471
8,058
0
2,566
8,813
0
24,701
W
Yu Huang
1,781
225
0
704
6,643
2,747
0
3,074
3,277
44,445
0
L
Mercury
tomweezy99
Mercury
8,117
3,520
0
5,374
11,080
3,987
0
1,605
9,475
0
45,986
W
Atlas
ßrúh
Atlas
5,642
2,123
0
3,424
9,563
7,728
0
3,412
6,033
18,806
3,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,875
Gold Earned
34,387
371
Minions Killed
405
0
Camps Cleared
0
1,144,553
Distance Traveled
1,228,591
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,331
611
87
7
0
228,291
2
W
Bellona
7,269
606
106
9
0
238,656
0
L
Sol
5,867
489
66
6
0
139,787
0
L
Discordia
6,925
577
111
9
0
240,983
0
L
Surtr
6,114
510
85
7
0
218,054
2
W
Pele
7,111
593
96
8
0
278,145
0
L
Fenrir
5,978
498
37
3
0
254,913
0
W
Yu Huang
5,982
499
82
7
0
219,335
0
L
Mercury
5,991
499
72
6
0
290,816
2
W
Atlas
6,694
558
34
3
0
264,164
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role