Player Matchup

Anubis
Anubis
Acheron1208
Anubis
Level 63
God Stats
4W - 5L
1,274 SR
Queue Stats
17W - 24L
1,156 Elo+
Solo
Hachiman
Hachiman
JohnTheBond6109
Hachiman
Level 84
God Stats
13W - 9L
1,897 SR
Queue Stats
68W - 59L
1,538 Elo+
Solo
Mercury
Mercury
PoppaTrigger
Mercury
Level 61
God Stats
1W - 3L
1,474 SR
Queue Stats
83W - 91L
1,434 Elo+
Solo
Surtr
Surtr
Shaun_El_Sheep
Surtr
Level 49
God Stats
1W - 3L
1,371 SR
Queue Stats
44W - 34L
1,586 Elo+
Solo
Sylvanus
Sylvanus
fr0gmilkTTV
Sylvanus
Level 106
God Stats
0W - 1L
1,285 SR
Queue Stats
27W - 27L
1,466 Elo+
Solo
Team Averages
Level 73
1,460 SR
1,436 Elo+

VS

Team Averages
Level 102
1,596 SR
1,450 Elo+
Danzaburou
Danzaburou
Pellegrine00
Danzaburou
Level 109
God Stats
37W - 35L
1,613 SR
Queue Stats
382W - 375L
1,368 Elo+
Solo
Osiris
Osiris
justinroberts20
Osiris
Level 109
God Stats
2W - 0L
1,809 SR
Queue Stats
23W - 14L
1,546 Elo+
Solo
Gilgamesh
Gilgamesh
musixboc
Gilgamesh
Level 68
God Stats
9W - 8L
1,500 SR
Queue Stats
232W - 222L
1,395 Elo+
Solo
Ullr
Ullr
raphbellic
Ullr
Level 89
God Stats
11W - 8L
1,478 SR
Queue Stats
246W - 234L
1,479 Elo+
Solo
Baron Samedi
Baron Samedi
sbaene86
Baron Samedi
Level 135
God Stats
17W - 13L
1,581 SR
Queue Stats
170W - 163L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
2 / 9 / 0
8,524
426
9,399
12,575
5,840
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystical Earring

Mystical Earring

+15
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
15
2 / 4 / 1
9,098
455
18,756
22,649
9,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
PoppaTrigger
Mercury
17
0 / 2 / 1
9,201
460
5,511
15,074
8,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
0 / 1 / 0
8,214
411
7,832
17,870
14,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sylvanus
fr0gmilkTTV
Sylvanus
13
1 / 6 / 0
8,728
436
5,215
20,406
17,366
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Pellegrine00
Danzaburou
17
4 / 1 / 4
10,466
523
17,067
13,456
5,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
2 / 0 / 3
11,423
571
12,480
18,222
25,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
musixboc
Gilgamesh
15
3 / 1 / 2
9,188
459
6,016
20,200
14,900
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 2 / 5
10,078
504
9,396
17,448
6,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
sbaene86
Baron Samedi
17
9 / 2 / 6
11,297
565
16,425
12,517
5,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
5
Kills
22
22
Deaths
6
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Anubis
2
9
0
0.22
L
Hachiman
2
4
1
0.63
W
Danzaburou
Pellegrine00
Danzaburou
4
1
4
6
L
Mercury
PoppaTrigger
Mercury
0
2
1
0.25
L
0
1
0
0
L
Sylvanus
fr0gmilkTTV
Sylvanus
1
6
0
0.17
W
2
0
3
3.5
W
Gilgamesh
musixboc
Gilgamesh
3
1
2
4
W
4
2
5
3.25
W
Baron Samedi
sbaene86
Baron Samedi
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,713
Damage
61,384
88,574
Taken
81,843
55,299
Mitigated
57,974
20,319
Healing
28,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
9,399
280
0
762
12,575
5,840
1,149
6,127
6,448
52,813
0
L
Hachiman
18,756
12,198
0
5,610
22,649
9,398
132
4,094
18,555
0
80,435
W
Danzaburou
Pellegrine00
Danzaburou
17,067
8,596
0
6,040
13,456
5,325
1,314
1,200
12,256
0
84,491
L
Mercury
PoppaTrigger
Mercury
5,511
2,753
0
3,235
15,074
8,027
0
1,690
13,060
0
89,172
L
7,832
2,759
0
2,902
17,870
14,668
0
658
16,287
916
51,900
L
Sylvanus
fr0gmilkTTV
Sylvanus
5,215
1,276
2,876
4,934
20,406
17,366
26
4,158
16,150
25,881
0
W
12,480
4,431
0
4,828
18,222
25,201
48
2,261
15,239
0
94,736
W
Gilgamesh
musixboc
Gilgamesh
6,016
1,581
176
2,782
20,200
14,900
64
1,999
18,069
302
37,949
W
9,396
4,988
0
9,047
17,448
6,593
0
4,556
12,745
0
68,436
W
Baron Samedi
sbaene86
Baron Samedi
16,425
1,340
1,468
3,938
12,517
5,955
1,477
6,043
6,474
85,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,765
Gold Earned
52,452
449
Minions Killed
531
0
Camps Cleared
0
1,728,599
Distance Traveled
1,847,339
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,524
426
64
3
0
276,434
0
L
Hachiman
9,098
455
118
6
0
327,762
0
W
Danzaburou
10,466
523
107
5
0
388,177
0
L
Mercury
9,201
460
155
8
0
437,411
0
L
Surtr
8,214
411
85
4
0
377,461
1
L
Sylvanus
8,728
436
27
1
0
309,531
8
W
Osiris
11,423
571
151
8
0
346,652
0
W
Gilgamesh
9,188
459
58
3
0
395,103
11
W
Ullr
10,078
504
86
4
0
365,098
2
W
Baron Samedi
11,297
565
129
6
0
352,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role