Player Matchup

Cerberus
Cerberus
Gold IV
 
Cerberus
Gold IV
Level 239
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold V
MidOrTroIl
Kukulkan
Gold V
Level 128
God Stats
25W - 18L
1,571 SR
Queue Stats
432W - 448L
1,392 MMR
Solo
Danzaburou
Danzaburou
Gold IV
RRileey
Danzaburou
Gold IV
Level 83
God Stats
1W - 1L
1,760 SR
Queue Stats
35W - 48L
1,381 MMR
Solo
Pele
Pele
Bronze III
SKOOBYSNACK
Pele
Bronze III
Level 89
God Stats
0W - 1L
1,756 SR
Queue Stats
2W - 5L
1,385 MMR
Solo
Erlang Shen
Erlang Shen
Bronze IV
kwvnn
Erlang Shen
Bronze IV
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 17L
1,375 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 129
1,617 SR
1,407 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,577 SR
1,381 MMR
Mercury
Mercury
Silver I
Bloodaches
Mercury
Silver I
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 7L
1,592 MMR
Party 1
Amaterasu
Amaterasu
Silver III
LilyFlask
Amaterasu
Silver III
Level 105
God Stats
5W - 1L
1,500 SR
Queue Stats
28W - 32L
1,192 MMR
Party 1
Yemoja
Yemoja
Silver I
Silky_Mellons
Yemoja
Silver I
Level 149
God Stats
2W - 1L
1,512 SR
Queue Stats
219W - 221L
1,376 MMR
Solo
Ullr
Ullr
Silver I
The Names Fuzzy
Ullr
Silver I
Level 159
God Stats
32W - 32L
1,548 SR
Queue Stats
45W - 46L
1,380 MMR
Solo
Merlin
Merlin
Gold V
Vizualss
Merlin
Gold V
Level 129
God Stats
8W - 10L
1,828 SR
Queue Stats
103W - 110L
1,364 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
2 / 4 / 4
7,029
391
7,749
12,749
10,067
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
MidOrTroIl
Kukulkan
17
1 / 1 / 5
9,589
533
5,672
8,604
3,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
RRileey
Danzaburou
8
0 / 5 / 1
6,268
348
3,877
7,300
2,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
9 / 2 / 2
10,170
565
16,936
15,811
7,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
kwvnn
Erlang Shen
15
3 / 2 / 3
9,303
517
9,411
20,252
25,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
BellonaVamanaThanatosBake KujiraAnhur

VS

Bans
Maman BrigitteAresFenrirJanusOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bloodaches
Mercury
17
6 / 3 / 2
9,867
548
10,797
13,969
6,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
LilyFlask
Amaterasu
16
1 / 6 / 2
9,634
535
12,337
17,899
18,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

12
0 / 1 / 7
8,127
452
3,006
14,507
10,464
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
7 / 2 / 1
11,139
619
11,690
17,542
8,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
Vizualss
Merlin
15
0 / 3 / 2
8,681
482
6,141
8,048
2,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
28
15
Kills
14
14
Deaths
15
15
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
4
4
1
W
Mercury
Bloodaches
Mercury
6
3
2
2.33
W
Amaterasu
LilyFlask
Amaterasu
1
6
2
0.33
L
Kukulkan
MidOrTroIl
Kukulkan
1
1
5
3.5
L
Danzaburou
RRileey
Danzaburou
0
5
1
0.1
L
9
2
2
5
W
0
1
7
3.5
W
7
2
1
3.75
W
Merlin
Vizualss
Merlin
0
3
2
0.33
L
Erlang Shen
kwvnn
Erlang Shen
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,645
Damage
43,971
64,716
Taken
71,965
49,113
Mitigated
47,394
16,112
Healing
17,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
7,749
220
0
2,738
12,749
10,067
0
4,592
7,865
20,590
3,468
W
Mercury
Bloodaches
Mercury
10,797
7,570
0
833
13,969
6,997
0
2,050
11,919
0
88,399
W
Amaterasu
LilyFlask
Amaterasu
12,337
6,000
0
5,157
17,899
18,064
0
208
17,691
0
81,817
L
Kukulkan
MidOrTroIl
Kukulkan
5,672
455
0
986
8,604
3,960
0
2,717
5,645
101,566
0
L
Danzaburou
RRileey
Danzaburou
3,877
1,878
0
990
7,300
2,470
0
575
6,683
0
24,505
L
16,936
5,412
0
2,093
15,811
7,101
0
225
15,440
0
76,800
W
3,006
760
2,654
4,150
14,507
10,464
0
6,526
7,981
22,357
0
W
11,690
7,242
0
3,942
17,542
8,967
2,522
1,539
16,003
0
107,505
W
Merlin
Vizualss
Merlin
6,141
112
0
662
8,048
2,902
0
2,524
5,524
69,826
1,267
L
Erlang Shen
kwvnn
Erlang Shen
9,411
5,771
0
9,305
20,252
25,515
0
210
19,065
0
62,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,359
Gold Earned
47,448
456
Minions Killed
599
0
Camps Cleared
0
1,473,894
Distance Traveled
1,707,410
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,029
391
41
2
0
287,271
7
W
Mercury
9,867
548
125
7
0
421,724
2
W
Amaterasu
9,634
535
138
8
0
336,699
2
L
Kukulkan
9,589
533
176
10
0
361,055
2
L
Danzaburou
6,268
348
36
2
0
160,745
0
L
Pele
10,170
565
100
6
0
383,489
3
W
Yemoja
8,127
452
44
2
0
318,691
3
W
Ullr
11,139
619
170
9
0
317,339
0
W
Merlin
8,681
482
122
7
0
312,957
2
L
Erlang Shen
9,303
517
103
6
0
281,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role