Player Matchup

Hel
Hel
 
Hel
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Pochilas
Da Ji
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
313W - 255L
1,476 Elo+
Party 1
Ah Puch
Ah Puch
dakinusho95
Ah Puch
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Mercury
Mercury
llXymoXll
Mercury
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
145W - 135L
1,458 Elo+
Party 1
Team Averages
Level 108
1,500 SR
1,487 Elo+

VS

Team Averages
Level 137
1,602 SR
1,523 Elo+
Horus
Horus
Eanki
Horus
Level 123
God Stats
13W - 9L
1,530 SR
Queue Stats
34W - 29L
1,540 Elo+
Solo
Izanami
Izanami
Rhiitzu
Izanami
Level 158
God Stats
5W - 7L
1,932 SR
Queue Stats
27W - 31L
1,574 Elo+
Party 2
Ix Chel
Ix Chel
Seamus1234
Ix Chel
Level 85
God Stats
4W - 2L
1,500 SR
Queue Stats
66W - 65L
1,446 Elo+
Solo
Bastet
Bastet
Xanziz
Bastet
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 34L
1,574 Elo+
Party 2
Agni
Agni
develinside
Agni
Level 159
God Stats
41W - 39L
1,546 SR
Queue Stats
342W - 331L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
4 / 1 / 1
6,794
523
5,788
9,989
3,519
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyr
 
Tyr
12
0 / 1 / 0
6,339
488
1,467
5,981
4,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Da Ji
Pochilas
Da Ji
13
0 / 2 / 2
6,473
498
3,411
12,092
5,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
dakinusho95
Ah Puch
8
0 / 5 / 0
5,083
391
1,095
8,581
2,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
llXymoXll
Mercury
11
3 / 5 / 1
6,849
527
4,199
9,448
3,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Eanki
Horus
13
2 / 1 / 4
7,862
605
4,994
6,070
6,268
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
Rhiitzu
Izanami
15
2 / 0 / 2
8,677
667
3,613
4,342
1,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
Seamus1234
Ix Chel
11
2 / 2 / 3
6,688
514
6,332
5,268
2,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
Xanziz
Bastet
15
7 / 1 / 2
8,233
633
8,158
12,200
5,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

12
1 / 3 / 2
7,163
551
6,088
5,929
2,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
7
Kills
14
14
Deaths
7
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
4
1
1
4.5
L
Tyr
 
Tyr
0
1
0
0
W
Horus
Eanki
Horus
2
1
4
4
L
Da Ji
Pochilas
Da Ji
0
2
2
0.5
W
Izanami
Rhiitzu
Izanami
2
0
2
3
W
Ix Chel
Seamus1234
Ix Chel
2
2
3
1.75
W
Bastet
Xanziz
Bastet
7
1
2
8
L
Ah Puch
dakinusho95
Ah Puch
0
5
0
0
W
1
3
2
0.67
L
Mercury
llXymoXll
Mercury
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,960
Damage
29,185
46,091
Taken
33,809
19,086
Mitigated
17,592
13,493
Healing
11,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,788
326
234
4,944
9,989
3,519
0
5,664
4,107
45,834
0
L
Tyr
 
Tyr
1,467
162
0
1,854
5,981
4,157
0
82
5,859
0
37,783
W
Horus
Eanki
Horus
4,994
2,198
80
855
6,070
6,268
212
511
5,559
0
44,869
L
Da Ji
Pochilas
Da Ji
3,411
947
0
5,911
12,092
5,306
0
888
11,136
0
59,839
W
Izanami
Rhiitzu
Izanami
3,613
2,089
0
1,453
4,342
1,926
0
144
4,198
0
72,310
W
Ix Chel
Seamus1234
Ix Chel
6,332
922
429
1,023
5,268
2,006
84
2,072
3,196
32,197
0
W
Bastet
Xanziz
Bastet
8,158
1,983
0
7,158
12,200
5,135
0
907
11,293
0
65,425
L
Ah Puch
dakinusho95
Ah Puch
1,095
100
0
50
8,581
2,758
52
3,650
4,767
12,790
0
W
6,088
192
0
510
5,929
2,257
616
3,249
2,680
48,620
1,019
L
Mercury
llXymoXll
Mercury
4,199
1,359
0
500
9,448
3,346
0
1,536
7,802
0
23,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,538
Gold Earned
38,623
307
Minions Killed
449
0
Camps Cleared
0
1,198,321
Distance Traveled
1,115,327
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,794
523
98
8
0
263,168
2
L
Tyr
6,339
488
52
4
0
232,875
0
W
Horus
7,862
605
83
6
0
190,117
0
L
Da Ji
6,473
498
92
7
0
278,140
0
W
Izanami
8,677
667
140
11
0
219,906
0
W
Ix Chel
6,688
514
40
3
0
190,513
0
W
Bastet
8,233
633
91
7
0
294,210
1
L
Ah Puch
5,083
391
19
1
0
210,688
0
W
Agni
7,163
551
95
7
0
220,581
2
L
Mercury
6,849
527
46
4
0
213,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role