Player Matchup

Cerberus
Cerberus
Silver I
ApolloWinx
Cerberus
Silver I
Level 87
God Stats
2W - 0L
1,748 SR
Queue Stats
17W - 17L
1,482 MMR
Party 3
Ymir
Ymir
Gold I
Criticalmal963
Ymir
Gold I
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
172W - 167L
1,484 MMR
Solo
Serqet
Serqet
Bronze III
MancoCápac
Serqet
Bronze III
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 25L
1,500 MMR
Party 2
Heimdallr
Heimdallr
Bronze III
PobreDiablo
Heimdallr
Bronze III
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,456 MMR
Party 2
Thoth
Thoth
Bronze III
eX Novah
Thoth
Bronze III
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,495 MMR
Party 3
Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,550 SR
1,483 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,685 SR
1,482 MMR
Ares
Ares
Bronze III
Br4daz98
Ares
Bronze III
Level 106
God Stats
0W - 1L
1,742 SR
Queue Stats
3W - 4L
1,454 MMR
Solo
Chaac
Chaac
Gold V
KjacMyers
Chaac
Gold V
Level 142
God Stats
8W - 5L
1,819 SR
Queue Stats
78W - 71L
1,457 MMR
Party 1
Janus
Janus
Silver I
Murazhel
Janus
Silver I
Level 68
God Stats
2W - 2L
1,709 SR
Queue Stats
31W - 25L
1,493 MMR
Solo
Pele
Pele
Gold II
Nekosan96x
Pele
Gold II
Level 147
God Stats
3W - 3L
1,459 SR
Queue Stats
217W - 211L
1,473 MMR
Solo
Charybdis
Charybdis
Gold IV
palmerlite
Charybdis
Gold IV
Level 105
God Stats
32W - 20L
1,696 SR
Queue Stats
113W - 113L
1,531 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ApolloWinx
Cerberus
17
3 / 2 / 6
10,391
577
8,419
18,654
17,062
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 1 / 8
9,433
524
6,782
14,006
15,800
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Serqet
20
8 / 0 / 7
11,587
644
15,299
17,611
10,978
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
PobreDiablo
Heimdallr
19
7 / 0 / 3
11,638
647
20,519
13,117
7,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thoth
eX Novah
Thoth
18
6 / 2 / 5
11,769
654
13,323
8,735
3,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AnhurBake KujiraVamanaAwilix

VS

Bans
KukulkanAthenaAnubisThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
0 / 5 / 2
7,225
401
6,650
19,961
19,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
KjacMyers
Chaac
16
2 / 7 / 1
10,094
561
14,348
21,479
25,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
Murazhel
Janus
15
1 / 7 / 2
8,998
500
9,347
12,627
4,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 2 / 1
8,077
449
8,305
17,970
6,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
palmerlite
Charybdis
14
0 / 5 / 1
8,547
475
4,735
11,949
4,278
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
12
26
Kills
5
5
Deaths
26
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ApolloWinx
Cerberus
3
2
6
3
L
Ares
0
5
2
0.2
W
2
1
8
6
L
Chaac
KjacMyers
Chaac
2
7
1
0.36
W
Serqet
8
0
7
11.5
L
Janus
Murazhel
Janus
1
7
2
0.29
L
2
2
1
1.25
W
Heimdallr
PobreDiablo
Heimdallr
7
0
3
8.5
W
Thoth
eX Novah
Thoth
6
2
5
4.25
L
Charybdis
palmerlite
Charybdis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,342
Damage
43,385
72,123
Taken
83,986
54,990
Mitigated
59,820
23,772
Healing
15,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ApolloWinx
Cerberus
8,419
813
125
6,242
18,654
17,062
120
3,668
14,890
70,630
1,710
L
Ares
6,650
377
0
3,195
19,961
19,036
0
7,662
11,496
21,710
0
W
6,782
1,856
0
3,236
14,006
15,800
0
4,590
9,214
25,155
0
L
Chaac
KjacMyers
Chaac
14,348
1,957
0
3,441
21,479
25,270
0
7,568
13,385
5,175
70,048
W
Serqet
15,299
5,089
0
2,840
17,611
10,978
0
2,543
15,004
0
126,929
L
Janus
Murazhel
Janus
9,347
259
0
1,471
12,627
4,390
0
7,392
5,232
63,118
627
L
8,305
1,504
0
3,924
17,970
6,846
0
4,613
12,835
0
78,646
W
Heimdallr
PobreDiablo
Heimdallr
20,519
13,294
0
7,896
13,117
7,487
3,571
2,180
10,897
0
126,349
W
Thoth
eX Novah
Thoth
13,323
1,078
0
3,433
8,735
3,663
1,740
4,325
4,184
117,707
1,916
L
Charybdis
palmerlite
Charybdis
4,735
1,877
0
3,662
11,949
4,278
0
771
11,178
0
75,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,818
Gold Earned
42,941
755
Minions Killed
521
0
Camps Cleared
0
1,909,409
Distance Traveled
1,865,811
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,391
577
171
10
0
348,194
1
L
Ares
7,225
401
27
2
0
331,691
5
W
Ymir
9,433
524
25
1
0
390,304
3
L
Chaac
10,094
561
129
7
0
368,522
0
W
Serqet
11,587
644
160
9
0
487,475
4
L
Janus
8,998
500
128
7
0
382,320
3
L
Pele
8,077
449
104
6
0
414,958
2
W
Heimdallr
11,638
647
197
11
0
345,845
2
W
Thoth
11,769
654
202
11
0
337,591
0
L
Charybdis
8,547
475
133
7
0
368,320
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role