Player Matchup

Anhur
Anhur
 
Anhur
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Babyyscarface1
Cthulhu
Level 136
God Stats
6W - 6L
1,702 SR
Queue Stats
142W - 150L
1,544 Elo+
Solo
Hachiman
Hachiman
MathysV
Hachiman
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
361W - 359L
1,521 Elo+
Solo
Pele
Pele
NotWrath
Pele
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 104L
1,522 Elo+
Party 2
King Arthur
King Arthur
Ryne
King Arthur
Level 154
God Stats
2W - 1L
1,311 SR
Queue Stats
59W - 69L
1,508 Elo+
Party 2
Team Averages
Level 143
1,502 SR
1,519 Elo+

VS

Team Averages
Level 84
1,457 SR
1,478 Elo+
Hercules
Hercules
 
Hercules
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Bigperk
Kuzenbo
Level 144
God Stats
1W - 3L
1,287 SR
Queue Stats
296W - 320L
1,426 Elo+
Solo
Sobek
Sobek
DeclinedInk5465
Sobek
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 30L
1,550 Elo+
Party 1
King Arthur
King Arthur
GoombaSwagger
King Arthur
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,414 Elo+
Party 1
Amaterasu
Amaterasu
itZSpazZy8518
Amaterasu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
0 / 2 / 12
7,017
1,002
5,903
5,383
2,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 1 / 10
7,380
1,054
6,125
5,269
4,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
MathysV
Hachiman
12
4 / 2 / 9
7,296
1,042
11,832
5,620
2,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pele
13
2 / 1 / 10
7,085
1,012
6,127
5,196
2,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

King Arthur
Ryne
King Arthur
14
7 / 0 / 7
8,411
1,202
8,436
5,532
3,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
6
1 / 1 / 0
5,173
739
953
2,889
2,894
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Kuzenbo
Bigperk
Kuzenbo
12
2 / 5 / 2
6,933
990
3,516
11,819
13,267
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 3 / 2
6,513
930
3,146
10,548
14,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

King Arthur
GoombaSwagger
King Arthur
12
2 / 5 / 1
6,199
886
6,789
10,203
11,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amaterasu
itZSpazZy8518
Amaterasu
13
0 / 2 / 3
5,745
821
2,152
7,922
5,049
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
14
16
Kills
6
6
Deaths
16
48
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
0
2
12
3
L
Hercules
 
Hercules
1
1
0
1
W
3
1
10
8
L
Kuzenbo
Bigperk
Kuzenbo
2
5
2
0.6
L
1
3
2
0.67
L
King Arthur
GoombaSwagger
King Arthur
2
5
1
0.5
W
Hachiman
MathysV
Hachiman
4
2
9
4.25
W
Pele
2
1
10
7
W
King Arthur
Ryne
King Arthur
7
0
7
10.5
L
Amaterasu
itZSpazZy8518
Amaterasu
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,423
Damage
16,556
27,000
Taken
43,381
14,389
Mitigated
47,321
7,379
Healing
6,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,903
4,508
0
445
5,383
2,180
2,186
1,230
4,153
0
15,043
L
Hercules
 
Hercules
953
131
186
1,129
2,889
2,894
0
753
2,136
0
1,891
W
6,125
355
734
1,355
5,269
4,328
0
1,281
3,988
9,109
0
L
Kuzenbo
Bigperk
Kuzenbo
3,516
1,452
560
870
11,819
13,267
0
1,398
10,421
8,687
0
L
3,146
172
552
2,302
10,548
14,901
0
1,526
9,022
13,056
0
L
King Arthur
GoombaSwagger
King Arthur
6,789
342
234
83
10,203
11,210
0
1,098
9,105
0
12,605
W
Hachiman
MathysV
Hachiman
11,832
8,424
377
550
5,620
2,132
647
850
4,770
0
21,103
W
Pele
6,127
1,532
338
1,361
5,196
2,220
0
1,210
3,986
0
14,661
W
King Arthur
Ryne
King Arthur
8,436
1,369
585
1,634
5,532
3,529
33
2,091
3,441
0
19,712
L
Amaterasu
itZSpazZy8518
Amaterasu
2,152
1,112
0
928
7,922
5,049
0
1,350
6,572
0
5,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,189
Gold Earned
30,563
100
Minions Killed
48
0
Camps Cleared
0
707,805
Distance Traveled
516,893
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,017
1,002
25
4
0
128,947
0
L
Hercules
5,173
739
2
0
0
42,291
0
W
Cthulhu
7,380
1,054
8
1
0
144,508
0
L
Kuzenbo
6,933
990
10
1
0
120,834
0
L
Sobek
6,513
930
20
3
0
125,466
0
L
King Arthur
6,199
886
12
2
0
79,162
0
W
Hachiman
7,296
1,042
22
3
0
123,003
0
W
Pele
7,085
1,012
16
2
0
144,253
0
W
King Arthur
8,411
1,202
29
4
0
167,094
0
L
Amaterasu
5,745
821
4
1
0
149,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role