Player Matchup

Merlin
Merlin
Bewga
Merlin
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 62L
1,548 Elo+
Party 2
Sobek
Sobek
DuhCrafter
Sobek
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 42L
1,545 Elo+
Party 2
Jing Wei
Jing Wei
JKrayne
Jing Wei
Level 158
God Stats
3W - 3L
1,700 SR
Queue Stats
47W - 44L
1,565 Elo+
Party 2
Sol
Sol
Kocide
Sol
Level 69
God Stats
1W - 1L
1,715 SR
Queue Stats
104W - 90L
1,606 Elo+
Solo
Gilgamesh
Gilgamesh
xPattyIce
Gilgamesh
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 83L
1,559 Elo+
Party 2
Team Averages
Level 124
1,583 SR
1,565 Elo+

VS

Team Averages
Level 138
1,635 SR
1,615 Elo+
Ares
Ares
DeathScythe999
Ares
Level 59
God Stats
6W - 2L
1,725 SR
Queue Stats
315W - 259L
1,687 Elo+
Solo
Osiris
Osiris
Hyp3rSh4dow
Osiris
Level 107
God Stats
5W - 1L
1,659 SR
Queue Stats
203W - 131L
1,753 Elo+
Solo
Apollo
Apollo
MachG
Apollo
Level 159
God Stats
5W - 1L
1,723 SR
Queue Stats
252W - 232L
1,519 Elo+
Party 1
Charybdis
Charybdis
Zyndane
Charybdis
Level 158
God Stats
8W - 6L
1,566 SR
Queue Stats
247W - 227L
1,603 Elo+
Party 1
Sylvanus
Sylvanus
cocobean33
Sylvanus
Level 209
God Stats
97W - 82L
1,499 SR
Queue Stats
481W - 458L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bewga
Merlin
7
1 / 0 / 0
3,777
755
1,301
1,395
445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sobek
6
0 / 0 / 1
3,647
729
1,355
3,629
2,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
JKrayne
Jing Wei
6
1 / 0 / 0
3,612
722
2,334
1,540
443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sol
Kocide
Sol
4
0 / 2 / 0
2,959
592
923
3,552
713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
xPattyIce
Gilgamesh
6
0 / 0 / 1
3,142
628
721
3,690
1,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,433
687
1,156
5,060
2,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Osiris
8
2 / 0 / 0
4,251
850
2,632
2,847
2,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Apollo
MachG
Apollo
6
0 / 1 / 0
3,368
674
994
2,992
1,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charybdis
Zyndane
Charybdis
6
0 / 0 / 0
3,258
652
1,763
1,848
517
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
cocobean33
Sylvanus
6
0 / 0 / 0
3,294
659
1,236
2,832
1,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
2
Kills
2
2
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
Bewga
Merlin
1
0
0
1
W
0
1
0
0
L
Sobek
0
0
1
0.5
W
Osiris
2
0
0
2
L
Jing Wei
JKrayne
Jing Wei
1
0
0
1
L
Sol
Kocide
Sol
0
2
0
0
W
Apollo
MachG
Apollo
0
1
0
0
W
Charybdis
Zyndane
Charybdis
0
0
0
0
W
Sylvanus
cocobean33
Sylvanus
0
0
0
0
L
Gilgamesh
xPattyIce
Gilgamesh
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,634
Damage
7,781
13,806
Taken
15,579
5,778
Mitigated
7,350
6,470
Healing
6,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Bewga
Merlin
1,301
340
0
480
1,395
445
0
451
944
18,450
0
W
1,156
175
0
1,229
5,060
2,643
0
961
4,099
9,533
0
L
Sobek
1,355
370
0
2,611
3,629
2,681
0
616
3,013
11,107
0
W
Osiris
2,632
1,020
0
1,152
2,847
2,014
0
836
2,011
0
25,438
L
Jing Wei
JKrayne
Jing Wei
2,334
1,696
0
1,032
1,540
443
0
540
1,000
0
22,147
L
Sol
Kocide
Sol
923
395
0
1,694
3,552
713
0
0
3,309
7,306
3,163
W
Apollo
MachG
Apollo
994
622
0
1,086
2,992
1,029
0
1,301
1,691
0
18,154
W
Charybdis
Zyndane
Charybdis
1,763
1,323
0
1,175
1,848
517
0
394
1,454
0
22,532
W
Sylvanus
cocobean33
Sylvanus
1,236
506
240
1,760
2,832
1,147
0
0
2,832
13,701
2,296
L
Gilgamesh
xPattyIce
Gilgamesh
721
310
0
653
3,690
1,496
0
761
2,929
0
13,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,137
Gold Earned
17,604
147
Minions Killed
170
0
Camps Cleared
0
516,603
Distance Traveled
490,294
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,777
755
37
7
0
105,103
1
W
Ares
3,433
687
12
2
0
113,555
0
L
Sobek
3,647
729
16
3
0
112,325
0
W
Osiris
4,251
850
41
8
0
86,844
0
L
Jing Wei
3,612
722
39
8
0
117,258
1
L
Sol
2,959
592
21
4
0
61,246
0
W
Apollo
3,368
674
41
8
0
90,165
0
W
Charybdis
3,258
652
45
9
0
91,908
0
W
Sylvanus
3,294
659
31
6
0
107,822
0
L
Gilgamesh
3,142
628
34
7
0
120,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role