Player Matchup

Maui
Maui
Arrondiep300
Maui
Level 128
God Stats
8W - 11L
1,499 SR
Queue Stats
292W - 304L
1,489 Elo+
Party 2
Fenrir
Fenrir
BossDenny
Fenrir
Level 108
God Stats
1W - 2L
1,264 SR
Queue Stats
64W - 71L
1,526 Elo+
Party 2
Anubis
Anubis
Morejedboy
Anubis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 54L
1,407 Elo+
Solo
Charybdis
Charybdis
ZmaineventC
Charybdis
Level 86
God Stats
5W - 3L
1,500 SR
Queue Stats
253W - 251L
1,561 Elo+
Solo
Merlin
Merlin
drrac
Merlin
Level 98
God Stats
9W - 6L
1,500 SR
Queue Stats
222W - 213L
1,436 Elo+
Solo
Team Averages
Level 89
1,452 SR
1,484 Elo+

VS

Team Averages
Level 116
1,585 SR
1,448 Elo+
Nemesis
Nemesis
Pyrlin
Nemesis
Level 16
God Stats
0W - 1L
1,698 SR
Queue Stats
1W - 3L
1,170 Elo+
Solo
Thanatos
Thanatos
SMHhowboutno
Thanatos
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 57L
1,490 Elo+
Party 1
Izanami
Izanami
Sintharia27
Izanami
Level 124
God Stats
2W - 1L
1,733 SR
Queue Stats
71W - 77L
1,474 Elo+
Party 1
Chronos
Chronos
drakco89
Chronos
Level 158
God Stats
1W - 2L
1,496 SR
Queue Stats
72W - 75L
1,485 Elo+
Party 1
Charon
Charon
xFrosbitZEROx
Charon
Level 171
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 20
9,338
849
6,226
11,322
14,267
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
BossDenny
Fenrir
16
5 / 1 / 17
9,166
833
9,042
16,405
12,228
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
Morejedboy
Anubis
15
7 / 3 / 14
9,347
850
10,333
8,412
4,899
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charybdis
ZmaineventC
Charybdis
14
3 / 2 / 14
8,842
804
6,971
7,563
3,430
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
drrac
Merlin
16
5 / 2 / 17
9,551
868
11,292
6,485
3,178
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Pyrlin
Nemesis
13
2 / 5 / 6
7,397
672
6,031
12,938
9,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thanatos
SMHhowboutno
Thanatos
13
3 / 7 / 4
8,035
730
5,391
11,255
5,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Sintharia27
Izanami
14
0 / 5 / 5
8,137
740
7,290
9,716
3,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chronos
drakco89
Chronos
14
1 / 4 / 5
7,989
726
6,719
8,313
3,234
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 2 / 7
8,888
808
9,085
9,508
10,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
36
23
Kills
9
12
Deaths
23
82
Assists
27
Player
Kills
Deaths
Assists
KDA
W
3
4
20
3.25
W
Fenrir
BossDenny
Fenrir
5
1
17
13.5
W
Anubis
Morejedboy
Anubis
7
3
14
4.67
L
Nemesis
Pyrlin
Nemesis
2
5
6
1
L
Thanatos
SMHhowboutno
Thanatos
3
7
4
0.71
L
Izanami
Sintharia27
Izanami
0
5
5
0.5
W
Charybdis
ZmaineventC
Charybdis
3
2
14
5
L
Chronos
drakco89
Chronos
1
4
5
0.88
W
Merlin
drrac
Merlin
5
2
17
6.75
L
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,864
Damage
34,516
50,187
Taken
51,730
38,002
Mitigated
32,337
19,326
Healing
9,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,226
474
2,089
1,447
11,322
14,267
699
2,995
8,107
9,889
0
W
Fenrir
BossDenny
Fenrir
9,042
728
1,796
6,434
16,405
12,228
360
4,169
11,989
0
9,966
W
Anubis
Morejedboy
Anubis
10,333
268
947
2,246
8,412
4,899
1,135
3,124
5,208
20,185
0
L
Nemesis
Pyrlin
Nemesis
6,031
1,031
94
2,291
12,938
9,954
0
5,876
7,062
0
8,959
L
Thanatos
SMHhowboutno
Thanatos
5,391
1,125
0
1,699
11,255
5,130
0
6,116
5,139
0
10,890
L
Izanami
Sintharia27
Izanami
7,290
1,873
1,064
1,047
9,716
3,991
48
6,507
3,209
0
20,593
W
Charybdis
ZmaineventC
Charybdis
6,971
3,458
1,224
1,200
7,563
3,430
3,755
2,694
4,712
0
17,929
L
Chronos
drakco89
Chronos
6,719
1,095
649
902
8,313
3,234
68
4,949
3,364
16,069
715
W
Merlin
drrac
Merlin
11,292
556
1,235
708
6,485
3,178
1,757
2,077
4,370
34,280
0
L
9,085
624
325
1,119
9,508
10,028
13
4,403
5,105
20,311
1,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,244
Gold Earned
40,446
112
Minions Killed
107
0
Camps Cleared
0
969,577
Distance Traveled
944,511
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,338
849
7
1
0
179,356
0
W
Fenrir
9,166
833
2
0
0
221,029
0
W
Anubis
9,347
850
31
3
0
185,127
0
L
Nemesis
7,397
672
10
1
0
198,944
0
L
Thanatos
8,035
730
6
1
0
187,849
0
L
Izanami
8,137
740
39
4
0
172,924
0
W
Charybdis
8,842
804
36
3
0
176,780
0
L
Chronos
7,989
726
32
3
0
181,662
0
W
Merlin
9,551
868
36
3
0
207,285
0
L
Charon
8,888
808
20
2
0
203,132
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role