Player Matchup

Shiva
Shiva
ExPxRxMxNT
Shiva
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,376 Elo+
Party 1
Cupid
Cupid
FSGBilly
Cupid
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 46L
1,299 Elo+
Party 1
Raijin
Raijin
FsG Theory
Raijin
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 33L
1,335 Elo+
Party 1
Kumbhakarna
Kumbhakarna
FsGman
Kumbhakarna
Level 161
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,590 Elo+
Party 1
Cthulhu
Cthulhu
Sir Sagalot
Cthulhu
Level 29
God Stats
2W - 2L
1,428 SR
Queue Stats
44W - 52L
1,299 Elo+
Party 1
Team Averages
Level 98
1,486 SR
1,380 Elo+

VS

Team Averages
Level 19
1,500 SR
1,447 Elo+
Olorun
Olorun
 
Olorun
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
MannyMinecraft
Janus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,455 Elo+
Solo
Merlin
Merlin
Pyrlin
Merlin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,304 Elo+
Solo
Charon
Charon
ismokedyourbud
Charon
Level 25
God Stats
4W - 2L
1,500 SR
Queue Stats
108W - 103L
1,505 Elo+
Solo
Nu Wa
Nu Wa
鸽子不理我
Nu Wa
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
16
7 / 2 / 14
10,140
1,014
12,627
16,415
17,329
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cupid
FSGBilly
Cupid
15
6 / 1 / 11
9,723
972
9,727
9,968
4,285
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
FsG Theory
Raijin
15
4 / 0 / 13
9,281
928
5,380
8,996
3,912
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Kumbhakarna
FsGman
Kumbhakarna
13
2 / 2 / 13
8,872
887
4,583
15,459
13,240
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Sir Sagalot
Cthulhu
14
5 / 1 / 8
9,257
926
5,301
14,762
12,307
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
1 / 5 / 2
7,331
733
5,126
8,544
3,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 4 / 3
7,362
736
12,540
6,666
2,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Pyrlin
Merlin
11
1 / 8 / 1
6,835
684
5,820
11,829
4,741
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

10
1 / 2 / 1
6,387
639
5,802
5,249
4,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 5 / 1
7,164
716
7,314
7,635
3,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
13
24
Kills
5
6
Deaths
24
59
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
5
2
0.4
W
Shiva
7
2
14
7
W
Cupid
FSGBilly
Cupid
6
1
11
11.5
W
Raijin
FsG Theory
Raijin
4
0
13
10.5
W
Kumbhakarna
FsGman
Kumbhakarna
2
2
13
4.25
L
0
4
3
0.38
L
Merlin
Pyrlin
Merlin
1
8
1
0.19
W
Cthulhu
Sir Sagalot
Cthulhu
5
1
8
9
L
1
2
1
0.75
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,618
Damage
36,602
65,600
Taken
39,923
51,073
Mitigated
18,708
33,946
Healing
5,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
5,126
2,430
560
1,110
8,544
3,746
0
3,090
5,454
7,703
0
W
Shiva
12,627
1,101
4,893
5,231
16,415
17,329
1,303
9,388
6,705
0
27,946
W
Cupid
FSGBilly
Cupid
9,727
6,007
7,447
3,944
9,968
4,285
1,729
5,857
3,959
0
26,741
W
Raijin
FsG Theory
Raijin
5,380
885
1,658
1,082
8,996
3,912
2,405
5,925
2,901
16,313
1,505
W
Kumbhakarna
FsGman
Kumbhakarna
4,583
242
3,007
1,742
15,459
13,240
1,239
8,114
7,075
11,191
0
L
12,540
874
0
250
6,666
2,776
0
2,468
4,198
19,688
0
L
Merlin
Pyrlin
Merlin
5,820
881
193
919
11,829
4,741
0
3,840
7,989
12,277
356
W
Cthulhu
Sir Sagalot
Cthulhu
5,301
155
2,307
2,635
14,762
12,307
672
6,088
8,594
13,940
1,262
L
5,802
450
223
1,375
5,249
4,442
0
2,192
3,057
13,002
0
L
7,314
1,765
494
365
7,635
3,003
0
3,162
4,473
12,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,273
Gold Earned
35,079
116
Minions Killed
58
0
Camps Cleared
0
973,658
Distance Traveled
703,180
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,331
733
3
0
0
141,906
0
W
Shiva
10,140
1,014
16
2
0
194,962
0
W
Cupid
9,723
972
32
3
0
199,106
0
W
Raijin
9,281
928
38
4
0
180,382
0
W
Kumbhakarna
8,872
887
14
1
0
191,476
0
L
Janus
7,362
736
32
3
0
175,432
0
L
Merlin
6,835
684
7
1
0
137,676
0
W
Cthulhu
9,257
926
16
2
0
207,732
0
L
Charon
6,387
639
1
0
0
114,804
0
L
Nu Wa
7,164
716
15
2
0
133,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role