Player Matchup

Ix Chel
Ix Chel
Arquimet
Ix Chel
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,454 Elo+
Party 1
Ratatoskr
Ratatoskr
ChinoPete
Ratatoskr
Level 121
God Stats
0W - 2L
1,285 SR
Queue Stats
6W - 9L
1,412 Elo+
Party 1
Cthulhu
Cthulhu
Dusten_92185
Cthulhu
Level 106
God Stats
3W - 3L
1,500 SR
Queue Stats
209W - 194L
1,814 Elo+
Solo
Chernobog
Chernobog
Rαíssα
Chernobog
Level 158
God Stats
1W - 1L
1,741 SR
Queue Stats
78W - 102L
1,624 Elo+
Solo
Lancelot
Lancelot
mattx3d
Lancelot
Level 127
God Stats
0W - 2L
1,458 SR
Queue Stats
4W - 9L
1,345 Elo+
Party 1
Team Averages
Level 120
1,497 SR
1,530 Elo+

VS

Team Averages
Level 140
1,500 SR
1,496 Elo+
Raijin
Raijin
 
Raijin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Mikhaelus
Odin
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 127L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Arquimet
Ix Chel
11
0 / 4 / 4
5,744
821
3,905
6,291
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
ChinoPete
Ratatoskr
12
2 / 4 / 3
6,035
862
6,697
7,467
3,009
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Dusten_92185
Cthulhu
6
0 / 1 / 1
5,049
721
2,589
1,937
1,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
Rαíssα
Chernobog
14
3 / 1 / 4
7,250
1,036
6,278
4,829
2,098
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Lancelot
mattx3d
Lancelot
13
2 / 3 / 5
6,350
907
4,661
7,719
6,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
6 / 1 / 5
8,734
1,248
5,748
5,576
3,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nemesis
 
Nemesis
13
5 / 0 / 8
7,401
1,057
7,649
8,838
9,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
 
Janus
11
1 / 2 / 10
6,685
955
5,293
6,845
3,920
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Terra
 
Terra
11
0 / 2 / 11
6,670
953
2,048
10,573
10,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

Odin
9
1 / 3 / 6
6,003
858
1,726
4,957
4,940
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
53
7
Kills
13
13
Deaths
8
17
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
6
1
5
8.5
W
Nemesis
 
Nemesis
5
0
8
9
W
Janus
 
Janus
1
2
10
3
W
Terra
 
Terra
0
2
11
2.75
L
Ix Chel
Arquimet
Ix Chel
0
4
4
0.5
L
Ratatoskr
ChinoPete
Ratatoskr
2
4
3
0.88
L
Cthulhu
Dusten_92185
Cthulhu
0
1
1
0.5
W
Odin
1
3
6
1.33
L
Chernobog
Rαíssα
Chernobog
3
1
4
5
L
Lancelot
mattx3d
Lancelot
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,130
Damage
22,464
28,243
Taken
36,789
15,675
Mitigated
31,879
6,017
Healing
19,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
5,748
884
1,178
1,772
5,576
3,118
122
816
4,760
22,408
415
W
Nemesis
 
Nemesis
7,649
2,589
1,399
3,608
8,838
9,374
783
2,070
6,768
0
9,388
W
Janus
 
Janus
5,293
378
1,007
1,662
6,845
3,920
1,086
1,350
5,495
18,660
0
W
Terra
 
Terra
2,048
596
5,016
3,301
10,573
10,527
37
1,556
9,017
2,958
664
L
Ix Chel
Arquimet
Ix Chel
3,905
585
1,163
485
6,291
2,714
33
2,238
3,882
9,982
213
L
Ratatoskr
ChinoPete
Ratatoskr
6,697
1,903
243
1,328
7,467
3,009
0
3,535
3,724
0
12,652
L
Cthulhu
Dusten_92185
Cthulhu
2,589
27
93
182
1,937
1,757
0
1,450
418
4,482
0
W
Odin
1,726
402
346
372
4,957
4,940
0
660
4,297
350
2,748
L
Chernobog
Rαíssα
Chernobog
6,278
2,619
696
1,058
4,829
2,098
456
2,536
2,251
0
17,943
L
Lancelot
mattx3d
Lancelot
4,661
501
536
233
7,719
6,097
0
3,119
4,281
0
7,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,428
Gold Earned
35,493
69
Minions Killed
89
0
Camps Cleared
0
562,700
Distance Traveled
610,154
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,734
1,248
39
6
0
123,972
0
W
Nemesis
7,401
1,057
9
1
0
159,793
0
W
Janus
6,685
955
32
5
0
114,779
0
W
Terra
6,670
953
7
1
0
132,246
0
L
Ix Chel
5,744
821
19
3
0
117,918
0
L
Ratatoskr
6,035
862
8
1
0
104,473
0
L
Cthulhu
5,049
721
4
1
0
33,842
0
W
Odin
6,003
858
2
0
0
79,364
0
L
Chernobog
7,250
1,036
33
5
0
143,275
0
L
Lancelot
6,350
907
5
1
0
163,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role