Player Matchup

Danzaburou
Danzaburou
IIllmistllII
Danzaburou
Level 86
God Stats
0W - 1L
1,160 SR
Queue Stats
12W - 9L
1,569 Elo+
Party 2
Ganesha
Ganesha
M3ntalVib3z
Ganesha
Level 89
God Stats
1W - 3L
1,500 SR
Queue Stats
339W - 334L
1,487 Elo+
Solo
Ao Kuang
Ao Kuang
Muatal
Ao Kuang
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 133L
1,486 Elo+
Solo
King Arthur
King Arthur
TedTheTonkaTruck
King Arthur
Level 109
God Stats
1W - 3L
1,715 SR
Queue Stats
72W - 69L
1,825 Elo+
Party 2
Artemis
Artemis
llIIduskIIll
Artemis
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,402 Elo+
Party 2
Team Averages
Level 91
1,475 SR
1,554 Elo+

VS

Team Averages
Level 90
1,466 SR
1,523 Elo+
Raijin
Raijin
ChexLeMenoux
Raijin
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 52L
1,381 Elo+
Solo
Pele
Pele
ScribeJackson
Pele
Level 126
God Stats
1W - 4L
1,385 SR
Queue Stats
39W - 44L
1,430 Elo+
Party 3
Ravana
Ravana
TheTanSon
Ravana
Level 128
God Stats
2W - 0L
1,443 SR
Queue Stats
25W - 20L
1,544 Elo+
Party 1
Medusa
Medusa
YoUkIa
Medusa
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,780 Elo+
Party 1
Geb
Geb
creshas
Geb
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 68L
1,479 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IIllmistllII
Danzaburou
17
5 / 3 / 7
9,915
763
22,598
14,889
8,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
M3ntalVib3z
Ganesha
8
0 / 2 / 6
6,971
536
2,991
4,235
3,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
Muatal
Ao Kuang
16
4 / 4 / 5
8,587
661
4,412
13,607
14,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
TedTheTonkaTruck
King Arthur
18
5 / 5 / 9
9,774
752
15,914
18,790
24,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Artemis
llIIduskIIll
Artemis
17
2 / 3 / 10
9,462
728
12,457
11,704
6,388
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
0 / 2 / 8
9,578
737
11,676
6,986
3,141
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

19
8 / 3 / 8
11,063
851
11,989
15,136
8,482
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ravana
TheTanSon
Ravana
16
1 / 4 / 14
9,410
724
12,218
18,757
24,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
YoUkIa
Medusa
17
5 / 4 / 8
9,857
758
13,700
11,996
6,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
16
2 / 3 / 9
9,956
766
7,632
13,553
12,533
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
63
16
Kills
16
17
Deaths
16
37
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Raijin
0
2
8
2
L
Danzaburou
IIllmistllII
Danzaburou
5
3
7
2.83
L
Ganesha
M3ntalVib3z
Ganesha
0
2
6
1.5
L
Ao Kuang
Muatal
Ao Kuang
4
4
5
1.63
W
8
3
8
4
L
King Arthur
TedTheTonkaTruck
King Arthur
5
5
9
1.9
W
Ravana
TheTanSon
Ravana
1
4
14
2
W
Medusa
YoUkIa
Medusa
5
4
8
2.25
W
Geb
2
3
9
2.17
L
Artemis
llIIduskIIll
Artemis
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,372
Damage
57,215
63,225
Taken
66,428
57,944
Mitigated
55,118
17,732
Healing
23,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
11,676
1,511
2,559
1,986
6,986
3,141
181
863
6,074
30,785
238
L
Danzaburou
IIllmistllII
Danzaburou
22,598
12,453
1,428
5,479
14,889
8,657
0
5,264
9,480
0
42,393
L
Ganesha
M3ntalVib3z
Ganesha
2,991
237
711
516
4,235
3,822
0
1,015
3,141
3,985
0
L
Ao Kuang
Muatal
Ao Kuang
4,412
763
0
2,234
13,607
14,548
0
5,020
8,216
10,834
0
W
11,989
1,821
391
2,650
15,136
8,482
112
691
14,391
0
29,399
L
King Arthur
TedTheTonkaTruck
King Arthur
15,914
854
1,608
1,067
18,790
24,529
0
5,297
12,968
0
30,224
W
Ravana
TheTanSon
Ravana
12,218
736
2,742
5,231
18,757
24,868
121
2,267
16,355
4,011
20,035
W
Medusa
YoUkIa
Medusa
13,700
6,453
1,530
1,374
11,996
6,094
1,020
1,942
9,968
0
21,529
W
Geb
7,632
269
2,532
2,514
13,553
12,533
0
1,134
12,237
11,320
0
L
Artemis
llIIduskIIll
Artemis
12,457
5,941
1,956
2,733
11,704
6,388
0
4,340
7,164
0
23,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,709
Gold Earned
49,864
126
Minions Killed
159
0
Camps Cleared
0
1,001,684
Distance Traveled
1,101,261
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,578
737
51
4
0
152,657
0
L
Danzaburou
9,915
763
44
3
0
216,743
0
L
Ganesha
6,971
536
0
0
0
72,517
0
L
Ao Kuang
8,587
661
19
1
0
253,986
0
W
Pele
11,063
851
59
5
0
251,873
0
L
King Arthur
9,774
752
39
3
0
242,767
0
W
Ravana
9,410
724
23
2
0
251,854
0
W
Medusa
9,857
758
21
2
0
240,544
0
W
Geb
9,956
766
5
0
0
204,333
0
L
Artemis
9,462
728
24
2
0
215,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role