Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Tom_Se7en
Ares
Level 91
God Stats
5W - 9L
1,500 SR
Queue Stats
99W - 139L
1,371 Elo+
Party 1
Chiron
Chiron
feroz445vencedor
Chiron
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 96L
1,452 Elo+
Party 1
Hel
Hel
nachonahuel1
Hel
Level 148
God Stats
2W - 7L
1,500 SR
Queue Stats
227W - 261L
1,474 Elo+
Party 1
Merlin
Merlin
vDayshinkan-
Merlin
Level 155
God Stats
2W - 4L
1,443 SR
Queue Stats
92W - 99L
1,486 Elo+
Party 1
Team Averages
Level 130
1,489 SR
1,456 Elo+

VS

Team Averages
Level 121
1,402 SR
1,552 Elo+
Hachiman
Hachiman
MARISCAL90
Hachiman
Level 173
God Stats
1W - 2L
1,247 SR
Queue Stats
25W - 23L
1,423 Elo+
Party 2
Loki
Loki
MadVikingGaming
Loki
Level 91
God Stats
1W - 0L
1,330 SR
Queue Stats
3W - 0L
1,785 Elo+
Solo
Discordia
Discordia
lyeflea
Discordia
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 53L
1,603 Elo+
Solo
Sylvanus
Sylvanus
panquesupremo
Sylvanus
Level 146
God Stats
2W - 2L
1,435 SR
Queue Stats
4W - 6L
1,371 Elo+
Party 2
Maui
Maui
thesnail805
Maui
Level 126
God Stats
13W - 11L
1,497 SR
Queue Stats
130W - 119L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
4 / 3 / 0
5,380
538
5,018
10,100
4,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Ares
10
0 / 0 / 1
4,883
488
1,198
7,083
4,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

2
0 / 2 / 0
3,446
345
804
2,139
504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 3 / 1
5,429
543
3,812
6,481
1,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Merlin
10
1 / 1 / 1
6,015
602
2,345
3,146
1,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
MARISCAL90
Hachiman
10
3 / 2 / 1
6,193
619
6,446
5,122
1,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 2 / 1
5,644
564
2,998
5,442
1,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Discordia
lyeflea
Discordia
9
0 / 1 / 2
5,013
501
2,385
4,974
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
panquesupremo
Sylvanus
11
2 / 0 / 2
6,391
639
2,689
5,408
4,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 0 / 6
5,967
597
3,005
6,580
4,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
5
Kills
9
9
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
3
0
1.33
W
Hachiman
MARISCAL90
Hachiman
3
2
1
1.75
W
3
2
1
1.75
L
Ares
0
0
1
0.5
L
0
2
0
0
W
Discordia
lyeflea
Discordia
0
1
2
1
L
0
3
1
0.17
W
Sylvanus
panquesupremo
Sylvanus
2
0
2
3
W
1
0
6
4
L
Merlin
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,177
Damage
17,523
28,949
Taken
27,526
12,460
Mitigated
14,455
7,206
Healing
8,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,018
1,930
0
2,081
10,100
4,604
0
2,638
7,399
0
33,488
W
Hachiman
MARISCAL90
Hachiman
6,446
4,618
0
750
5,122
1,775
465
1,370
3,752
0
46,641
W
2,998
1,063
0
2,197
5,442
1,965
0
207
5,235
0
31,447
L
Ares
1,198
109
0
1,401
7,083
4,262
0
480
6,603
19,676
2,217
L
804
339
54
327
2,139
504
0
232
1,907
0
3,799
W
Discordia
lyeflea
Discordia
2,385
98
0
1,297
4,974
1,731
0
1,837
3,137
30,633
680
L
3,812
63
82
2,851
6,481
1,991
0
2,467
4,014
37,846
1,216
W
Sylvanus
panquesupremo
Sylvanus
2,689
1,121
108
1,838
5,408
4,123
0
2,392
3,016
31,954
9,505
W
3,005
796
0
2,214
6,580
4,861
0
1,253
5,327
16,882
0
L
Merlin
2,345
65
0
410
3,146
1,099
0
1,497
1,312
37,771
1,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,153
Gold Earned
29,208
241
Minions Killed
277
0
Camps Cleared
0
815,612
Distance Traveled
886,082
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,380
538
50
5
0
211,440
0
W
Hachiman
6,193
619
79
8
0
164,511
0
W
Loki
5,644
564
55
6
0
213,607
0
L
Ares
4,883
488
34
3
0
207,761
0
L
Chiron
3,446
345
4
0
0
38,221
0
W
Discordia
5,013
501
56
6
0
197,373
0
L
Hel
5,429
543
77
8
0
167,200
0
W
Sylvanus
6,391
639
73
7
0
137,381
2
W
Maui
5,967
597
14
1
0
173,210
1
L
Merlin
6,015
602
76
8
0
190,990
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role