Player Matchup

Tsukuyomi
Tsukuyomi
Just_Call_Me_Vic
Tsukuyomi
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 78L
1,510 Elo+
Solo
Artio
Artio
O-man0615
Artio
Level 140
God Stats
0W - 3L
1,590 SR
Queue Stats
38W - 36L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
Prim0rdaI_Rouge
Ix Chel
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 2
Athena
Athena
Zifnab The Good
Athena
Level 159
God Stats
25W - 23L
1,740 SR
Queue Stats
316W - 319L
1,518 Elo+
Solo
Hachiman
Hachiman
twothread
Hachiman
Level 109
God Stats
1W - 4L
1,312 SR
Queue Stats
156W - 153L
1,506 Elo+
Solo
Team Averages
Level 132
1,528 SR
1,507 Elo+

VS

Team Averages
Level 119
1,579 SR
1,631 Elo+
Vulcan
Vulcan
BetweenTheToes
Vulcan
Level 126
God Stats
9W - 10L
1,941 SR
Queue Stats
205W - 199L
1,451 Elo+
Solo
Mercury
Mercury
LexuzTv
Mercury
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,828 Elo+
Party 1
Ymir
Ymir
SilentWhale
Ymir
Level 114
God Stats
61W - 51L
1,517 SR
Queue Stats
67W - 57L
1,533 Elo+
Solo
Artemis
Artemis
Wolfman9
Artemis
Level 153
God Stats
4W - 0L
1,614 SR
Queue Stats
48W - 37L
1,895 Elo+
Party 1
Chaac
Chaac
sluu
Chaac
Level 73
God Stats
2W - 0L
1,324 SR
Queue Stats
23W - 20L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
13
1 / 1 / 3
6,822
487
9,316
12,366
5,794
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
O-man0615
Artio
11
0 / 1 / 0
6,363
455
3,317
10,180
9,080
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

10
1 / 4 / 0
6,285
449
4,451
10,556
3,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 3 / 1
6,588
471
3,689
13,859
10,356
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
twothread
Hachiman
14
0 / 2 / 0
7,311
522
3,918
7,051
2,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 5
7,411
529
10,862
6,735
2,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
LexuzTv
Mercury
14
5 / 2 / 1
8,153
582
5,647
11,584
6,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
2 / 0 / 5
7,879
563
7,688
11,745
11,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
Wolfman9
Artemis
13
2 / 0 / 2
8,055
575
5,478
6,627
2,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
sluu
Chaac
13
1 / 0 / 1
8,212
587
7,556
8,690
7,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
4
Kills
11
11
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
2
5
1.75
L
Tsukuyomi
1
1
3
2.5
W
Mercury
LexuzTv
Mercury
5
2
1
2.75
L
Artio
O-man0615
Artio
0
1
0
0
L
1
4
0
0.25
W
2
0
5
4.5
W
Artemis
Wolfman9
Artemis
2
0
2
3
L
2
3
1
0.83
W
Chaac
sluu
Chaac
1
0
1
1.5
L
Hachiman
twothread
Hachiman
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,691
Damage
37,231
54,012
Taken
45,381
31,329
Mitigated
29,662
14,603
Healing
8,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,862
6,215
0
582
6,735
2,572
208
2,783
3,952
56,461
0
L
Tsukuyomi
9,316
2,095
0
3,244
12,366
5,794
0
4,547
7,770
0
60,460
W
Mercury
LexuzTv
Mercury
5,647
2,868
0
980
11,584
6,077
1,367
1,089
10,495
0
71,351
L
Artio
O-man0615
Artio
3,317
473
0
2,613
10,180
9,080
0
0
9,485
34,001
1,461
L
4,451
347
1,292
2,093
10,556
3,533
80
6,988
3,519
35,884
0
W
7,688
1,653
0
2,203
11,745
11,339
0
3,086
8,659
30,070
1,807
W
Artemis
Wolfman9
Artemis
5,478
2,756
0
2,119
6,627
2,625
916
714
5,913
0
53,479
L
3,689
778
0
2,990
13,859
10,356
0
5,411
8,448
21,494
279
W
Chaac
sluu
Chaac
7,556
1,212
0
3,002
8,690
7,049
88
4,018
4,672
0
51,185
L
Hachiman
twothread
Hachiman
3,918
2,101
0
2,371
7,051
2,566
814
1,298
5,753
0
69,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,369
Gold Earned
39,710
358
Minions Killed
403
0
Camps Cleared
0
1,436,815
Distance Traveled
1,361,711
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,411
529
88
6
0
297,527
0
L
Tsukuyomi
6,822
487
95
7
0
312,511
0
W
Mercury
8,153
582
102
7
0
291,686
0
L
Artio
6,363
455
53
4
0
270,824
2
L
Ix Chel
6,285
449
72
5
0
263,410
0
W
Ymir
7,879
563
31
2
0
264,952
2
W
Artemis
8,055
575
95
7
0
251,241
0
L
Athena
6,588
471
29
2
0
326,163
6
W
Chaac
8,212
587
87
6
0
256,305
0
L
Hachiman
7,311
522
109
8
0
263,907
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role