Player Matchup

Charon
Charon
BanjoBud7
Charon
Level 65
God Stats
1W - 1L
1,245 SR
Queue Stats
75W - 79L
1,539 Elo+
Party 2
Hachiman
Hachiman
Honkformoney1
Hachiman
Level 85
God Stats
4W - 1L
1,535 SR
Queue Stats
160W - 178L
1,441 Elo+
Party 2
Tiamat
Tiamat
Ken_Firebourne
Tiamat
Level 95
God Stats
1W - 1L
1,800 SR
Queue Stats
41W - 35L
1,531 Elo+
Party 1
Pele
Pele
LittleJungleBoi
Pele
Level 129
God Stats
13W - 4L
1,522 SR
Queue Stats
295W - 301L
1,445 Elo+
Party 2
Cu Chulainn
Cu Chulainn
NOT_420JAY
Cu Chulainn
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 43L
1,472 Elo+
Party 1
Team Averages
Level 91
1,520 SR
1,485 Elo+

VS

Team Averages
Level 86
1,484 SR
1,484 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
 
Arachne
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DjRandyVertigo
Ah Muzen Cab
Level 52
God Stats
1W - 1L
1,661 SR
Queue Stats
7W - 7L
1,573 Elo+
Party 3
Surtr
Surtr
SerraSnake
Surtr
Level 28
God Stats
0W - 3L
1,252 SR
Queue Stats
6W - 11L
1,450 Elo+
Party 3
Nu Wa
Nu Wa
Skrap04
Nu Wa
Level 67
God Stats
2W - 2L
1,506 SR
Queue Stats
23W - 28L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
BanjoBud7
Charon
5
0 / 0 / 0
3,387
677
623
3,389
1,622
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
Honkformoney1
Hachiman
6
0 / 0 / 0
3,102
620
807
2,158
601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

6
0 / 1 / 1
3,462
692
1,933
2,904
1,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
3 / 0 / 0
3,960
792
1,970
4,828
1,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cu Chulainn
NOT_420JAY
Cu Chulainn
5
1 / 1 / 0
3,581
716
1,605
4,539
2,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
5
0 / 0 / 1
3,399
680
1,466
3,097
2,131
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
 
Arachne
3
0 / 2 / 0
2,728
546
874
2,664
743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
DjRandyVertigo
Ah Muzen Cab
6
0 / 0 / 0
3,371
674
1,399
1,553
451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
6
1 / 1 / 0
3,618
724
2,966
4,191
2,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Nu Wa
Skrap04
Nu Wa
6
1 / 1 / 0
3,593
719
2,001
2,433
757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
4
Kills
2
2
Deaths
4
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
0
1
0.5
L
Arachne
 
Arachne
0
2
0
0
W
Charon
BanjoBud7
Charon
0
0
0
0
L
Ah Muzen Cab
DjRandyVertigo
Ah Muzen Cab
0
0
0
0
W
Hachiman
Honkformoney1
Hachiman
0
0
0
0
W
0
1
1
0.5
W
3
0
0
3
W
Cu Chulainn
NOT_420JAY
Cu Chulainn
1
1
0
1
L
Surtr
1
1
0
1
L
Nu Wa
Skrap04
Nu Wa
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,938
Damage
8,706
17,818
Taken
13,938
7,665
Mitigated
6,293
5,740
Healing
4,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
1,466
686
439
914
3,097
2,131
0
838
2,246
6,066
2,519
L
Arachne
 
Arachne
874
734
0
735
2,664
743
0
376
2,246
0
7,518
W
Charon
BanjoBud7
Charon
623
126
0
1,360
3,389
1,622
0
525
2,864
8,349
0
L
Ah Muzen Cab
DjRandyVertigo
Ah Muzen Cab
1,399
669
0
163
1,553
451
0
109
1,444
0
20,423
W
Hachiman
Honkformoney1
Hachiman
807
268
0
929
2,158
601
0
574
1,584
0
18,605
W
1,933
330
0
831
2,904
1,560
0
1,635
1,269
13,639
0
W
1,970
731
0
2,570
4,828
1,343
0
385
4,443
0
18,803
W
Cu Chulainn
NOT_420JAY
Cu Chulainn
1,605
527
0
50
4,539
2,539
0
241
4,006
0
15,647
L
Surtr
2,966
1,394
0
1,615
4,191
2,211
0
0
4,191
221
16,123
L
Nu Wa
Skrap04
Nu Wa
2,001
488
0
250
2,433
757
0
1,060
1,255
14,949
984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,492
Gold Earned
16,709
172
Minions Killed
122
0
Camps Cleared
0
515,160
Distance Traveled
452,595
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
3,399
680
17
3
0
121,629
0
L
Arachne
2,728
546
16
3
0
56,644
0
W
Charon
3,387
677
16
3
0
108,263
1
L
Ah Muzen Cab
3,371
674
28
6
0
87,955
0
W
Hachiman
3,102
620
40
8
0
98,556
0
W
Tiamat
3,462
692
39
8
0
103,467
0
W
Pele
3,960
792
41
8
0
99,709
0
W
Cu Chulainn
3,581
716
36
7
0
105,165
0
L
Surtr
3,618
724
29
6
0
90,815
0
L
Nu Wa
3,593
719
32
6
0
95,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role