Player Matchup

Danzaburou
Danzaburou
Aßßßßßßßßßßßßßßß
Danzaburou
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,600 Elo+
Party 1
Baba Yaga
Baba Yaga
Estrenrio
Baba Yaga
Level 105
God Stats
1W - 1L
1,367 SR
Queue Stats
183W - 132L
1,561 Elo+
Party 1
Horus
Horus
Kiotaka
Horus
Level 147
God Stats
8W - 3L
1,679 SR
Queue Stats
475W - 181L
1,733 Elo+
Party 1
Bake Kujira
Bake Kujira
Urinieren
Bake Kujira
Level 14
God Stats
1W - 1L
1,333 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Arachne
Arachne
Zaucroya
Arachne
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Team Averages
Level 98
1,476 SR
1,579 Elo+

VS

Team Averages
Level 108
1,506 SR
1,405 Elo+
Izanami
Izanami
 
Izanami
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
BeefLoMaine
Ra
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,373 Elo+
Party 3
Lancelot
Lancelot
I Luckyy l
Lancelot
Level 93
God Stats
3W - 7L
1,292 SR
Queue Stats
25W - 26L
1,400 Elo+
Party 3
Zeus
Zeus
KnG VaDeR
Zeus
Level 122
God Stats
3W - 2L
1,500 SR
Queue Stats
62W - 60L
1,404 Elo+
Party 2
Bacchus
Bacchus
ZenI7448
Bacchus
Level 128
God Stats
2W - 1L
1,738 SR
Queue Stats
41W - 45L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 1
8,982
898
7,521
8,272
3,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baba Yaga
Estrenrio
Baba Yaga
14
0 / 0 / 0
7,594
759
5,067
4,716
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Kiotaka
Horus
14
3 / 1 / 2
7,949
795
5,451
8,207
5,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bake Kujira
Urinieren
Bake Kujira
13
0 / 0 / 0
7,210
721
2,291
6,261
6,177
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Arachne
Zaucroya
Arachne
15
1 / 0 / 4
8,126
813
6,620
6,579
3,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
0 / 1 / 1
7,282
728
7,363
8,723
3,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 0 / 0
7,815
782
4,427
3,464
1,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lancelot
I Luckyy l
Lancelot
13
1 / 2 / 0
7,059
706
3,133
6,544
3,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zeus
14
0 / 3 / 1
7,409
741
6,777
5,098
1,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
ZenI7448
Bacchus
12
0 / 1 / 1
7,310
731
3,759
7,428
6,089
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
7
Kills
1
1
Deaths
7
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
1
0.5
W
3
0
1
3.5
L
0
0
0
0
W
Baba Yaga
Estrenrio
Baba Yaga
0
0
0
0
L
Lancelot
I Luckyy l
Lancelot
1
2
0
0.5
W
Horus
Kiotaka
Horus
3
1
2
4
L
Zeus
0
3
1
0.17
W
Bake Kujira
Urinieren
Bake Kujira
0
0
0
0
W
Arachne
Zaucroya
Arachne
1
0
4
3
L
Bacchus
ZenI7448
Bacchus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,950
Damage
25,459
34,035
Taken
31,257
21,120
Mitigated
15,501
10,302
Healing
4,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,363
5,688
0
752
8,723
3,427
0
2,114
6,471
0
26,520
W
7,521
3,974
0
3,257
8,272
3,685
274
3,280
4,841
0
48,312
L
4,427
35
720
1,298
3,464
1,333
0
1,825
1,556
36,657
375
W
Baba Yaga
Estrenrio
Baba Yaga
5,067
105
0
1,031
4,716
2,311
324
2,756
1,882
25,280
0
L
Lancelot
I Luckyy l
Lancelot
3,133
586
0
820
6,544
3,132
0
1,379
5,081
0
6,408
W
Horus
Kiotaka
Horus
5,451
1,619
622
1,836
8,207
5,548
192
4,021
4,097
310
11,721
L
Zeus
6,777
1,092
0
140
5,098
1,520
0
317
4,659
25,105
28
W
Bake Kujira
Urinieren
Bake Kujira
2,291
882
0
152
6,261
6,177
55
2,417
3,806
15,802
770
W
Arachne
Zaucroya
Arachne
6,620
3,781
0
3,404
6,579
3,399
0
2,194
4,168
0
24,362
L
Bacchus
ZenI7448
Bacchus
3,759
448
0
802
7,428
6,089
0
1,648
5,518
11,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,861
Gold Earned
36,875
243
Minions Killed
221
0
Camps Cleared
0
1,134,400
Distance Traveled
886,696
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,282
728
61
6
0
170,600
0
W
Danzaburou
8,982
898
94
9
0
208,458
0
L
Ra
7,815
782
87
9
0
220,457
0
W
Baba Yaga
7,594
759
65
7
0
237,401
0
L
Lancelot
7,059
706
12
1
0
155,222
0
W
Horus
7,949
795
13
1
0
233,674
0
L
Zeus
7,409
741
48
5
0
170,791
0
W
Bake Kujira
7,210
721
22
2
0
222,216
0
W
Arachne
8,126
813
49
5
0
232,651
2
L
Bacchus
7,310
731
13
1
0
169,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role