Player Matchup

Hel
Hel
Alterchrono
Hel
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,201 Elo+
Party 1
Sol
Sol
Ciphera
Sol
Level 22
God Stats
0W - 3L
1,180 SR
Queue Stats
11W - 21L
1,306 Elo+
Party 1
Izanami
Izanami
Kyazen21
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,191 Elo+
Party 1
Awilix
Awilix
SapoPetaOriyinal
Awilix
Level 124
God Stats
1W - 2L
1,364 SR
Queue Stats
17W - 26L
1,350 Elo+
Party 1
Cthulhu
Cthulhu
lozviruxx
Cthulhu
Level 16
God Stats
7W - 13L
1,328 SR
Queue Stats
11W - 20L
1,309 Elo+
Party 1
Team Averages
Level 37
1,374 SR
1,271 Elo+

VS

Team Averages
Level 112
1,464 SR
1,536 Elo+
Fenrir
Fenrir
LILEXACIST666
Fenrir
Level 196
God Stats
3W - 4L
1,277 SR
Queue Stats
166W - 155L
1,563 Elo+
Party 2
Kuzenbo
Kuzenbo
SaltyJanus
Kuzenbo
Level 185
God Stats
1W - 2L
1,500 SR
Queue Stats
442W - 418L
1,543 Elo+
Party 2
Hel
Hel
TheLovelyYonna
Hel
Level 3
God Stats
15W - 8L
1,500 SR
Queue Stats
238W - 214L
1,500 Elo+
Party 3
Cupid
Cupid
TorturedGemini
Cupid
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Achilles
Achilles
smoovethelegend
Achilles
Level 172
God Stats
18W - 16L
1,541 SR
Queue Stats
192W - 179L
1,574 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
4,441
444
1,023
8,463
4,348
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sol
9
1 / 2 / 0
4,935
494
1,068
5,442
1,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Kyazen21
Izanami
8
0 / 4 / 0
4,466
447
1,891
6,065
2,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 4 / 1
5,065
507
5,073
10,894
3,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
lozviruxx
Cthulhu
8
0 / 1 / 0
4,583
458
1,555
4,041
1,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 2
6,552
655
6,543
6,599
2,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
SaltyJanus
Kuzenbo
11
7 / 0 / 3
7,079
708
4,567
7,022
6,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 0 / 4
6,586
659
2,678
3,583
1,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
2 / 0 / 8
6,000
600
5,738
3,030
1,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
11
1 / 0 / 2
6,402
640
2,537
5,544
3,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
1
Kills
16
16
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Sol
1
2
0
0.5
L
Izanami
Kyazen21
Izanami
0
4
0
0
W
5
1
2
6
W
Kuzenbo
SaltyJanus
Kuzenbo
7
0
3
8.5
L
0
4
1
0.13
W
1
0
4
3
W
2
0
8
6
L
Cthulhu
lozviruxx
Cthulhu
0
1
0
0
W
Achilles
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,610
Damage
22,063
34,905
Taken
25,778
13,711
Mitigated
14,719
6,878
Healing
13,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,023
195
364
1,511
8,463
4,348
0
1,807
6,656
9,462
0
L
Sol
1,068
431
0
1,032
5,442
1,573
0
2,382
3,060
26,112
1,327
L
Izanami
Kyazen21
Izanami
1,891
1,636
0
0
6,065
2,018
0
1,992
4,073
0
25,181
W
6,543
2,080
0
4,429
6,599
2,656
0
613
5,986
0
53,265
W
Kuzenbo
SaltyJanus
Kuzenbo
4,567
1,894
0
2,544
7,022
6,427
258
635
6,387
19,800
0
L
5,073
2,110
0
3,020
10,894
3,834
0
1,055
9,759
0
38,265
W
2,678
259
268
1,986
3,583
1,220
0
393
3,190
41,322
2,336
W
5,738
4,362
229
1,791
3,030
1,142
441
339
2,691
0
50,048
L
Cthulhu
lozviruxx
Cthulhu
1,555
0
0
951
4,041
1,938
0
0
3,628
21,409
0
W
Achilles
2,537
411
0
2,368
5,544
3,274
0
1,070
3,989
0
37,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,490
Gold Earned
32,619
214
Minions Killed
346
0
Camps Cleared
0
933,241
Distance Traveled
963,771
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,441
444
17
2
0
167,444
3
L
Sol
4,935
494
46
5
0
188,863
0
L
Izanami
4,466
447
45
5
0
160,280
0
W
Fenrir
6,552
655
82
8
0
228,142
0
W
Kuzenbo
7,079
708
20
2
0
175,952
2
L
Awilix
5,065
507
70
7
0
223,768
0
W
Hel
6,586
659
81
8
0
191,647
0
W
Cupid
6,000
600
91
9
0
178,992
1
L
Cthulhu
4,583
458
36
4
0
192,886
0
W
Achilles
6,402
640
72
7
0
189,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role