Player Matchup

Artemis
Artemis
 
Artemis
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Jorge-Asael
Bastet
Level 189
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 43L
1,607 Elo+
Party 2
Charon
Charon
Pumpkiη
Charon
Level 158
God Stats
4W - 1L
1,347 SR
Queue Stats
166W - 162L
1,455 Elo+
Party 1
Ne Zha
Ne Zha
msrtpilas
Ne Zha
Level 150
God Stats
2W - 1L
1,762 SR
Queue Stats
29W - 20L
1,651 Elo+
Party 2
Agni
Agni
pein-sannin
Agni
Level 215
God Stats
5W - 2L
1,793 SR
Queue Stats
27W - 27L
1,628 Elo+
Party 2
Team Averages
Level 161
1,581 SR
1,568 Elo+

VS

Team Averages
Level 148
1,504 SR
1,513 Elo+
Sol
Sol
 
Sol
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
JaddedR
Merlin
Level 149
God Stats
2W - 3L
1,496 SR
Queue Stats
93W - 111L
1,509 Elo+
Party 3
Kuzenbo
Kuzenbo
JasonM9
Kuzenbo
Level 189
God Stats
22W - 20L
1,394 SR
Queue Stats
88W - 102L
1,491 Elo+
Party 3
Fenrir
Fenrir
KAT5U
Fenrir
Level 126
God Stats
3W - 4L
1,630 SR
Queue Stats
60W - 86L
1,465 Elo+
Party 3
Heimdallr
Heimdallr
OvercomeHatred
Heimdallr
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 64L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
1 / 2 / 4
5,843
531
7,473
4,883
1,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Bastet
12
1 / 0 / 1
6,072
552
3,000
7,519
3,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charon
Pumpkiη
Charon
10
2 / 1 / 1
5,932
539
2,813
6,155
3,978
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Ne Zha
msrtpilas
Ne Zha
13
8 / 0 / 2
7,938
722
10,674
8,430
3,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

11
1 / 1 / 2
6,112
556
3,115
5,862
2,139
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
0 / 6 / 0
5,032
457
2,703
8,540
1,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
JaddedR
Merlin
12
0 / 1 / 1
6,284
571
2,318
4,782
1,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
JasonM9
Kuzenbo
8
1 / 1 / 2
5,049
459
2,870
7,387
6,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Fenrir
KAT5U
Fenrir
9
1 / 3 / 0
5,072
461
3,106
9,445
4,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
OvercomeHatred
Heimdallr
10
2 / 2 / 1
5,830
530
3,765
8,613
2,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
13
Kills
4
4
Deaths
13
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
2
4
1.5
L
Sol
 
Sol
0
6
0
0
L
Merlin
JaddedR
Merlin
0
1
1
0.5
L
Kuzenbo
JasonM9
Kuzenbo
1
1
2
2
W
Bastet
1
0
1
1.5
L
Fenrir
KAT5U
Fenrir
1
3
0
0.33
L
Heimdallr
OvercomeHatred
Heimdallr
2
2
1
1.25
W
Charon
Pumpkiη
Charon
2
1
1
2.5
W
Ne Zha
msrtpilas
Ne Zha
8
0
2
9
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,075
Damage
14,762
32,849
Taken
38,767
14,961
Mitigated
17,281
10,790
Healing
10,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,473
2,530
0
407
4,883
1,860
0
523
4,226
0
43,668
L
Sol
 
Sol
2,703
1,438
0
1,634
8,540
1,695
0
0
8,540
23,856
3,032
L
Merlin
JaddedR
Merlin
2,318
176
0
1,000
4,782
1,936
0
1,760
3,022
50,265
1,492
L
Kuzenbo
JasonM9
Kuzenbo
2,870
682
0
2,266
7,387
6,397
50
2,128
5,259
14,458
487
W
Bastet
3,000
848
0
2,235
7,519
3,276
0
740
6,702
0
55,423
L
Fenrir
KAT5U
Fenrir
3,106
1,488
0
1,340
9,445
4,389
0
1,282
8,163
0
33,490
L
Heimdallr
OvercomeHatred
Heimdallr
3,765
1,451
0
3,812
8,613
2,864
0
578
8,035
0
41,830
W
Charon
Pumpkiη
Charon
2,813
141
0
1,264
6,155
3,978
0
933
5,022
14,257
0
W
Ne Zha
msrtpilas
Ne Zha
10,674
3,378
0
3,813
8,430
3,708
0
2,444
5,986
0
63,326
W
3,115
143
0
3,071
5,862
2,139
0
2,302
3,401
46,169
1,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,897
Gold Earned
27,267
381
Minions Killed
298
0
Camps Cleared
0
1,142,167
Distance Traveled
1,063,053
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,843
531
85
8
0
200,503
0
L
Sol
5,032
457
45
4
0
191,898
2
L
Merlin
6,284
571
96
9
0
212,854
0
L
Kuzenbo
5,049
459
22
2
0
230,805
10
W
Bastet
6,072
552
87
8
0
265,417
0
L
Fenrir
5,072
461
60
5
0
232,753
0
L
Heimdallr
5,830
530
75
7
0
194,743
1
W
Charon
5,932
539
9
1
0
241,894
5
W
Ne Zha
7,938
722
99
9
0
210,243
0
W
Agni
6,112
556
101
9
0
224,110
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role