Player Matchup

Ymir
Ymir
FllFAHD
Ymir
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Thanatos
Thanatos
Mr_Zaga_
Thanatos
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,496 Elo+
Party 1
Kukulkan
Kukulkan
MysticNatives
Kukulkan
Level 67
God Stats
11W - 9L
1,380 SR
Queue Stats
19W - 20L
1,473 Elo+
Party 1
Team Averages
Level 79
1,460 SR
1,490 Elo+

VS

Team Averages
Level 75
1,637 SR
1,597 Elo+
Achilles
Achilles
I ZETSUBO
Achilles
Level 91
God Stats
2W - 2L
1,522 SR
Queue Stats
93W - 91L
1,559 Elo+
Solo
Eset
Eset
Lozman95
Eset
Level 68
God Stats
2W - 1L
1,705 SR
Queue Stats
16W - 14L
1,561 Elo+
Solo
Hera
Hera
Qualerinos
Hera
Level 65
God Stats
3W - 1L
1,683 SR
Queue Stats
13W - 12L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
FllFAHD
Ymir
14
0 / 3 / 0
8,402
600
5,107
18,884
17,276
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thanatos
Mr_Zaga_
Thanatos
12
2 / 6 / 0
8,747
625
5,526
11,579
6,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
MysticNatives
Kukulkan
16
0 / 4 / 0
9,328
666
6,284
9,596
4,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
I ZETSUBO
Achilles
17
7 / 1 / 6
10,881
777
14,066
16,140
16,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Eset
15
0 / 0 / 11
9,953
711
9,160
4,903
2,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 1 / 3
10,478
748
10,336
4,475
1,649
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
2
Kills
13
13
Deaths
2
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ymir
FllFAHD
Ymir
0
3
0
0
W
Achilles
I ZETSUBO
Achilles
7
1
6
10
W
Eset
0
0
11
5.5
L
Thanatos
Mr_Zaga_
Thanatos
2
6
0
0.33
L
Kukulkan
MysticNatives
Kukulkan
0
4
0
0
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,917
Damage
33,562
40,059
Taken
25,518
28,171
Mitigated
20,597
7,482
Healing
4,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
FllFAHD
Ymir
5,107
785
244
1,126
18,884
17,276
0
12,477
5,975
16,499
1,102
W
Achilles
I ZETSUBO
Achilles
14,066
3,523
0
2,519
16,140
16,753
548
5,708
9,811
0
30,986
W
Eset
9,160
770
479
924
4,903
2,195
589
2,361
2,504
53,472
1,624
L
Thanatos
Mr_Zaga_
Thanatos
5,526
1,314
0
5,362
11,579
6,843
0
4,730
6,474
0
25,136
L
Kukulkan
MysticNatives
Kukulkan
6,284
411
0
750
9,596
4,052
0
2,162
6,938
61,120
0
W
10,336
3,525
486
247
4,475
1,649
1,093
2,989
1,448
32,709
279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,477
Gold Earned
31,312
171
Minions Killed
176
0
Camps Cleared
0
736,949
Distance Traveled
782,161
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,402
600
16
1
0
251,173
0
W
Achilles
10,881
777
43
3
0
284,760
0
W
Eset
9,953
711
84
6
0
256,347
4
L
Thanatos
8,747
625
37
3
0
252,856
0
L
Kukulkan
9,328
666
118
8
0
232,920
0
W
Hera
10,478
748
49
4
0
241,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role